CQC

I'm pretty sure I'm not the only one who thinks the devs have missed a trick with the CQC? If you think CQC is going to capture Console players I think your going to be disappointed. Console shooters multi player games, love them or hate them, are quite advanced in terms of stats/ scoring/perks where as CQC seems fairly basic.

These days I'm not a big multi-player fan unless its coop, I was doing that when Jedi Knight and X-Wing vs Tie fighter were still on "The Zone" but death match style "Arenas" just aren't my thing any more. Don't get me wrong, Dog Fighting has its place, but from what I read CQC all seems a little inconsequential to PowerPlay.

I've got a couple of problems with Elite when it comes to the warfare. I'm put off by fighting in Conflict zones because for one, I'm not great at dog fighting which means I'm going to get my ship blown out of the sky, sure I'll take a few with me, but eventually I'll go down - and then I'll have to pay my Insurance, and go back in to the same zone... Although I've declared my side, I'm fighting for which ever faction, and my ship isn't even covered by their Military Insurance? Can't you let me use one of your ships then? No? Fine.

When I hadn't much money (this was in the beginning of the game), entering conflict zones ended up prohibitively expensive, all I wanted to do was go shooting up with some large star cruisers in the background, which lead me, and probably others (I can't say for sure) to grind until they had a better ship or the best fighting ship available. Hell, couldn't I have used one of the (Insert Military I backed) for the duration of the conflict? Perhaps even have the ship class type limited by your own combat class? At least then I could enjoy the big battles without worrying so much of how much trading/mining/bounty hunting I'd have to do to recoup my expenses.

Why not just have a ticketing system in conflict zones ALA Battlefield style? Winner takes planet/system whatever... integrate it with the PP? I'm not trying to build a game system here, I just think CQC could have been really exciting.... inventive, integral to the flow of the game play. Instead... there's nothing here for me.

Sorry. I'm just sour grapes.
 
I'm pretty sure I'm not the only one who thinks the devs have missed a trick with the CQC? If you think CQC is going to capture Console players I think your going to be disappointed. Console shooters multi player games, love them or hate them, are quite advanced in terms of stats/ scoring/perks where as CQC seems fairly basic.

These days I'm not a big multi-player fan unless its coop, I was doing that when Jedi Knight and X-Wing vs Tie fighter were still on "The Zone" but death match style "Arenas" just aren't my thing any more. Don't get me wrong, Dog Fighting has its place, but from what I read CQC all seems a little inconsequential to PowerPlay.

I've got a couple of problems with Elite when it comes to the warfare. I'm put off by fighting in Conflict zones because for one, I'm not great at dog fighting which means I'm going to get my ship blown out of the sky, sure I'll take a few with me, but eventually I'll go down - and then I'll have to pay my Insurance, and go back in to the same zone... Although I've declared my side, I'm fighting for which ever faction, and my ship isn't even covered by their Military Insurance? Can't you let me use one of your ships then? No? Fine.

When I hadn't much money (this was in the beginning of the game), entering conflict zones ended up prohibitively expensive, all I wanted to do was go shooting up with some large star cruisers in the background, which lead me, and probably others (I can't say for sure) to grind until they had a better ship or the best fighting ship available. Hell, couldn't I have used one of the (Insert Military I backed) for the duration of the conflict? Perhaps even have the ship class type limited by your own combat class? At least then I could enjoy the big battles without worrying so much of how much trading/mining/bounty hunting I'd have to do to recoup my expenses.

Why not just have a ticketing system in conflict zones ALA Battlefield style? Winner takes planet/system whatever... integrate it with the PP? I'm not trying to build a game system here, I just think CQC could have been really exciting.... inventive, integral to the flow of the game play. Instead... there's nothing here for me.

Sorry. I'm just sour grapes.

I've been pretty dissapointed from Wings on. Mission system needs serious work. Exploration needs to be expanded. Instead the efforts are towards PvP and multiplayer. I'll be back when we solo folks get some love. Fun game and I've gotten my moneys worth but would enjoy more content.
 
... Instead the efforts are towards PvP and multiplayer. I'll be back when we solo folks get some love.

I can quite understand you, but my intention was not to make this a SP vs MP thread. All I wished to do was point out that due to CQC's disassociation to the overall narrative of the game universe I'll find it difficult to invest my time in playing it (if anything it kind of reminds me of the dog fighting module for Star citizen which is fun for five minutes).

I'm looking for more justification to go into conflict zones in Open Play where battles have an affect on the narrative of the local verse - without completely risking my life's savings. If it were like that in reality, there wouldn't be national forces. I guess I want to enjoy X-Wing style missions with other players of which the outcome affects / DOES SOMETHING in the universe.

Delivering propaganda for a faction is fine, but its limited fun. How many people honestly enjoy the courier mission cliché in games of other genre's. They have there place to break up the flow of a game, but in PowerPlay and Elite in general if you trade that counts for a lot of what we do - there just needs to be a big bang on occasion where we can be reckless - and I'm talking for those players who do not have the money to be so...
 
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My hope for CQC is it will get some of those who just like to blow people up for the lulz out of regular play and into that.

However, from what i've seen and heard, i doubt it will happen, since such people seem to like only picking on weak targets. :(
 
I think CQC and Powerplay are Frontier's response to common complaints by players. Powerplay is a response to players who like to do (repetitive) tasks to achieve a "higher" goal. CQC is a response to players who crave PvP in big arenas and a tournament ladder. Both groups are very vocal in these forums demanding their wishes be met. They appear to have substantial numbers. Frontier would be foolish not to try to keep them with the game. (But I do hope Frontier doesn't forget the players who just want to play Elite.)
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I think making CQC a separate mode is a good way to separate very combative players (who always want to fight) from the less combative players (who need a good reason to fight first). Otherwise the aggressive behaviour of the PvP-ers could easily be judged to be "griefing" by the other players (see the many griefing threads in these forums).
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Current versions of Powerplay and CQC are initial versions (CQC is just a preview) and will change and improve. Only last friday the devs started a thread to ask for comments on Powerplay.
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PS: To lower the cost of combat, maybe you should fly a smaller ship when going to Conflict Zones. Rebuy cost for an A-rated Viper is only 150,000cr or so. A Viper is surprisingly tough in combat (practice makes perfect) and is fast enough to escape when shields go down.
 
PS: To lower the cost of combat, maybe you should fly a smaller ship when going to Conflict Zones. Rebuy cost for an A-rated Viper is only 150,000cr or so. A Viper is surprisingly tough in combat (practice makes perfect) and is fast enough to escape when shields go down.

Just to reiterate, I'm not really talking about after you have enough credits to do this, I'm talking about the early game when you don't have enough credits to do this.

This is also a blatant reply to bring this to the top of the stack to see if anybody online during the day has any other view points.
 
Races I see often, but I have not seen combat organized by play group but CQC would only need a group to stake out an asteroid belt for a good time.
Though I understand it would limit number of players able to play at same time.
 
My hope for CQC is it will get some of those who just like to blow people up for the lulz out of regular play and into that.

However, from what i've seen and heard, i doubt it will happen, since such people seem to like only picking on weak targets. :(

I hope it does draw some folks in, I'm itching to get in to it.
But I fear you are right, unless there are matches where it is 20 Anacondas versus 1 sidewinder - some folks wont be interested.
 

Kirk-Fu

Banned
CQC is a piece of additional console-focused content that microsoft asked frontier to add as part of the early access launch deal. They've said that themselves already. If it's fun people will play it, nobody really cares too much about stats and fine balancing in boom n zoom games so long as the most glaring issues are dealt with in a non-hamfisted manner. Just look at it as a minigame on an arcade machine in a starport, it doesn't affect your actual Elite experience if you don't take part, but it did secure frontier some necessary funding to continue advancing the base game.
 
The reason "I think" CQC is out of game and that's because of the matchmaking process. Just like other games you join a Q and it will pick the best ( low latency ) players and join them up.

In the Elite Universe you cant really do that, the coming out of SC used to be long due to the above process, but over time this was reduced at the expense of not grouping lots of players together.

Unless people will be happy to get a "waiting for players" when entering a war-one I cant see heavy player co-op/pvp happening...


What blows me away is that 15 years ago I played a game called Jumpgate ( space combat just like Elite ) which was a single server and PvP battles with 30/40 players existed and was so much fun. We also ran on ISDN-2 and the birth of Broadband, yet 15 years later and net-code is still the bottleneck.
 
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The reason "I think" CQC is out of game and that's because of the matchmaking process. Just like other games you join a Q and it will pick the best ( low latency ) players and join them up.

In the Elite Universe you cant really do that, the coming out of SC used to be long due to the above process, but over time this was reduced at the expense of not grouping lots of players together.

Unless people will be happy to get a "waiting for players" when entering a war-one I cant see heavy player co-op/pvp happening...


What blows me away is that 15 years ago I played a game called Jumpgate ( space combat just like Elite ) which was a single server and PvP battles with 30/40 players existed and was so much fun. We also ran on ISDN-2 and the birth of Broadband, yet 15 years later and net-code is still the bottleneck.
I'd love to see a "massive" battle in Elite: dangerous, with 40-50 ships and a capital ship for each team/faction

Would be pretty awesome, and personally, I think it would atract many more console players, when I bought the game, combat was on the bottom of the things that made me buy it, but something like that kind of battles would put combat far above in the list.
 
PS: To lower the cost of combat, maybe you should fly a smaller ship when going to Conflict Zones. Rebuy cost for an A-rated Viper is only 150,000cr or so. A Viper is surprisingly tough in combat (practice makes perfect) and is fast enough to escape when shields go down.


From the Dev Blog it will be
Eagles
Sidewinders
&
F63 Condors
 
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I am definitely not the intended audience for the CQC module (way over 40, played and loved the original elite game, never was into FPS games of any sort).

However, I do look forward to it with curiosity and anticipation. I might not be a decent PvP pilot, never the less I am interested in some fun figthing every now and then. But every time I tried it in open, I met...
a) pilots in inferior ships which I didn't want to bother (other than role-playing, I mean and with non-lethal outcome), or...
b) pilots that wanted to figth and flew ships I wouldn't be embarrassed to attack - but in a wing which unsurprising ganged up against me and forced my retreat. (Having fun in figthing is one thing, being stupid another. And I know I wouldn't have a chance in my Vulture against a Python, a FdL and an Imperial Clipper at the same time...). And berfore anybody proposes to form a wing myself: It is not always possible to find willing wing mates nor do I always want to interact socially.

So, from CGC I expect to enable an even figth with pilots that WANT to figth at this very moment and DO NOT gang up in wings 3 or 4 vs 1.

Therefore: CQC... because - WHY NOT?
 
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