I'm pretty sure I'm not the only one who thinks the devs have missed a trick with the CQC? If you think CQC is going to capture Console players I think your going to be disappointed. Console shooters multi player games, love them or hate them, are quite advanced in terms of stats/ scoring/perks where as CQC seems fairly basic.
These days I'm not a big multi-player fan unless its coop, I was doing that when Jedi Knight and X-Wing vs Tie fighter were still on "The Zone" but death match style "Arenas" just aren't my thing any more. Don't get me wrong, Dog Fighting has its place, but from what I read CQC all seems a little inconsequential to PowerPlay.
I've got a couple of problems with Elite when it comes to the warfare. I'm put off by fighting in Conflict zones because for one, I'm not great at dog fighting which means I'm going to get my ship blown out of the sky, sure I'll take a few with me, but eventually I'll go down - and then I'll have to pay my Insurance, and go back in to the same zone... Although I've declared my side, I'm fighting for which ever faction, and my ship isn't even covered by their Military Insurance? Can't you let me use one of your ships then? No? Fine.
When I hadn't much money (this was in the beginning of the game), entering conflict zones ended up prohibitively expensive, all I wanted to do was go shooting up with some large star cruisers in the background, which lead me, and probably others (I can't say for sure) to grind until they had a better ship or the best fighting ship available. Hell, couldn't I have used one of the (Insert Military I backed) for the duration of the conflict? Perhaps even have the ship class type limited by your own combat class? At least then I could enjoy the big battles without worrying so much of how much trading/mining/bounty hunting I'd have to do to recoup my expenses.
Why not just have a ticketing system in conflict zones ALA Battlefield style? Winner takes planet/system whatever... integrate it with the PP? I'm not trying to build a game system here, I just think CQC could have been really exciting.... inventive, integral to the flow of the game play. Instead... there's nothing here for me.
Sorry. I'm just sour grapes.
These days I'm not a big multi-player fan unless its coop, I was doing that when Jedi Knight and X-Wing vs Tie fighter were still on "The Zone" but death match style "Arenas" just aren't my thing any more. Don't get me wrong, Dog Fighting has its place, but from what I read CQC all seems a little inconsequential to PowerPlay.
I've got a couple of problems with Elite when it comes to the warfare. I'm put off by fighting in Conflict zones because for one, I'm not great at dog fighting which means I'm going to get my ship blown out of the sky, sure I'll take a few with me, but eventually I'll go down - and then I'll have to pay my Insurance, and go back in to the same zone... Although I've declared my side, I'm fighting for which ever faction, and my ship isn't even covered by their Military Insurance? Can't you let me use one of your ships then? No? Fine.
When I hadn't much money (this was in the beginning of the game), entering conflict zones ended up prohibitively expensive, all I wanted to do was go shooting up with some large star cruisers in the background, which lead me, and probably others (I can't say for sure) to grind until they had a better ship or the best fighting ship available. Hell, couldn't I have used one of the (Insert Military I backed) for the duration of the conflict? Perhaps even have the ship class type limited by your own combat class? At least then I could enjoy the big battles without worrying so much of how much trading/mining/bounty hunting I'd have to do to recoup my expenses.
Why not just have a ticketing system in conflict zones ALA Battlefield style? Winner takes planet/system whatever... integrate it with the PP? I'm not trying to build a game system here, I just think CQC could have been really exciting.... inventive, integral to the flow of the game play. Instead... there's nothing here for me.
Sorry. I'm just sour grapes.