AI improvement on the way? THANKS AGAIN SARAH!!!
May I also suggest that NPCs learn to chase you properly after interdicting you? By promptly using subsequent boosts?
For instance, when I fly a fat Python interdicted by Viper security, I need to boost (slightly above 300m/s) only twice to be out of fire range and if I keep boosting, they cannot catch up. As per my experience, it seems that:
- They decide to go after me too late
- While they fly at full speed (310 m/s is the fastest a base Viper can go), they simply do not use boost (which is about 390m/s for a base Viper).
One could be scared being interdicted by a real player, while being interdicted by NPCs is nothing but a little inconvenience.
Changing that would both bring challenge and also get all these players learn not to simply submit and boost after an interdiction (except if they know their ship is faster than the one interdicting them).
Currently we have all these trader players who whine on the forum because this nasty pirate player took them down after they decided to submit and boost away in their T7. If NPC pirates would pose more of a threat, they would learn how to deal with, understand that piracy threat is part of the game and stop crying "griefer" every time they lose after taking the wrong decision...