If they are not using FA:Off, how come they can reverse at full speed then?
Players can only go half throttle backwards without FA:Off...
Bumping this one. Is the AI "Cheating"?
If they are not using FA:Off, how come they can reverse at full speed then?
Players can only go half throttle backwards without FA:Off...
Not really, if they can do it in less than 10-minutes, they need to back the claim up. I could easily screw around for 10-minutes on purpose to "prove" it doesn't work. I'm not claiming it can be done in less than 10-minutes.I'm sorry Cidcaldensfey but the onus is on you to provide evidence of the AI being terribly boring and taking 10 minutes to kill seeing as you're seeing an issue other people aren't if anyone needs to show anything.
This is correct, they have no need. Also I can add that AI combat is getting a big upgrade. It's what I'm working on right now, adding a load of new tactics to make things more... interesting.Oh, and with the new tactics, flying in reverse won't work.
You have been warned.
If a target is using a tactic that is besting you (really just keeping you from ending it quickly), why not change up your approach?
Use the pattern against them, or force them to change by baiting them into a chase.
Either way, if what you are doing isn't working, try something new...you might learn a few tricks along the way.
Not really, if they can do it in less than 10-minutes, they need to back the claim up. I could easily screw around for 10-minutes on purpose to "prove" it doesn't work. I'm not claiming it can be done in less than 10-minutes.
So wait a second, there are no changes coming to combat AI because its working as intended? I don't get it, are changes coming or no? Because we have some people saying there are changes, and we have other people saying that there are not changes.If you did that it would be obvious you were screwing around. I'm asking you to prove what you say because as far as I'm concern the AI is behaving as intended and no change is going to be made to address whatever perceived issue you have unless you can prove to me and the dev team that there is in fact something fishy going on.
This game is not supposed to be a space combat sim in the same way as freespace. That was a single player story driven game with hundreds of cannon fodder AI, FPS style flight controls and was meant to be a very empowering and cool typical scifi space battle experience where you are the hero. I would hate for the NPC's in our game to be dumbed down to that level just so players can kill multiple ships every couple of minutes. They're supposed to act like real players would and that means trying to survive and avoid fire as much as dishing it out themselves.
Not really, if they can do it in less than 10-minutes, they need to back the claim up. I could easily screw around for 10-minutes on purpose to "prove" it doesn't work. I'm not claiming it can be done in less than 10-minutes.
So wait a second, there are no changes coming to combat AI because its working as intended? I don't get it, are changes coming or no? Because we have some people saying there are changes, and we have other people saying that there are not changes.
What is there to prove? Flying a Viper, Cobra is goofing around and not landing shots, I'm landing shots on it and whittling it away. The strategy is simple, fly, afterburn, FA off, turn. Do it all over again for 5min-10min. And yes, other people have experienced it because if you had read this thread from the beginning you would see other people have felt the same way.
Is this for real? Is this -really- happening?
No, there is no performance drop and OpenBroadcaster encodes the file before writing it to the drive, unlike fraps which records the raw format. So you can save space by using OpenBroadcaster. It can either be used for streaming or writing a file.I don't really need to do anything as it is not my problem whether people believe me or not. Anyway, not sure if I will be on tonight but if I am I'll play around with the video software you mentioned. Never tried it but wanted to capture some other stuff anyway. Is there a performance drop when running that, btw?
You're right, no is forcing me toThere are changes coming but the AI behaviour in the game currently is working as intended i.e. it's not doing weird broken things we didn't intend for it to do. If you find your approach to the AI boring then change up your ship/loadout/targets or whatever to make the game more enjoyable for yourself. No one is forcing you spend 10minutes getting bored shooting what appears to be an unskilled AI pilot with a tough ship.
So wait a second, there are no changes coming to combat AI because its working as intended? I don't get it, are changes coming or no? Because we have some people saying there are changes, and we have other people saying that there are not changes.
What is there to prove? Flying a Viper, Cobra is goofing around and not landing shots, I'm landing shots on it and whittling it away. The strategy is simple, fly, afterburn, FA off, turn. Do it all over again for 5min-10min. And yes, other people have experienced it because if you had read this thread from the beginning you would see other people have felt the same way.
Is this for real? Is this -really- happening? Even the people who don't have a problem with this are admitting it happens.
No, there is no performance drop and OpenBroadcaster encodes the file before writing it to the drive, unlike fraps which records the raw format. So you can save space by using OpenBroadcaster. It can either be used for streaming or writing a file.
This is correct, they have no need. Also I can add that AI combat is getting a big upgrade. It's what I'm working on right now, adding a load of new tactics to make things more... interesting.Oh, and with the new tactics, flying in reverse won't work.
You have been warned.
...Oh, and with the new tactics, flying in reverse won't work....
Not really, if they can do it in less than 10-minutes, they need to back the claim up. I could easily screw around for 10-minutes on purpose to "prove" it doesn't work. I'm not claiming it can be done in less than 10-minutes.
I have an X55 Rhino. My thruster controls are set to use the castle pad on my joystick, roll is set to twist, while yaw is set to left/right. If the fight is a 1-on-1 (in this case, it was actually a 2-on-1, though the AI was in a Type-6 and a Cobra), I put one pip into shields (or none, if its purely a 1-on-1), maybe one or two in weapons, and the rest into engines. As for strategy, at least against the Cobra, it was pretty simple. If I wanted to joust the Cobra, its shoot, fly past it, afterburn, FA off, turn, then fly back to it. Or, what also works too is FA off with thrust down and you just manipulate the thruster controls (accelerate/decelerate) to counteract the forces and circle around the Cobra. The Viper is able to turn faster than the Cobra, you can avoid most, if all, the shots from it. The Type 6 wasn't doing any damage to me at all even though it was trying.Granted I'm not in a Viper these days but an Imperial Courier, so technically it MIGHT be considered a more powerful ship? Not sure hoe 3 medium hardpoitns stack up to 2 medium and 2 small...
Regardless, it does NOT take me 5-10 minutes to kill something like a Cobra. At least, if it does, it doesn't feel like it. I'll have a toy around with this this evening and see what I come up with...
As an attempt to gather some more info Cidcaldensfey, what are your standard combat tactics? Do you use vertical thrusters to tighten your turns? Or is your average tactic just roll and pitch?
I fly a Vulture, mostly in CZ's for now, the only ship that I avoid is the viper. Not because it is tougher, but because it tends to drag the fight out as the OP indicates (runs away a lot). Having said that, it's 3-4 mins max if I do decide to chase it. Just my observations. Also, the AI is MUCH improved from where we were on release. Well done FD![]()
This is all the AI does. It doesn't do anything but prolong the fights. Fly, afterburn, FA off turn, shoot, fly, afterubrn, FA off turn, shoot, fly, afterburn, FA off turn, shoot.
Thats all it does. Fights which should end in 30secs-1min turn into 10min snoozefests. Seriously, fly, afterburn, FA off turn, shoot. Is this really what you consider to be hard AI? Theres nothing to it, its just boring. Whats the point of playing if something which should last 30 seconds ends up taking 10 minutes? I'm going to blow up the other ships regardless of what happens, why have the AI drag the fight out?
Do you actually enjoy this/have fun with it? I don't even why I bother with this anymore. Its like the game purposely trying to be as boring as hell.