Perhaps his successor as Pirate King should be charming rather than obnoxious, roguish not brutal, more Jack Sparrow than Ghengis Khan
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It would also be a chance to experiment in linking powerplay with normal game mechanics:
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PREPARATION would involve normal piracy of a system, gaining significant merits and prep points for every canister of stolen cargo sold back at base (not having done conventional piracy myself, I couldn't describe game tweaks needed in detail)
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Once that is done, the system would be given a carrot-and-stick offer: Join us and the piracy will stop, plus you will enjoy increased trade. EXPANSION merits would be gained according to conventional trading profits in the system, with extra for Black Market!
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Once taken, the protection racket would need to be delivered on: FORTIFICATION merits would be gained from destroying mundane criminals plus the ships of rival factions in-system.
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Undermining enemies would be a mixture of piracy, destruction, and possibly even shipping propaganda power commodity if they are determined to have it in there somewhere.
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System effects could make all commodities legal, open black markets, maybe boost certain commodities
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Hopefully this pirate faction would have more success, inspire less opposition, and make the game more fun
.
ADDITION: amplify positive effects on all criminal groups thanks to the Pirate Monarch's anarchist philosophy and practices. If they become anarchy, fortification threshold falls (at this point, crim gangs assumed to have been assimilated to the faction)
.
It would also be a chance to experiment in linking powerplay with normal game mechanics:
.
PREPARATION would involve normal piracy of a system, gaining significant merits and prep points for every canister of stolen cargo sold back at base (not having done conventional piracy myself, I couldn't describe game tweaks needed in detail)
.
Once that is done, the system would be given a carrot-and-stick offer: Join us and the piracy will stop, plus you will enjoy increased trade. EXPANSION merits would be gained according to conventional trading profits in the system, with extra for Black Market!
.
Once taken, the protection racket would need to be delivered on: FORTIFICATION merits would be gained from destroying mundane criminals plus the ships of rival factions in-system.
.
Undermining enemies would be a mixture of piracy, destruction, and possibly even shipping propaganda power commodity if they are determined to have it in there somewhere.
.
System effects could make all commodities legal, open black markets, maybe boost certain commodities
.
Hopefully this pirate faction would have more success, inspire less opposition, and make the game more fun
.
ADDITION: amplify positive effects on all criminal groups thanks to the Pirate Monarch's anarchist philosophy and practices. If they become anarchy, fortification threshold falls (at this point, crim gangs assumed to have been assimilated to the faction)
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