Frustrated with pirate AI, fear mechanics broken?

Sour grapes. 'I got attacked by overwhelming force'. This is what happens to pirate victims all of the time. Hiding behind 'but I'm too dangerous for them to attack me' sounds pretty silly. I think you just need to pick your fights better. Lol, 'I'm too dangerous to attack', and then they burn you.
 
Why would they shoot me?

Because you have stuff they want? That's kinda what pirates do.

But pirates are also supposed to fear those who are stronger than them, this was implemented in 1.3. If i have multiple murder bounties, a hold full of valuable stolen cargo, and pirate equipment, wouldn't i seem like a formidable target and thus they would leave me alone?

Greater the risk, the greater the reward. Also, strength in numbers.

Pirates are cowards and thieves, they should behave as such, they would only attack if they think they can win and get some reward from it.

This is sensible behavior for almost anyone.

Indeed, the only reason most fights, battles, or wars are ever fought is because one or more sides have misjudged the risk vs. reward.
 
Sour grapes. 'I got attacked by overwhelming force'. This is what happens to pirate victims all of the time. Hiding behind 'but I'm too dangerous for them to attack me' sounds pretty silly. I think you just need to pick your fights better. Lol, 'I'm too dangerous to attack', and then they burn you.

The problem is that only 3 out of ~12 of these NPCs were winged, and so 9 pirates in Sidewinders/Eagles attacked an ASP with huge weapons, a bounty and stolen cargo. It's no different from a Sidewinder pilot attacking an Anaconda alone. That's a bug and needs to be remedied. If you have a personal bias, that's fine, but don't bring it onto the forums.

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Greater the risk, the greater the reward. Also, strength in numbers.

Everyone is missing the bloody ' point! They were not together, they were all random NPCs who had absolutely no way of working together, or even recognizing that another ship than themselves was attacking me.

This applies to any situation with any number of NPCs.
 
Since when? 1.3.06? 1.3.07? In 1.3.00 it worked fine.

To be honest it never really worked for me. A very tiny ammount of npcs run from me (why is an Adder attacking my cargo-less Vulture?!), the rest is just insane. I think the 'fear' mechanism needs to be tweaked a bit more. :p
 
The problem is that only 3 out of ~12 of these NPCs were winged, and so 9 pirates in Sidewinders/Eagles attacked an ASP with huge weapons, a bounty and stolen cargo. It's no different from a Sidewinder pilot attacking an Anaconda alone. That's a bug and needs to be remedied. If you have a personal bias, that's fine, but don't bring it onto the forums.

I just don't see it that way. You, and the free cargo, plus your cargo became an interesting target. To many it appears. A big bad pirate shouldn't need game mechanics to keep you safe.
 
I just don't see it that way. You, and the free cargo, plus your cargo became an interesting target. To many it appears. A big bad pirate shouldn't need game mechanics to keep you safe.

In the past pirates would happily come over and pick up the free-floating cargo, but they ignored it to come to me instead. And hey, in the end, they all died, think about that :)
 
I just don't see it that way. You, and the free cargo, plus your cargo became an interesting target. To many it appears. A big bad pirate shouldn't need game mechanics to keep you safe.

I dont think his point is that he wasnt safe. His point is that it makes no sense and breaks immersion. At least just have these NPCs wing up on the spot if they decide to go for it...
 
I dont think his point is that he wasnt safe. His point is that it makes no sense and breaks immersion. At least just have these NPCs wing up on the spot if they decide to go for it...

If the NPCs told me that I was on their turf, winged up and came for me, I'd have no problem with it.
 
Turnabout is fair play..... I enjoy the irony here. Pirates need victims, but howl when they become one. Perfectly tasty circumstances. Keep 'em coming.
 
So, I'm in the Bhumijaban system. It's a system with a HIRES, ~2.3k pop and low-security.

I went to the HIRES and attacked a pair of sidewinders guarding an Adder, so I can steal the Adder's palladium. I get it to drop, and then for the next five minutes I'm under constant attack from random pirates, getting my cargo hatch attacked by limpets, and my hull crushed, by PIRATES. I'm a bloody pirate! I had at least a 5,000 credit bounty, cargo scanner, hatch breaker, a hold full of STOLEN cargo, and police attacking me? Why would they shoot me? Then, as soon as I killed the last one, the police reinforcements came endlessly, including an ANACONDA. The system doesn't even have a bloody starport, only an outpost, and where would they even get that sort of firepower!?

For about 4t of palladium liberated, I got to be attacked by at least 12 pirates, 5 security ships and left on 18% hull. I'm not happy at all. What the heck was that!? Why don't pirates team up?

FD, I get that you're making the game you want to play, but please fix the ding dang diddly professions first! Please?

Wow! I wish I were there. It sounds like you had a great time!
 
How do you know there's no way they can communicate with each other? I mean, players can be on comms without being in a wing. It's clear they can do things that players do, plus a little extra here and there. You were on their turf. You aren't allied with their faction. You had booty that they wanted. Assuming they were all the same faction, why wouldn't it make sense for them all to gang up on you, regardless of whether they're winged up or not? Ship one scans/attacks you, his friends see you retaliate against one of their own, then they all start jumping into the furball. Seems like a pretty simple case of sour grapes that someone earlier mentioned. Either that, or you aren't really as scary and badass as you previously thought you were.
 
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I blame it on poor impulse control.

EDIT: A 5k bounty is not a whole lot... it means you blew up one clean ship, something I've done by accident. Not exactly hardcore criminal material.
 
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How do you know there's no way they can communicate with each other? I mean, players can be on comms without being in a wing. It's clear they can do things that players do, plus a little extra here and there. You were on their turf. You aren't allied with their faction. You had booty that they wanted. Assuming they were all the same faction, why wouldn't it make sense for them all to hang up on you, regardless of whether they're winged up or not? Ship one scans/attacks you, his friends see you retaliate against one of their own, then they all start jumping into the furball. Seems like a pretty simple case of sour grapes that someone earlier mentioned. Either that, or you aren't really as scary and badass as you previously thought you were.

Because there's never been any update which has stated that lone NPCs can recognize one another and work together. Besides, not all of the NPCs were of the same faction, so the only difference is that I am a PC and they are not.

I understand that since I don't have footage, no one can understand fully what I'm trying to explain, but bear with me. Since NPCs aren't sentient, they obviously wouldn't be messaging each other to attack me simultaneously, they would have to wing up in order to do such things.

These are many separate NPCs of different factions with no affiliation with one another (aside from a wing of three), all attacking as if they were together. There is no way for them to come together and attack a ship without a wing as has been indicated by any patch notes anywhere, they are simply many different NPCs with no affiliation.

To try and help you all understand the situation, here's what the chat box was like:

NPC1: What are you carrying?
NPC2: What are you carrying?
NPC3: What are you carrying?
NPC4: What are you carrying?
NPC5: What are you carrying?
NPC6: What are you carrying?
NPC7: What are you carrying?
NPC8: What are you carrying?
NPC9: What are you carrying?
NPC10: What are you carrying?
(The last two were in a wing with one of the above)

NPC1: I'm gonna boil you up!
NPC2: There's no escape!
NPC3: Etc
NPCX: Etc
NPCX: Etc
NPCX: Etc
NPCX: Etc
NPCX: Etc
NPCX: Etc

Now wouldnt only 1 or 2 of them scan me and threaten me if they were working together? Besides, why would NPCs of different affiliations be cooperating against me? I'm as different to them as they are to each other. Again, if it was a wing of 12 pirates, I'd be fine with it, or even 6 and 6 pirates.

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I blame it on poor impulse control.

EDIT: A 5k bounty is not a whole lot... it means you blew up one clean ship, something I've done by accident. Not exactly hardcore criminal material.

It was about 7.5k at the time, and the system hands out 2.4k bounties for murder, so 3 kills and some piracy. I guess I assumed that since it equated to 3 kills within the system, they'd leave me alone, but perhaps all NPCs use a universal scale?
 
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So, I'm in the Bhumijaban system. It's a system with a HIRES, ~2.3k pop and low-security.

I went to the HIRES and attacked a pair of sidewinders guarding an Adder, so I can steal the Adder's palladium. I get it to drop, and then for the next five minutes I'm under constant attack from random pirates, getting my cargo hatch attacked by limpets, and my hull crushed, by PIRATES. I'm a bloody pirate! I had at least a 5,000 credit bounty, cargo scanner, hatch breaker, a hold full of STOLEN cargo, and police attacking me? Why would they shoot me? Then, as soon as I killed the last one, the police reinforcements came endlessly, including an ANACONDA. The system doesn't even have a bloody starport, only an outpost, and where would they even get that sort of firepower!?

For about 4t of palladium liberated, I got to be attacked by at least 12 pirates, 5 security ships and left on 18% hull. I'm not happy at all. What the heck was that!? Why don't pirates team up?

FD, I get that you're making the game you want to play, but please fix the ding dang diddly professions first! Please?

Hm... I feel like this one is on player preparation. As a fellow pirate, loot is all that talks to us. There is no honor between pirates, and it's impossible to align to something like a pirate's federation, so criminals will fight criminals as long as there is loot.

If you grab a few friends to pirate with you, though, RES pirating would be cake.

It makes sense on the NPC side:

"Hm, this wanted guy has cargo I want, if I steal from this guy, I don't gain as much of a bounty as if I shoot a clean guy. I just want a few tons of cargo off him and take off."

Or maybe it's just me being delusional, I don't know, today's been a long day for me.

Though I do agree on the point about security being in places they shouldn't be. (Security forces in Anarchy systems)
 
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Hm... I feel like this one is on player preparation. As a fellow pirate, loot is all that talks to us. There is no honor between pirates, and it's impossible to align to something like a pirate's federation, so criminals will fight criminals as long as there is loot.

If you grab a few friends to pirate with you, though, RES pirating would be cake.

It makes sense on the NPC side:

"Hm, this wanted guy has cargo I want, if I steal from this guy, I don't gain as much of a bounty as if I shoot an clean guy. I just want a few tons of cargo off him and take off."

Or maybe it's just me being delusional, I don't know, today's been a long day for me.

Though I do agree on the point about security being in places they shouldn't be. (Security forces in Anarchy systems)

Have you seen the security in LP 98-132? It's actually pretty good. The Brotherhood of LP 98-132 is the anarchic controlling faction, and in the RES sites, they go to hunt. However, they also spawn police, so there is severe infighting within the RES sites between Brotherhood police and Brotherhood pirates. It's hilarious to watch them fight, but the Brotherhood's influence has been driven to 0% in the process. Still the controlling faction, though, and rightly so :)
 
Have you seen the security in LP 98-132? It's actually pretty good. The Brotherhood of LP 98-132 is the anarchic controlling faction, and in the RES sites, they go to hunt. However, they also spawn police, so there is severe infighting within the RES sites between Brotherhood police and Brotherhood pirates. It's hilarious to watch them fight, but the Brotherhood's influence has been driven to 0% in the process. Still the controlling faction, though, and rightly so :)

Omg watching people fight?

Time to make a road trip to LP 98-132

<3

Thank you for informing me!
 
You've both missed the point. Reread.
I understood your point, I was more refering to the later part of the text, that people enjoy being bad guys as long as nothing bad happens to themselves that's all.

And yeah it needs some tweaking, but it is really difficult to feel empathy, with the not small amount of people that have expressed their annoyance at pirates only to be flamed to hell on the forum and other places, that's all.
 
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