Ah, so the people laughing and eating popcorn when ALD went belly up are now angry?I'm loving it.
I couldn't agree more, but it's a bitter pill to swallow, how can we trust in FD if they make changes at a whim, you should have made the changes but still retained some of what happened, instead, now players don't know what to think.
In this case, we want to prevent large powers from completely collapsing in a single cycle simply because of say, continued expansion. Nothing wrong with such activity becoming an issue with a power, just that the speed and scale of the effect was undesirable.
Great, now can you do the same thing for faction influence? Factions are going from 90 to 0 in one day. Wars finish before they can even start - it's seriously broken since 1.3.
Hello Commander Genus!
We have to make calls based on what we think is best for the game, so the criteria is always context-specific.
In this case, we want to prevent large powers from completely collapsing in a single cycle simply because of say, continued expansion. Nothing wrong with such activity becoming an issue with a power, just that the speed and scale of the effect was undesirable.
That's why we've softened overhead and are looking to make a few other changes described in Zac's post.
So, just to be clear, it's not about supporting one power over another or an attempt at controlling Powerplay. The changes are global and designed to prevent large powers effectively running off a cliff even when well supported.
Hello Commander CMDR Malkov!
I don't hate Archon! I think he's cool (in a villainous sort of way).
The reason we have made changes we did right now is simply because the issue was pretty severe so we wanted to address it sooner rather than later.
Hope this info helps a little.
Thx for the clarification.
Any news or plan for weapon balance (PP and no PP weapons) cause right now half of them are borderline useless
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
I grinded (ground?) for 4 weeks to get a tea cosy for a reward. I am now thinking of changing powers so that I can get that feather duster, or maybe the pretty fireworks would be nice.......
I grinded (ground?) for 4 weeks to get a tea cosy for a reward. I am now thinking of changing powers so that I can get that feather duster, or maybe the pretty fireworks would be nice.......
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
Doesn't make my points any less valid. These weapons are also able to be used by everyone and not just the few that can afford the largest ships with the biggest hard points. At the end of the day power play isn't about grinding to get a module, the module is a bonus.
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.
I don't mean to be a pain, but I stil believe some of the modules need a second pass-through on their stats, as some of the modules are just impractical or more ineffective than their 'non-special' counterparts.Doesn't make my points any less valid. These weapons are also able to be used by everyone and not just the few that can afford the largest ships with the biggest hard points. At the end of the day power play isn't about grinding to get a module, the module is a bonus.
Hello Commanders!
The changes to overhead affect everyone, not just Arissa. It's just that they focus on CC revenue flows for powers that are large in size, like Hudson and Arissa currently are.
We have no problem with powers failing, but we want to make sure the reasons are sound and focus it more on power conflict than powers becoming arbitrarily too large.
The power play weapons were always meant to be alternative weapons with unique traits that were not objectively better, just different. From a pure statistical point of the view the DPS and effectiveness of them have been tuned to ensure they're in line with similar sized normal weapons. I think the biggest gripe is that these weapons are actually on the smaller size which was by design. If there were large and huge versions of these things then I bet there wouldn't be such a backlash but then we'd also be making horribly game breaking weapons of god like proportions because their unique traits become too powerful at that level.