OKAY, I remembered my question.
Right now, the only viable method to pirating I can see is finding a player in open and demanding that sucker drop some cargo, which means it's just not good in solo. Problems with pirating in solo now:
-ships don't carry much cargo....I don't see more than 20 or 30 runs on even a t9, let alone anything worth pirating. It'd be neat if they carried either a full load or more valuable goods, based on local economy of course.
-collector limpets only seem useful in mining, as the range is quite limited and cargo tends to fly all over the place...not to mention you have to be completely motionless in order for the limpets to deposit the cargo properly...any movement tends to bork it. Even if you get all the cargo out, it's unrealistic to even get most of it without breaking your back over it. It'd be nice if the limpets had an effective range equal to either your scanners or a scanner equivalent of their rating, and/or they could deposit cargo regardless of how you were moving (meaning you could chase your target while collecting.)
-you can't currently demand an npc drop his cargo. This means you have to take it by force. Having pre scripted commands that npc's understand (truce, hand over your cargo, help, whatever) would be great, even if they obviously wouldn't always comply (harmless trader should totally be willing to defy an Elite pirate sometimes.)
Right now pirating in solo doesn't seem all that gratifying, let alone worth it.....I've never seen a "big score" outside of, like, maybe 10 slaves. I'd like to see it be reasonably profitable, but more importantly gratifying in some way...either get that big score, or consistently find prey according to economy, or both.
Is this something the devs are aware of? Is pirating working as intended or is it getting looked at? Am I missing something crucial or am I right in my perception, either in the big picture or my individual points?
The above post is right - I'm excited about this surprise, but as a general rule getting to see the next few intended stops on the road map is somewhat important, even if people don't like it or it ultimately sees detours - perhaps we can see what to expect *after* the surprise?
Thanks for your time.