Unknown Artefact (or artifact) Community Thread - The Canonn

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I don't know if it's been tried before but how about placing the UA near to Voyager 1 in the Sol system? If the 'morse' code means something and is based on old earth technology, this might be worth trying. In a Star Trek V'ger way...

http://i.huffpost.com/gen/2447682/thumbs/o-YOUTUBE-570.jpg?2

Yeah discussed a few times now - the Voyagers appear both to have, er, disappeared! Check back ten pages or so I think - an industrious CMDR went 2mill ls out and couldn't find them...

Been gone for a while I think - but were there when the UAs first appeared...

- - - Updated - - -

The UA secrets should not require 1.3. New 1.3 content is at best clues.

This whole you and I agreeing on most things is getting scary...
 
I like your theory. That makes us two :)

Yes, i like it, too. The implication that it could be some kind of number system that was also used by the maya seems a pretty interesting thing because it would imply that the aliens who've send us this artefact also visited earth some thousand years ago. It feels like it could be something a game designer could consider entertaining. :D

But at the moment i'm nonetheless unable to get anything useful from it. Even if the symbols are very close to this maya symbols i found no numbers that mean anything to me. I'm also red-green blind and cannot see if there are any dots that stand out in color. And since nobody wants to help im not really able to go on. :D

Just to throw some more into the consideration pot:

Reading it top -> down:

183306107273

779273

6859273

If you consider some of the dots as decimal delimeter(i'm color blind, thats why i'm not really sure if the color could play a role:
143.1263
68.53 or 3.2873 or 68.870
97.2853

Reading it from down to top(or left to right.

6743309472467

13 3 8 3 3 3 3 1 3 7

776334842

12 2 7 1 17 2 2

To remember everyone to what i'm talking about:

This symbols on the side of the UA:
markings.jpg

They seem very similar to the Mayan Positional Number System:
Maya_num.gif
 
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Not a wall of text, promise! Just another thing to eliminate/try/update. Like Capital Ship/s, I could not see mention on the Wiki of a test performed in the vicinity of...

Jaques Station.
It has not moved from Gliese 1269 in some time, probably since 1.3 hit. Not new game content but a notable change in content.
I am quite sure I visited it in that system very shortly after 1.3 landed but have only been actively keeping tabs for the past two weeks.
It is odd for such a famously mobile and well-travelled station to be sitting around a short ('close'?) distance beyond the Bubble for so long. Almost like it's waiting for something, or simply not making it impossible for a UA-hauling ship to make it out there..?
 
Yeah discussed a few times now - the Voyagers appear both to have, er, disappeared! Check back ten pages or so I think - an industrious CMDR went 2mill ls out and couldn't find them...

Aye me. Doesn't mean they're not there though.

I did a back of the packet calculation, decided Voyager would be 2.1 million light seconds from Sol in 3100.

Voyager seems to be heading for Camelepordalis so targeted a system I thought was in the right direction, headed 2.1 million LS in that direction.... and found nothing.

2.1 million LS might be completely wrong and/or I might of gone the wrong way! I wasn't very scientific about it, it was just something to do while having a break from SSSs - in might be out there somewhere!

Maybe I should have used an system scanner when I got out there (I didn't have one).
 
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This is definetely interesting. But your base data seems wrong to me. There are always 6-7, not 5-6 purrs in a group. If you hear only 5, you need to listen closer. There are very often pretty quiet purrs or purrs within the howl. Most of the time you only hear them, when you play the sound faster. Its also important to consider the pause between the purrs. If there is a too long pause between - for example - the chittering and the first clearly audible purr, then there is very often a pretty quiet purr in the beginning. Or there is a normal purr hidden in a howl. They are very often very hard to hear, especially if they come together with the beginning of the howl and only audible if the sound is played with a different speed and tone height.

The thing that kept my attention to studying this purrs were this quiet purrs. Why should someone try to hide them if they mean nothing? That was always pretty strange to me.

If you want to know more about current UA research this could be interesting:
https://forums.frontier.co.uk/showthread.php?t=142912&highlight=sound+engineers
This could also be interesting if you need more proof, that there are most of the time 7 purrs per sequence:
https://forums.frontier.co.uk/showthread.php?t=143220

Oh well, if that is indeed the case as a rule, then I may as well give up on the purr angle. Or just rely on transcripts from someone with better ears.
 
Yes, i also thought that it could be a mistake to put that image there later. But most people are interested only in their own theories anyway. So i thought that it could be a waste of time to try to get their attention. :p

It's a novel idea, and there definitely similarities there - but my biggest problem with this, and any other solution involving extracting numbers from the UA's behaviour (especially others involving binary), is what you interpret those numbers to mean.

Numerology is a fascinating subject, but you can typically find whatever pattern you're looking for if you study hard enough. In the elite world, the only thing we can use numbers for is coordinates, and seems to me we'd have to invent places to put the dimensional delimiters to suit the coordinates that make sense.

Not saying it's not a great theory, mind you ;)
 
Oh well, if that is indeed the case as a rule, then I may as well give up on the purr angle. Or just rely on transcripts from someone with better ears.

Sorry, did not want to push you in that direction. I had the hopes that you could do this kind of statistical analysis with all purrs, not only the 5 or 6 that are most of the time clearly audible. :D

But i know how much work this is. I can understand, that it's by far too much to ask. :)
 
It's a novel idea, and there definitely similarities there - but my biggest problem with this, and any other solution involving extracting numbers from the UA's behaviour (especially others involving binary), is what you interpret those numbers to mean.

Numerology is a fascinating subject, but you can typically find whatever pattern you're looking for if you study hard enough. In the elite world, the only thing we can use numbers for is coordinates, and seems to me we'd have to invent places to put the dimensional delimiters to suit the coordinates that make sense.

Not saying it's not a great theory, mind you ;)

Yes, you are right. That's my biggest problem: "Where should i put this delimeters?" while at the same time stopping myself from doing something because i just hope it could be right. :D

On the other side there are definitely irregularities in the symbols that could be interpreted as delimeter:
attachment.jpg

Or they could be interpreted as: "This is the proof that this is not the mayan number system."
 
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Aye me. Doesn't mean they're not there though.

I did a back of the packet calculation, decided Voyager would be 2.1 million light seconds from Sol in 3100.

Voyager seems to be heading for Camelepordalis so targeted a system I thought was in the right direction, headed 2.1 million LS in that direction.... and found nothing.

2.1 million LS might be completely wrong and/or I might of gone the wrong way! I wasn't very scientific about it, it was just something to do while having a break from SSSs - in might be out there somewhere!

Maybe I should have used an system scanner when I got out there (I didn't have one).

I reckon 2.1mill is pretty much right.

I've calculated V2 at 1.838mill based on current distance (107AU) plus distance travelled over the next 1085 years (@ 3.3AU/year, that's 3580.5AU), which equals 3687.5AU.

Then divide that, in km (551,642,149,313) by 300,000 (approx c in km) to get 1.838mls.

Simple maths - and judging by voyager 1's head start, and greater speed (3.6AU/year), seems that your 2.1mls for V1 is about right.

Might have been an idea to have an ADS though, lol! ;)
 
Sorry, did not want to push you in that direction. I had the hopes that you could do this kind of statistical analysis with all purrs, not only the 5 or 6 that are most of the time clearly audible. :D

But i know how much work this is. I can understand, that it's by far too much to ask. :)

I am not a statistician, if that's what you mean. But collecting the transcripts and having a look? Easy.

I just can't, for the life of me, hear the purrs in the scream/honk/whateverwecall it. So I am useless at transcribing, and there is not enough reliable data for an analysis out there.

I did take a quick look at the sound engineer thread and just at a glance it seems the "no tripples" rule holds, so that's something.
 
The UA secrets should not require 1.3. New 1.3 content is at best clues.

That's what I thought too until now, but those new hints they gave us in-game, are pointing us to Exploration and to bringing the UA somewhere, or better, let her guide us somewhere...
But, what if, FD fist purpose was just for us to listen to the UA and be scared by it and stop? And only after all the hype it generated, they added a "real solution" to the mystery with 1.3 additions (sap8 and all the others)?
 
Not a wall of text, promise! Just another thing to eliminate/try/update. Like Capital Ship/s, I could not see mention on the Wiki of a test performed in the vicinity of...

Jaques Station.
It has not moved from Gliese 1269 in some time, probably since 1.3 hit. Not new game content but a notable change in content.
I am quite sure I visited it in that system very shortly after 1.3 landed but have only been actively keeping tabs for the past two weeks.
It is odd for such a famously mobile and well-travelled station to be sitting around a short ('close'?) distance beyond the Bubble for so long. Almost like it's waiting for something, or simply not making it impossible for a UA-hauling ship to make it out there..?

Or just neglected by FD? (Who I believe have to manually adjust the location of the Jaques station during server downtime). Sorry but my money is on this one.
 
@Alec Turner, yes, you're probably right. Sadly. Between that and the Voyagers, it does seem odd that already-present game content has been neglected or outright removed since 1.3 arrived.
Still, shall continue trying to think of directly 'in-game' things to eliminate since I've nowt to offer the lingo/code/numberification work.
 
Nothing seems persistent in the game, its all added and removed when updates go through, so FD will make the UA do whatever they want it to do when they decied to do it regardless of how much time we/you waste trying to figure it out. It's a treasure hunt before the treasure has been hidden! In my opinion....
 
I am not a statistician, if that's what you mean. But collecting the transcripts and having a look? Easy.

I just can't, for the life of me, hear the purrs in the scream/honk/whateverwecall it. So I am useless at transcribing, and there is not enough reliable data for an analysis out there.

I did take a quick look at the sound engineer thread and just at a glance it seems the "no tripples" rule holds, so that's something.

Yes, you cant hear them at normal speed, that is true.

With this 4x speed example they are pretty easily observable though:
https://www.dropbox.com/s/etztcxtlbmx9nhn/ED-UA-4x.mp3?dl=0

A example for a quiet purr is between 0:20 and 0:23. You also hear the purrs in the howls much better.

However: the thing is frontier has explicitly told us we don't need audio analysing software. But many of them are very hard to hear without that. Is it a misinterpretion by frontier that you should hear the quiet purrs without audio tools? Or does it mean the purrs are no relevant part of the puzzle?
 
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This is definetely interesting. But your base data seems wrong to me. There are always 6-7, not 5-6 purrs in a group. If you hear only 5, you need to listen closer. <snip>
This could also be interesting if you need more proof, that there are most of the time 7 purrs per sequence:
https://forums.frontier.co.uk/showthread.php?t=143220

Well, we've also seen it drop right down to 3 for several blocks in a row, so I wouldn't say "always"

Supporting recordings here https://www.youtube.com/watch?v=XenMIkJWgxA&t=7m30s (quite noisy though, also just before this time marker the groups were longer at 5-6 purrs), and then this shorter sequence continues in a second (entirely separate but consecutive drop) as 3 long purrs here https://www.youtube.com/watch?v=AtqJTOgPrps&t=10m48s

Can also you hear 6-7 purrs there? After hearing this purr group length change I wondered if the original investigation set out looking to find something close to ascii bit-length with 7-8 bits, so started biasing findings toward it.

Would be good if you or someone involved in the old thread could discount those recordings by finding 6-7 bits there. Saves covering old ground. In the meantime I'm still open to the idea that they could be variable width sequences.

Note that these recordings were part of a longer test Ratking15 made with SAP8 canisters and some other things, so not sure if the fact it changed while in the during one of those tests was significant or not. I don't know, maybe..? :)
 
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Well, we've also seen it drop right down to 3 for several blocks in a row, so I wouldn't say "always"

Supporting recordings here https://www.youtube.com/watch?v=XenMIkJWgxA&t=7m30s (quite noisy though, also just before this time marker the groups were longer at 5-6 purrs), and then this shorter sequence continues in a second (entirely separate but consecutive drop) as 3 long purrs here https://www.youtube.com/watch?v=AtqJTOgPrps&t=10m48s

Can also you hear 6-7 purrs there? After hearing this purr group length change I wondered if the original investigation set out looking to find something close to ascii bit-length with 7-8 bits, so started biasing findings toward it.

Would be good if you or someone involved in the old thread could discount those recordings by finding 6-7 bits there. Saves covering old ground. In the meantime I'm still open to the idea that they could be variable width sequences.

Note that these recordings were part of a longer test Ratking15 made with SAP8 canisters and some other things, so not sure if the fact it changed while in the during one of those tests was significant or not. I don't know, maybe..? :)

Whoot!? That is something completely different.

Normal Sequence is:

Howl(h) Chitter(C) Purr Purr Purr Purr Purr Howl(with 1-2 purrs in between).

This is:

Howl Chitter (Purr in between) Chitter Purr Chitter Howl.

Anybody decrypted the chitter of this part already? Is this the result of the SAP-8?
 
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Whoot!? That is something completely different.

Normal Sequence is:

Howl(h) Chitter(C) Purr Purr Purr Purr Purr Howl(with 1-2 purrs in between).

This is:

Howl Chitter (Purr in between) Chitter Purr Chitter Howl.

Anybody decrypted the chitter of this part already? Is this the result of the SAP-8?

If the SAP 8 is changing the sounds and you guys have already decoded some of the sound this sounds like it may be a break through.

Any of the orse decoders about to translate this new chatter?
 
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