Unknown Artefact (or artifact) Community Thread - The Canonn

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No offense, but I spent 70+ hours hunting mine down & probably another 30 since shuttling it around. My Anaconda & trading run can do 6M credits an hour, so if you can offer me 600M credits (for the opportunity cost), I'd be happy to just let it die in space. You're also welcome to find one & do that test yourself. But destruction/sale are the very last resorts for me, when there is nothing left to test & we've given up all hope of solving the mystery, content just to let a future update explain it away for us.

Barring that, it's also following cargo rules in space (death after 5 minutes, grab a ton of biowaste/scrap & try it). My ship identifies the Unknown Artefact as a "Canister / Unknown Artefact / Illegal Salvage" - https://youtu.be/eQ-T7590WeA?t=2m25s (pause immediately). It's health ticks down at the same rate as other cargo (see RatKing's recent mega-test of UA + Sap-8 + Painite, they all lost HP at the same rate).

That said, your thoughts on the design of the UA may well be correct. The "top" of it certainly looks like it can open & I wouldn't be surprised if the pods' contents could go out through it.

So now you found one. So CMDR Ratking15 & CMDR Branch got one and you got one.

So now there are 3 of them.

Well thats alittle different then I thought there are only 2 out there and no one has found anymore for awhile now.

Edit:

You are one of them CMDR Branch. So no one has found another one. Still only 2 left ?

Explain to me then why you think they dont last for that long in the first place.

The life cycle of these things is SCan - explode - open rip

I have even seen the way these explode just like an EMP bomb. Exponentially sending energy up the length of it to the node/bulb. Then it opens a rip.

These things were designed to do this. The aliens are waiting for the last one to send its info back home. OR maybe the rip will stay open. Or something will come through.
 
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You keep saying that, but I don't think anyone is willing to let their artefact self destruct just to see if your right. You'll have better luck going to get some of your own.

There are no more and no more will be found they are the last 2.

So anyone looking for more thanks for trying.

But please let them do what they are designed to do. Let them finish their mission. Something will happen after they finish their mission.

These UA's dont last for a long time. They eat away at the ships systems and the cargo door. The devs designed for them to do what they do. They arnt meant to last.

Or explain why they dont continue to do ship damage in a spaceport? Nothing changes the ships systems are still on. I think that was a mistake on the devs part.
 
Well, i managed to get a fair amount of money through bounties and stealing cargo from a fleet of T9's but no UA. i'm gonna call it a night and resume after work tomorrow.

I have a question for you daygobah, why do normal cargo containers degrade over time? you would think we would build something that would last a decent amount of time if it's for storage. Also, the UA's are not the only things that "eat" through your cargo hold and ship, so does toxic waste.

Lastly, if we where supposed to just let them expire and do their thing then why would FD provide more than one?
 
Well, i managed to get a fair amount of money through bounties and stealing cargo from a fleet of T9's but no UA. i'm gonna call it a night and resume after work tomorrow.

I have a question for you daygobah, why do normal cargo containers degrade over time? you would think we would build something that would last a decent amount of time if it's for storage. Also, the UA's are not the only things that "eat" through your cargo hold and ship, so does toxic waste.

Lastly, if we where supposed to just let them expire and do their thing then why would FD provide more than one?

Yes well toxic waste does the same thing. Would it not just be simple for a programmer to give the same degrade as toxic waste. Instead of programming a whole new function. For there to be more then one isnt an answer as to why they do what they do. If you are an alien race sending more then one to scout an area would be better then one, would it not.



Come on look at the gif of it exploding.
http://i.imgur.com/X6FjMwf.gif

Its purpose is to scan - explode - open rip

The thargoids even use some dimension drive to travel dont they?
These could possibly be nav beacons. They might not even be exploding but opening dimension portal to their dimension travel place to become nav beacons.

My idea is a simple one.

How long has it been since someone found a new one?

Once these last 2 are gone something will happen.

Main reason for this idea is this.

They dont last long on their own. That cancels out the idea of packing them around to different locations and listening to the pulses.
They were not made to travel around. They were made to scan the area they showed up in and explode and send back info through dimension rip or act as a dimensional nav beacon.

Recording what they were designed to do is the simplest option.

Occam's Razor "For each accepted explanation of a phenomenon, there is always an infinite number of possible and more complex alternatives, because one can always burden failing explanations with ad hoc hypothesis to prevent them from being falsified; therefore, simpler theories are preferable to more complex ones because they are better testable and falsifiable."

You guys are making this way harder then it looks you are so close. Just look at it from the point of view of simple is better.

What is the purpose of these UA?
They scan the area around them
They explode like a EMP pulse bomb toward the bulb/node
They open up a rip/dimension door. (maybe sending the data or possibly not destroyed enter dimension and act as nav beacon in that dimension)

At least follow Occam's razor scientist use it for a reason.

But if you did you would come back to my idea of just letting them do what purpose they were made for.

I am just trying to make the simplest test possible. And the simplest explanation of what these things purpose is. Everything you guys have tried is way more complicated then it has to be. You are over thinking this problem. Running these things around the galaxy is pointless when they are not made to last longer then a few minutes. Putting them next to different cargos has done nothing. For one that is flawed anyway unless you do the cargo's next to each other in the same system location each time so as to not screw any results. Slowing the sound down, speeding it up, changing the hrz/frequencies. Is it morse code, is it binary, if its binary is it base 4,10,12,16...

The simplest questions or theory is the most logical. Running down all these rabbit holes has gotten no where.

I am not saying all of you are idiots either you have done lots of work and thankyou for it. I am just sticking to Occam's Razor. Everything is getting way to complicated and no ones just thinking what is the purpose of these UA's
 
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I should be able to do it with what we have if it's actually a real barcode. Gimme a moment.

JOB DONE! And... nothing. The barcode doesn't follow normal barcode format from what I can tell. My barcode scanner, cell phone barcode reader, and me manually trying to translate it was fruitless.... [snip]

I don't think this has anything to do with the artefact at all.

While I agree - I don't think it has anything to do with the artefact - I have been playing with this for a little while as well. I noticed the barcodes on the containers - there are also what appear to be barcodes in-between the deck and the hanger on the space stations. Don't have a good image of one yet (one of those things i keep meaning to check) - Am currently out in the black. Have been having trouble reading the barcode on the container image i have - but the bars on the container obscure some of the barcode. Was hoping that it matched one of these types:

https://en.wikipedia.org/wiki/ISO_6346

https://en.wikipedia.org/wiki/GS1-128

But so far no luck :)
 
With some more Artifacts it might be interesting to see what happens if you let it "end" near Earth with a sap8 nearby.
If have read somewhere in here that "you are so close" and that the devs have given you the Sap8, Diamondback Explorer etc.

So if these connections are true (Long range, Sap8, UA), with all what you know now (transmits morse code).

it could either mean that you have to find an "unknown system" where it reacts in a new way
or find a "known system" where it collects data and transmits them.
If it triggers a "first contact" or "invasion" - why should they invade empty space? they need to know that we are there, right?

A few more thoughts:
If you think that you have found "numbers", dont just assume they are coordinates. There are a lot more numbers in elite.
Check for example Population of a system, distance to the "morsed" planet to the sun, and those things. If they change, they could even a distance to the correct system (triangulation)

Also i dont think that its that overly complicated, i bet that it is very very simple and we are all just overthinking it.
Maybe the Morse code has nothing to say at all, and its just about the right combination of items at the correct position?
Maybe the Voyager has nothing to do with it, atleast there was no Galnet entry, wasnt it? FD would have thrown that "hint" at us.
 
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While I agree - I don't think it has anything to do with the artefact - I have been playing with this for a little while as well. I noticed the barcodes on the containers - there are also what appear to be barcodes in-between the deck and the hanger on the space stations. Don't have a good image of one yet (one of those things i keep meaning to check) - Am currently out in the black. Have been having trouble reading the barcode on the container image i have - but the bars on the container obscure some of the barcode. Was hoping that it matched one of these types:

https://en.wikipedia.org/wiki/ISO_6346

https://en.wikipedia.org/wiki/GS1-128

But so far no luck :)

Yeah, I was hoping it would be code 128, but it doesn't look like it. Let me know if you make any breakthroughs with the symbology.

I'm going to start looking for a artefact of my own. It's hard to do the testing necessary with the load being placed so heavily on the small amount of people with current artefacts.
 
Yeah, I was hoping it would be code 128, but it doesn't look like it. Let me know if you make any breakthroughs with the symbology.

I'm going to start looking for a artefact of my own. It's hard to do the testing necessary with the load being placed so heavily on the small amount of people with current artefacts.


Will do - Good luck !

- - - Updated - - -

Occam's Razor please follow it

13th century razors .... Im thinking I will shave with one of those fancy new lazer ones ;)
 
There are no more and no more will be found they are the last 2.

So anyone looking for more thanks for trying.

But please let them do what they are designed to do. Let them finish their mission. Something will happen after they finish their mission.

These UA's dont last for a long time. They eat away at the ships systems and the cargo door. The devs designed for them to do what they do. They arnt meant to last.

Or explain why they dont continue to do ship damage in a spaceport? Nothing changes the ships systems are still on. I think that was a mistake on the devs part.

They do degrade your ships systems in a station, but the station fixes the damage just as quick.
 
With some more Artifacts it might be interesting to see what happens if you let it "end" near Earth with a sap8 nearby.
If have read somewhere in here that "you are so close" and that the devs have given you the Sap8, Diamondback Explorer etc.

So if these connections are true (Long range, Sap8, UA), with all what you know now (transmits morse code).

it could either mean that you have to find an "unknown system" where it reacts in a new way
or find a "known system" where it collects data and transmits them.
If it triggers a "first contact" or "invasion" - why should they invade empty space? they need to know that we are there, right?

A few more thoughts:
If you think that you have found "numbers", dont just assume they are coordinates. There are a lot more numbers in elite.
Check for example Population of a system, distance to the "morsed" planet to the sun, and those things. If they change, they could even a distance to the correct system (triangulation)

Also i dont think that its that overly complicated, i bet that it is very very simple and we are all just overthinking it.
Maybe the Morse code has nothing to say at all, and its just about the right combination of items at the correct position?
Maybe the Voyager has nothing to do with it, atleast there was no Galnet entry, wasnt it? FD would have thrown that "hint" at us.

We already know what happens when one goes off look up a few posts or back a page.

Its the last one i want to see go off. The next one would be cool also.

There are not going to be anymore found. IF we havnt seen any for along time. The simplest explanation is usually the right one, which is there are not anymore. These are the last 2.

Thinking about more complicated ideas and things to try to do to these items. Goes against what detectives, doctors, scientist use all the time.
 
Well, i managed to get a fair amount of money through bounties and stealing cargo from a fleet of T9's but no UA. i'm gonna call it a night and resume after work tomorrow.

I have a question for you daygobah, why do normal cargo containers degrade over time? you would think we would build something that would last a decent amount of time if it's for storage. Also, the UA's are not the only things that "eat" through your cargo hold and ship, so does toxic waste.

Lastly, if we where supposed to just let them expire and do their thing then why would FD provide more than one?

It was for ed to keep space clear after players just spam dumped loads of goods around stations to disrupt game play for others in the past.
 
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They do degrade your ships systems in a station, but the station fixes the damage just as quick.

Why would the station repair your ship for free? Or do you loose credits also?

I thought i read it didnt damage your ship at stations.

Again why would the station repair your systems for free?
You are causing the damage to your own ship with the stuff in your cargo hold.
Whenever i have a damaged ship i have to pay for the repair.

I dont get this say when your traveling around with the UA in your cargo hold. Its causing damage to your ship. So when you get to a station the damage magically repairs itself without costing anything?
Or do you have to pay for the repairs. Then after that for some reason the damage caused to your ship gets repaired for free while at the station.

So what would be the simple answer for this be. If you dont pay for the repair that the UA is costing.

I would say a slip up with the Devs because it doesnt make and sense.

Here is a example say you had a container of acid for some reason in your car. You had some issue with the car battery wasnt charging. Take it to a mechanic they need to replace a part wont get it till next day. The container in your car starts to leak out to no fault of the mechanics slowly it eats through the floor and onto something else and causes more damage. The mechnics find the leaking acid container. Tell you well that was dumb to leave a container of acid in your car. Now it need more repairs that cost 1000 bucks more.

Your telling me that the garage would just fix the screwed up car even when it wasnt their fault the container caused more damage to the car.
 
Btw, has no one ever wondered about this?

If they originate from another species - like thargoids - who have not seen our whole galaxy...why do these artifacts send Morse Code with OUR Planetnames?
Not even on earth we have the same name for the same country. I live in Deutschland, you call it Germany, France calls it Allemagne...so why should another species use our names that we use for our systems?
Wouldnt that mean that they had access to our database at one point (our Cargo)?
Sure it makes sense from a gameplay perspective, and we would never figure it out if they would use their language instead...but isnt it weird?
Especially the fact that it transmits the name, and not the more important data like temperature, population, atmosphere etc...the name is the least important thing to know to be honest.


This leads me to the next point...
i have read it a few times that some in here say, that UA and Sap8 cant have a connection, because UA was there since 1.2 and Sap8 since 1.3
To be honest...thats stupid.
See it from the perspective of a developer.
First they give you a small hint, the UA, it looks Organic, like Thargoid Tech, no one knows what it is, so we start researching.
A few weeks/months later you will then get the next piece for that puzzle - Sap8, where quest description mention a map inside the crystal thingy.
It could be the second piece of the puzzle, it could mean that there will be a third one, it could also mean that you can now solve the puzzle.
 
Why would the station repair your ship for free? Or do you loose credits also?

I thought i read it didnt damage your ship at stations.

Again why would the station repair your systems for free?
You are causing the damage to your own ship with the stuff in your cargo hold.
Whenever i have a damaged ship i have to pay for the repair.

I dont get this say when your traveling around with the UA in your cargo hold. Its causing damage to your ship. So when you get to a station the damage magically repairs itself without costing anything?
Or do you have to pay for the repairs. Then after that for some reason the damage caused to your ship gets repaired for free while at the station.

So what would be the simple answer for this be. If you dont pay for the repair that the UA is costing.

I would say a slip up with the Devs because it doesnt make and sense.

Here is a example say you had a container of acid for some reason in your car. You had some issue with the car battery wasnt charging. Take it to a mechanic they need to replace a part wont get it till next day. The container in your car starts to leak out to no fault of the mechanics slowly it eats through the floor and onto something else and causes more damage. The mechnics find the leaking acid container. Tell you well that was dumb to leave a container of acid in your car. Now it need more repairs that cost 1000 bucks more.

Your telling me that the garage would just fix the screwed up car even when it wasnt their fault the container caused more damage to the car.

All I know is, that when you have a ua in your hold and are docked at a station.

1:- You still get the messages from your ship saying its modules are degreading.

2:- None of your modules are degradeing.

3:- I havn't paid out for ship repairs due to ua damage whilst in a station once I have paid for the orginal damage.

Reason:- Maybe when you paid for the damage to be repaired, the mechanics just keep working to keep the ship repaired whilst you are docked as you have already paid for the work, once you leave the station, then they have handed you your keys back and you are on your own.
 
All I know is, that when you have a ua in your hold and are docked at a station.

1:- You still get the messages from your ship saying its modules are degreading.

2:- None of your modules are degradeing.

3:- I havn't paid out for ship repairs due to ua damage whilst in a station once I have paid for the orginal damage.

Reason:- Maybe when you paid for the damage to be repaired, the mechanics just keep working to keep the ship repaired whilst you are docked as you have already paid for the work, once you leave the station, then they have handed you your keys back and you are on your own.

poor guys...i guess thats the reason why some stations need more and more imperial slaves...they all die due to that weird radiation stuff :(
 
Occam's Razor please follow it

Look, it may very well be in our best interest NOT to let these things do what they were designed to do.

Worst case scenario, they will bring in a Thargoid invasion fleet once they know we are basically defenseless.

And, as MrTree said, letting them expire should absolutely be the last resort only - especially since we can't seem to get any new ones.

Finally, speaking from a game design standpoint, providing clues to a puzzle where the only way to solve the puzzle is to let the clues destroy themselves - especially without any sort of significant feedback that that's what's supposed to happen - is pretty much the lamest sort of idea I could possible think of.

And no, that slowed down explosion video is not good enough in that regard.
 
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