Another day
Walking in circle
Haunted by memories
I push on this wheel
Walking in circle
Haunted by memories
I push on this wheel
No offense, but I spent 70+ hours hunting mine down & probably another 30 since shuttling it around. My Anaconda & trading run can do 6M credits an hour, so if you can offer me 600M credits (for the opportunity cost), I'd be happy to just let it die in space. You're also welcome to find one & do that test yourself. But destruction/sale are the very last resorts for me, when there is nothing left to test & we've given up all hope of solving the mystery, content just to let a future update explain it away for us.
Barring that, it's also following cargo rules in space (death after 5 minutes, grab a ton of biowaste/scrap & try it). My ship identifies the Unknown Artefact as a "Canister / Unknown Artefact / Illegal Salvage" - https://youtu.be/eQ-T7590WeA?t=2m25s (pause immediately). It's health ticks down at the same rate as other cargo (see RatKing's recent mega-test of UA + Sap-8 + Painite, they all lost HP at the same rate).
That said, your thoughts on the design of the UA may well be correct. The "top" of it certainly looks like it can open & I wouldn't be surprised if the pods' contents could go out through it.
How would you know how the answer can be reached without first knowing what the answer is?
Because I know what the question is..
You keep saying that, but I don't think anyone is willing to let their artefact self destruct just to see if your right. You'll have better luck going to get some of your own.
Well, i managed to get a fair amount of money through bounties and stealing cargo from a fleet of T9's but no UA. i'm gonna call it a night and resume after work tomorrow.
I have a question for you daygobah, why do normal cargo containers degrade over time? you would think we would build something that would last a decent amount of time if it's for storage. Also, the UA's are not the only things that "eat" through your cargo hold and ship, so does toxic waste.
Lastly, if we where supposed to just let them expire and do their thing then why would FD provide more than one?
I should be able to do it with what we have if it's actually a real barcode. Gimme a moment.
JOB DONE! And... nothing. The barcode doesn't follow normal barcode format from what I can tell. My barcode scanner, cell phone barcode reader, and me manually trying to translate it was fruitless.... [snip]
I don't think this has anything to do with the artefact at all.
While I agree - I don't think it has anything to do with the artefact - I have been playing with this for a little while as well. I noticed the barcodes on the containers - there are also what appear to be barcodes in-between the deck and the hanger on the space stations. Don't have a good image of one yet (one of those things i keep meaning to check) - Am currently out in the black. Have been having trouble reading the barcode on the container image i have - but the bars on the container obscure some of the barcode. Was hoping that it matched one of these types:
https://en.wikipedia.org/wiki/ISO_6346
https://en.wikipedia.org/wiki/GS1-128
But so far no luck![]()
Yeah, I was hoping it would be code 128, but it doesn't look like it. Let me know if you make any breakthroughs with the symbology.
I'm going to start looking for a artefact of my own. It's hard to do the testing necessary with the load being placed so heavily on the small amount of people with current artefacts.
Occam's Razor please follow it
There are no more and no more will be found they are the last 2.
So anyone looking for more thanks for trying.
But please let them do what they are designed to do. Let them finish their mission. Something will happen after they finish their mission.
These UA's dont last for a long time. They eat away at the ships systems and the cargo door. The devs designed for them to do what they do. They arnt meant to last.
Or explain why they dont continue to do ship damage in a spaceport? Nothing changes the ships systems are still on. I think that was a mistake on the devs part.
With some more Artifacts it might be interesting to see what happens if you let it "end" near Earth with a sap8 nearby.
If have read somewhere in here that "you are so close" and that the devs have given you the Sap8, Diamondback Explorer etc.
So if these connections are true (Long range, Sap8, UA), with all what you know now (transmits morse code).
it could either mean that you have to find an "unknown system" where it reacts in a new way
or find a "known system" where it collects data and transmits them.
If it triggers a "first contact" or "invasion" - why should they invade empty space? they need to know that we are there, right?
A few more thoughts:
If you think that you have found "numbers", dont just assume they are coordinates. There are a lot more numbers in elite.
Check for example Population of a system, distance to the "morsed" planet to the sun, and those things. If they change, they could even a distance to the correct system (triangulation)
Also i dont think that its that overly complicated, i bet that it is very very simple and we are all just overthinking it.
Maybe the Morse code has nothing to say at all, and its just about the right combination of items at the correct position?
Maybe the Voyager has nothing to do with it, atleast there was no Galnet entry, wasnt it? FD would have thrown that "hint" at us.
Well, i managed to get a fair amount of money through bounties and stealing cargo from a fleet of T9's but no UA. i'm gonna call it a night and resume after work tomorrow.
I have a question for you daygobah, why do normal cargo containers degrade over time? you would think we would build something that would last a decent amount of time if it's for storage. Also, the UA's are not the only things that "eat" through your cargo hold and ship, so does toxic waste.
Lastly, if we where supposed to just let them expire and do their thing then why would FD provide more than one?
They do degrade your ships systems in a station, but the station fixes the damage just as quick.
Why would the station repair your ship for free? Or do you loose credits also?
I thought i read it didnt damage your ship at stations.
Again why would the station repair your systems for free?
You are causing the damage to your own ship with the stuff in your cargo hold.
Whenever i have a damaged ship i have to pay for the repair.
I dont get this say when your traveling around with the UA in your cargo hold. Its causing damage to your ship. So when you get to a station the damage magically repairs itself without costing anything?
Or do you have to pay for the repairs. Then after that for some reason the damage caused to your ship gets repaired for free while at the station.
So what would be the simple answer for this be. If you dont pay for the repair that the UA is costing.
I would say a slip up with the Devs because it doesnt make and sense.
Here is a example say you had a container of acid for some reason in your car. You had some issue with the car battery wasnt charging. Take it to a mechanic they need to replace a part wont get it till next day. The container in your car starts to leak out to no fault of the mechanics slowly it eats through the floor and onto something else and causes more damage. The mechnics find the leaking acid container. Tell you well that was dumb to leave a container of acid in your car. Now it need more repairs that cost 1000 bucks more.
Your telling me that the garage would just fix the screwed up car even when it wasnt their fault the container caused more damage to the car.
All I know is, that when you have a ua in your hold and are docked at a station.
1:- You still get the messages from your ship saying its modules are degreading.
2:- None of your modules are degradeing.
3:- I havn't paid out for ship repairs due to ua damage whilst in a station once I have paid for the orginal damage.
Reason:- Maybe when you paid for the damage to be repaired, the mechanics just keep working to keep the ship repaired whilst you are docked as you have already paid for the work, once you leave the station, then they have handed you your keys back and you are on your own.
Occam's Razor please follow it