I wouldn't say I am a fanboy, I enjoy the game and understand the current limitations. I think Elite: Dangerous has some very specific challenges not least that there is a perceived lack of depth, for a game that was created 30 years ago. It also has a problem on the horizon in the shape of No Man's Sky and Star Citizen. That all said, I think Elite is still a great game even in its current state, what is different to this breed of games to the games of the last decade, is that it has refused to dumb down.
Like the games of 30 years ago, you are still required to use some of your imagination in order to get the most out of the game. It doesn't serve it all up on a plate for you, you still have to engage your brain and think. And I maybe in some danger when I say that it is typical of the innovation you see in the British and French Software Industry, rather than the cardboard cut out dumbed down games we get out of the States.
The question is then if it was a good idea to create a remake 30 years later without considering how the games industry had been developed during this period.
I'm a '84-er but I understand how different the quality is today one can expect and how this evolution sets the new standards with prominent examples - does FD aware of all this when they set their codes to determine the possibilities of their game?
A simple remake with denying the whole 30 years advancement of game elements may be ok for a low budget fun browser game but not for a grandiose 10-years plan.
I hope FD is capable of catching up, sometimes I doubt it.