War - how long and how does it end?

How long does the state of war normally last in a system that isn't part of any community goal?

Also, how is the winner decided and what happens after that?
 
I wish there was a way for players to actually make a real difference.
I have spent hours in conflict zones killing dozens and dozens of ships from one faction, hoping they would just STOP COMING!

Maybe in the future conflict zones can work with ticket-based reinforcements like battlefield, where each side has X number of ships based on their resources and manpower, and once a side runs out of tickets for that specific conflict, they would lose the conflict and that would tilt the balance of the war.

That seems like a really cool way to simulate war, and allow players to actually make a difference.
 
Civil Wars definitely don't last 21 days. I've fought in far too many now, and seen many from start to finish. A week sounds about right, but I've heard that Lockdown lasts 5 days, so that may be true of civil wars as well. I haven't had the opportunity to participate in a war (i.e. a minor faction moving into another system) in a very long time.

EDIT: And I agree with the post above, suggesting ship-loss tracking and limited numbers for each side. It should be hard to win, even impossible for a single CMDR, but even mass participation on the same side seems to have little effect currently.
 
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I wish there was a way for players to actually make a real difference.
I have spent hours in conflict zones killing dozens and dozens of ships from one faction, hoping they would just STOP COMING!

Maybe in the future conflict zones can work with ticket-based reinforcements like battlefield, where each side has X number of ships based on their resources and manpower, and once a side runs out of tickets for that specific conflict, they would lose the conflict and that would tilt the balance of the war.

That seems like a really cool way to simulate war, and allow players to actually make a difference.

Seems a bit OP. Remember, each player is nothing in the grand scale of even a single system. That's the Lone-wolf theme of Elite.
 
If I can single handedly destroy 10+ ships on my own in a conflict zone, if I am in a wing of 4 we could do serious damage, and could realistically make a difference.
Besides, there are also other ships fighting in conflict zones, I'm also talking about simulating supplies and ship numbers for conflict zones.

If there are over a thousand ship tickets in a conflict zone, I can hardly see one player tearing through that on his own, so what you are saying still applies :)
 
The funniest thing is when war exists in a system with only 1 or 2 tiny outposts, each with 3 loading docks. Where all those ships come from? :D

.... Ahh, yes, forgot about future planetary landings.
 
Yeah that's my point.
Tiny factions should have tiny tickets amounts, so lesser conflict zones and less amount of ships, therefore shorter conflicts.
Large faction should have large amount of tickets, therefore higher conflict zones, and more ships and longer conflicts.

This way players could really make a difference for tiny factions, and become their hero :p
But there's no way a player could really make a significant difference in very large conflict, unless they decide to organize themselves with other players and make a campaign.
 
I would love it if it were resource based. Fair enough one pilot couldnot make a diifference but a wing or team of players could have an impact.

At the moment it is just an instance that lasts a set time to keep pew pewers happy.

I may be wrong but the outcomes feel scripted like everything in this game. If this were offline game maybe fine. As a multiplayer not so good.
 

dayrth

Volunteer Moderator
If I can single handedly destroy 10+ ships on my own in a conflict zone, if I am in a wing of 4 we could do serious damage, and could realistically make a difference.

Just fighting in a CZ will make no difference to the war, just earn you credits. If you get a combat mission from your chosen faction and then fight in the CZ, that will have an effect (and a significant one), on the outcome of the war.

Ninjad by Falconfly :)
 
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You can and actually quite decisively so...

But of course that's nothing you'll ever read in the Manual or those GALnet Texts scratching on the surface in a vein attempt to give explanation for certain Status conditions.

This is how you have an effect on the Factions in a War or Civil War :
ONLY run into the Conflict Zones with active Kill Missions from the Bulletin Board (make 100% sure those are the correct Warzone Mission type).

Then... in a potent combat Ship, you'll manage to change Influence during the ongoing war very decisively, even as a lone wolf Player.

If you just enter the Conflict Zones without an active Mission to take down x Targets... you can spend days there, reaking in xx Million Cr in Combat Bonds... but not make any difference whatsoever.

+1 rep. Thank you for this tip!!!
 
When I flipped a system earlier this year, Civil war was active for five days.

I completed approx five CZ missions, I didnt have the time to do any more.

My faction won the war on the fifth day but was already way ahead of the other faction in influence, so I'm not sure if my combat mission helped in the actual war effort.

I documented some of it here - http://15leonis.blogspot.co.uk/ (not every day though)
 
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