I hope so , because a one week war is a bit shortIn 1.2 it was 21 days, but i heard they changed it to a week. I may be wrong.
I wish there was a way for players to actually make a real difference.
I have spent hours in conflict zones killing dozens and dozens of ships from one faction, hoping they would just STOP COMING!
Maybe in the future conflict zones can work with ticket-based reinforcements like battlefield, where each side has X number of ships based on their resources and manpower, and once a side runs out of tickets for that specific conflict, they would lose the conflict and that would tilt the balance of the war.
That seems like a really cool way to simulate war, and allow players to actually make a difference.
Also, what is it good for?
If I can single handedly destroy 10+ ships on my own in a conflict zone, if I am in a wing of 4 we could do serious damage, and could realistically make a difference.
You can and actually quite decisively so...
But of course that's nothing you'll ever read in the Manual or those GALnet Texts scratching on the surface in a vein attempt to give explanation for certain Status conditions.
This is how you have an effect on the Factions in a War or Civil War :
ONLY run into the Conflict Zones with active Kill Missions from the Bulletin Board (make 100% sure those are the correct Warzone Mission type).
Then... in a potent combat Ship, you'll manage to change Influence during the ongoing war very decisively, even as a lone wolf Player.
If you just enter the Conflict Zones without an active Mission to take down x Targets... you can spend days there, reaking in xx Million Cr in Combat Bonds... but not make any difference whatsoever.