It isn't.
No internet poll is.
Sorry guys. It's the best I could do. I'm all for FD sending a poll to all commanders by email. What are our chances with that, do ya think?
It isn't.
No internet poll is.
I think there should be a different multiple-choice poll with the individual Guild type mechanics instead of the blanket Want / Don't Want Guilds poll.
As an example I would vote for:-
+ Better Group communications
+ Better Group management
+ Guild Open Mode
I would not vote for:-
- Visible Group/Guild tags
- Guild owned stations
- Guild owned regions of space
- Guild economy / rewards
True MMO!
Are you a Scotsman?![]()
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Ah there was a disturbance in the force last night, 100's of players who have never posted on the forums (and maybe never even visited the forums) suddenly felt a strong desire to go to somewhere they haven't been before, create an account and vote - yet not bother to leave a comment .....
Or, the people who really want Guilds and Player Owned Stations finally came out of the woodwork and voted against the old-school single-player Elite gamers who dislike true MMO and sandbox features.
imo the bottom line should be what was advertised to actually get the kickstarter funded from the get go. I agree that for some people guilds are a good thing. BUT even this poll shows that for many they are a bad thing.
So the question is now, who are the most important people to service, the people who bought the game knowing guilds were NOT going to be supported but would just like them in there "because reasons" OR the people who possibly only bought into the game and therefore made the game a viable proposition in the kickstarter.
would i have bought this game with guilds in? Well so long as it had the 3 modes, personally yes! (although imo you can bet your left nut that will be the next poll to set up for reddit users once open becomes even more of a graveyard) but I am 100% certain that there are a lot of people - I know a few of them - would would NOT have backed without the promise of no guilds. When you consider how the KS only just squeeked in by a gnats whisker, is it really fair to pull the rug now?
FD / DB has always said ED is the game they want to play, and accepted it may be a niche title not for everyone (which is why they went via KS and self publishing not a major house like EA so they could keep it that way). DB said he is not into guilds. As an American may say..... Do the Math!.
Low. Since Frontier won't heed the results of polls. You can't throw away your existing development schedule due to a poll or a popularity contest.Sorry guys. It's the best I could do. I'm all for FD sending a poll to all commanders by email. What are our chances with that, do ya think?
Sorry guys. It's the best I could do. I'm all for FD sending a poll to all commanders by email. What are our chances with that, do ya think?
And if that is the case, how is the other poll valid?
The majority of the dev's seem to be old school Elite gamers. And the man himself definitely is, or this game wouldn't have been made.
How would you define true MMO and sandbox features.
And you base this on absolutely nothingThe point is this game will not survive without deep MMO and player emergent content.
.The old-school, single-player oriented Elite fans were disturbed when they couldn't dominate the poll. So they blame other things.
The point is this game will not survive without deep MMO and player emergent content.
Whoever simply doesn't want to see the existence of guilds, can play in group play or solo play. Individually deciding that somebody doesn't want guilds to interfer with their game is one thing, completely denying features to players who would like to group up in such a way is another thing.
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So I am still bemused by what all those who are asking for Guilds and Guild owned Stations, just what will you do if you finally get it?
The point is this game will not survive for 10 years without deep MMO and player emergent content. Younger gamers want Guilds created and managed by players, player owned systems, share inventory, better communication to organize guild members, guild combat or diplomacy.
Player owned Guilds and Systems ads more long-term goals for players. Long-term commitment to build guilds and play Elite other than getting the best ship or shallow career paths. Interaction within and among guilds will be a lot more interesting and entertaining than the Major Factions.
In Powerplay the major factions are all controlled by the dev, players are cogs in a wheel unable to become their own power.
And you base this on absolutely nothing
I trust FD a lot more in this department than a random forum persona.
As I said, baseless assumption. Thanks for illustrating my pointIf they don't add deep sandbox and MMO features, players will have burned through the auto-generated content, gotten bored with it. Already 70% of players in friend's lists are offline. They don't play anymore.
Only by allowing players to create their own content and fun together can an MMO game stay alive and grow for a decade or longer.
… Most who try will prang their Sideys a dozen times trying to take off, …
Docking and undocking isn't that hard. I don't think that many players destroy there Sidewinder while trying to undock.