An evening of combat logging with a surprise ending

All the more reason they have to start warning and banning players that do it. That way they can at least be aware of the fact they are cheating.
They did start it according to the long thread and ended up warning the guy who was using the legit 15 sec exit, although repeatedly :) Banning? Don't make me laugh. I just "combat logged" because my power socked is where my legs are when I am playing :) And my cat just loves my router :)
 
Last edited:
They did start it according to the long thread and ended up warning the guy who was using the legit 15 sec exit, although repeatedly :) Banning? Don't make me laugh. I just "combat logged" because my power socked is where my legs are when I am playing :)
And I'm sure that was completely unintentional in the design of your room.

If it happens repeatedly, is a ban from open not justified? Regardless if it's intentional, a bad gpu, a cat who chews through your ethernet cable 12 times a month, shooty Internet, should you really be playing the multiplayer mode of a video game anyway? Would you try to play any other game if you had those problems? Ed wouldn't be the first to ban players with evil cats.
 
Last edited:

Deleted member 94277

D
Proud combat logger here. Never done it in PvP, since I play almost exclusively solo, but I do it everytime an NPC battle goes sour. If I was ever forced or had to play open, I'd do it against players for sure. I know it's an exploit, or cheat, or whatever, but I don't care. Until bounties and exploration data are tied to a pilot and not a ship - or paid instantly - and there's some way to pay insurance for cargo, I'll keep doing it.

With that said, a simple fix would be a log out timer, 10 seconds or so inside stations and maybe 20~30 seconds on deep space/SC. I have no idea why this is not implemented.
 
Long story short, I recently purchased a clipper because I was tired of CMDRs escaping my python....... And the game changed for me
-
Today I decided to hit hard against the federation capital for Hudson to find some brave CMDRs to fight, I left well alone the babies with thier harmless of mostly harmless and went after some pythons, to my surprise I managed to outmanouvour them so easily and win 4 battles against different CMDRs, but as soon as their shields dropped.......they all all combat logged, frustrated I met another python who told me that one guy had been doing it for days, I caught up with said CMDR who kept combat logging on people and he decided it would be fun to keep interdicting me over and over and logging off a few seconds after we drop out of SC
-
-
Well I reported them all, when I asked the guy why he combat logged, he actually asked me what combat logging was, and then while I explained he said he's always done it and never got banned and that it's a cool way to escape death (by his way of speaking, and total lack of combat skills I believe this was his first few times in open)
-
I managed to follow him into a wake, when I saw him under attack by a vulture from which he lost his shields and combat logged.....against an NPC.

The Humans Are Pushovers! :)
 
I also have a friend in Heroes of the Storm who basically disconnects whenever he gets a less than desirable team(When there's five seconds which gives a preview of the heroes on your team). It pretty much artificially inflates his MMR in Quick Match because he waits for a meta team. It's glitching the system but he doesn't consider it cheating or glitching.

If this were available in World Of Tanks, World Of Warplanes, or Mechwarrior Online... those games would *die*.

Oh, wait. I left those games. Never mind. :)
 
Proud combat logger here. Never done it in PvP, since I play almost exclusively solo, but I do it everytime an NPC battle goes sour. If I was ever forced or had to play open, I'd do it against players for sure. I know it's an exploit, or cheat, or whatever, but I don't care. Until bounties and exploration data are tied to a pilot and not a ship - or paid instantly - and there's some way to pay insurance for cargo, I'll keep doing it.

With that said, a simple fix would be a log out timer, 10 seconds or so inside stations and maybe 20~30 seconds on deep space/SC. I have no idea why this is not implemented.

In my time... combat loggers would be stoned to death!
 
should you really be playing the multiplayer mode of a video game anyway? Would you try to play any other game if you had those problems? Ed wouldn't be the first to ban players with evil cats.
And who do you think you are to tell me what games I should be playing? Those are my hardware / pet issues that are not of your concern.
 
And who do you think you are to tell me what games I should be playing? Those are my hardware / pet issues that are not of your concern.
I'm nobody special, just someone saying that if FD were serious about their supposed stance on combat logging they'd do something about it, cats be damned. Something besides force their own users to submit reports, which they ignore, on the 10-15% of the population that does it of course.

Is your cat spade or neutered? Maybe that would help with your combat logging problem.
 
Last edited:
Glad you found some fun in the end OP, but I find those things super frustrating, and would just end up loosing motivation to play myself and log out. So instead I don't play in Open. A compromise I guess to save my sanity.

Hope a solution can be found to prevent these things other than the impacted player having to report to Frontier to get something done.
 
t someone saying that if FD were serious about their supposed stance on combat logging they'd do something about it, cats be damned. Something besides force their own users to submit reports, which they ignore, on the 10-15% of the population that does it of course.
They did all they could really: placed a very scary looking message on the forum condeming the action and even sent some warnings apparently. The next step would be taking punitive actions against people with poor connections, something that would open a can of worms if it ever happens.
 
Last edited:
They did all they could really: placed a very scary looking message on the forum condeming the action and even sent some warnings apparently. The next step would taking punitive actions against people with shaky connections, something that would open a can of worms if it ever happens.
Judging by the players who still do it it didn't work. As you said, some people don't read the forums. maybe its time to try something else. That's why i suggested the next step be a big scary sign added to the game, if they ignore that well, that's when the punitive action can kick in. Ridding the game of cheats is hardly a big can of worms.
 
Last edited:
I feel like this is going to be an issue that FD is going to have to work around instead of finding a direct solution due to the p2p nature of the network...
 
They did all they could really: placed a very scary looking message on the forum condeming the action and even sent some warnings apparently. The next step would be taking punitive actions against people with poor connections, something that would open a can of worms if it ever happens.

I do wonder though how many players get regular drop outs due to their connection vs the number of players that combat log.
 
Judging by the players who still do it it didn't work. As you said, some people don't read the forums. maybe its time to try something else. That's why i suggested the next step be a big scary sign added to the game, if they ignore that well, that's when the punitive action can kick in. Ridding the game of cheats is hardly a big can of worms.

Ridding the game of cheats should definitely be a priority, and cheaters actively punished. People who appear to be combat logging is not always actually cheating though - if my XB1 experience is anything to go by - the poor thing locks up as soon as I get instanced with another player these days :(

It's different on the PC, even though most of the networking gear is the same - but I still see players rubberband, vanish, reappear - and none of that is due to cheating. It's simply due to rubbish internet connections. The real cheaters are the ones I get in to good, stable instances with - and their shields cannot be damaged :(
 
It's different on the PC, even though most of the networking gear is the same - but I still see players rubberband, vanish, reappear - and none of that is due to cheating. It's simply due to rubbish internet connections. The real cheaters are the ones I get in to good, stable instances with - and their shields cannot be damaged :(
You only have to enable network log the way most trading tools do it and actually look into it while playing in open. There is a specific message in it for the situation when another player can no longer me talked to and I was seeing this message a lot when just flying around. So yeah, as soon as I see CMDR ThinksHeIsABountyhunter, I just call my cat :)
 
Last edited:
I just call my cat :)

You can call cats? That is a skill I wish I had.

I can do pretty much anything with mainframes, I pwn routers for lunch, I write static tables in my sleep - but I have never been able to call cats. Except when they are hungry, with a handy bag of crunchy treats :D
 
Back
Top Bottom