Trade Logging?

I know how combat logging is an exploit, of which I am against, but is trade logging bannable?

What I mean by trade logging is logging out after hitting the launch button while in the station to save time getting out of the station, and the mass lock area. Don't get my definition confused with trade logging to get past security while carrying illegal cargo, but just to simply save time with the launch procedure.
 
I know how combat logging is an exploit

I accept that players say it is, and I personally don't like it. But as a relatively new player myself - I've never actually seen FD say it or provide reasonable guidance that it is.

I've watched every single official FD video on youtube, the power play overviews, etc. And on purchase of the game there's no message or warning re: it.

So a) how would new players even be reasonably informed this is a bannable offense? **
and b) anyone have a link to FD post or message stating that it is?


** - every population of a game always follows a bell curve, with the large majority in the middle being players who never participate in nor read forums. So unless someone can point to actual non-forum guidance that a reasonable purchaser of the game would see or accept as part of ToS, I don't see how a ban would hold up, regardless of personal feelings about it.
 
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I accept that players say it is, and I personally don't like it. But as a relatively new player myself - I've never actually seen FD say it or provide reasonable guidance that it is.

I've watched every single official FD video on youtube, the power play overviews, etc. And on purchase of the game there's no message or warning re: it.

So a) how would new players even be reasonably informed this is a bannable offense? **
and b) anyone have a link to FD post or message stating that it is?

Here you go

Hello Commanders!

This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.

So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.

Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.

At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.

On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.

I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.

I hope this helps clarify our position a little.
Taken from this thread
https://forums.frontier.co.uk/showthread.php?t=105778

Now you know, and knowing is half the battle.
 
Maybe FD could speed up the catapults/lifts, otherwise doing this is, as a Drill Sergeant once said; 'you're only cheating yourself.'
Personally I hate menus and prefer a bit of unbroken immersion.
 
Here you go

Taken from this thread
https://forums.frontier.co.uk/showthread.php?t=105778

Now you know, and knowing is half the battle.

They ought to put some abbreviated form of that right on the launcher.

With majority of usual game population of any game never reading or participating in forums, it's pretty tough to enforce bans without some reasonable way to place burden of compliance on the player such as easy warnings every time they launch game.
 
So unless someone can point to actual non-forum guidance that a reasonable purchaser of the game would see or accept as part of ToS, I don't see how a ban would hold up, regardless of personal feelings about it.

Here you go

Taken from this thread
https://forums.frontier.co.uk/showthread.php?t=105778

Now you know, and knowing is half the battle.

Jordan he said non-forum guidance. . .

- - - Updated - - -

Good grief. Next someone will be asking if quitting from the game to go to bed is an exploit.

Is installing the game an exploit? D:
 
Jordan he said non-forum guidance. . .

- - - Updated - - -



Is installing the game an exploit? D:

Well it was still nice to see the forum one. I personally accept it, because obviously I'm here - on the forums - and all I'd read so far was just players quoting it as such, with the usual complication that many things players quote are right while many things are wrong. So official forum guidance was nice to see.

But the lawyer in me thinks how easy a class action would be if there was no reasonable demonstration of either explicit opt-in via the usual buried language in the ToS, or reasonable dissemination of that ban that places burden of compliance on the player (e.g. active notice every time you start the launcher)
 
I know how combat logging is an exploit, of which I am against, but is trade logging bannable?

What I mean by trade logging is logging out after hitting the launch button while in the station to save time getting out of the station, and the mass lock area. Don't get my definition confused with trade logging to get past security while carrying illegal cargo, but just to simply save time with the launch procedure.

How does it save you time?
For me by the time I've logged out and back in again I could have flown out of the station and got out of mass lock range and go into hyperspace.
This says you are the slowest pilot in the universe and really the practice of a number of launches is heavily needed ;)
 
To me 'trade logging' would be like using an exploit where logging off when in a RES/ CZ instantly kills all NPC's for you.
Surely the reason for playing the game is to play the game?
 
I have question of such kind.

My friend accidentally touched my PC where elite is installed. Should i report myself to ban myself for account sharing violation?
 
LOL. Doesn't it take longer to go to the menu and return to the game than just launching properly?

There was a whole thread on this started not that long ago by a player asking/saying the same thing - he said something like 10 seconds to log out/ back in and that he saved time doing it this way.

I was skeptical too so just read and went on my way. But then I recently got into a type 9, and decided to test this player's claim.

And if you haven't driven a type 9, I can see why you'd first assume that you spend more time logging out than saved.

But nope, timed it myself. You'll save 45 sec to just over a minute per run of each segment if you 'trade log' I guess is what we'll call it.

The lumbering type 9 takes quite awhile to lift off, get out of station (even if you boost soon as you reach vertical height to make that safe), and then travel at the max 4 pip engine + boost every chance you get to reach the ~5km point to hyper.

It takes my comp anywhere from 7.5 sec to 12 sec depending on server login speed - so the claim a player can save time is actually pretty valid. Whether it's the equivalent of combat logging and will be banned by FD is the debate.
 
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