I know how combat logging is an exploit, of which I am against, but is trade logging bannable?
It's obviously an exploit and should be a bannable offense, but I highly doubt it's being actively punished.
I accept that players say it is, and I personally don't like it. But as a relatively new player myself - I've never actually seen FD say it or provide reasonable guidance that it is.
There statements on the issue are not hard to find, not that you should need FD's word before you acknowledge the completely and totally obvious.
Good grief. Next someone will be asking if quitting from the game to go to bed is an exploit.
Clear difference between actual exploiting and anything like this, with no sort of slippery slope involved with enforcing rules against actual exploits, like cheating your way to faster trade profits or out of combat losses.
How does it save you time?
For me by the time I've logged out and back in again I could have flown out of the station and got out of mass lock range and go into hyperspace.
This says you are the slowest pilot in the universe and really the practice of a number of launches is heavily needed
My system will reliably quit to main menu and then load the instance again in less than 20 seconds. It takes more than twice that long, to fly to 5km, even in comparitively fast ships.
With some people running trade routes are 5-7 minutes, salw/purchase to sale/purchase, this exploit can result in millions of extra credits per session.
I've just upgraded to a new, faster computer. Is this an exploit because Elite now loads faster?
No, because if you launch without logging out, you only cache each instance once, and the speed of your system becomes virtually irrelevant to trade profits.
I can run the game on my 4.2GHz Haswell-E, from a RAM drive, and skip a full minute of procedure from each trade pair, but only if I exploit.
That's 15-20% more profit per hour on a good one jump route.
It's going to be OK. Take a deep breath. Nobody was injured whilst optimizing their trading time.
Everyone is injured by the direct impact on the economy and the secondary impacts on everything that could possibly be influenced by money.
If you want to optimize your trade time without cheating, by all means, but cheating your way to millions of extra credits per hour so you have more free money to crap up things is not something I could ever condone in a mutliplayer game where you are supposed to be able to influence the same galaxy that everyone else has to play in.