It would just destroy any sense of personal choice and diversity if players could just climb to the most expensive ship and be, not just feel, safe from the lower cost ships. The fact that almost any ship is a threat one on one allows people to stay competitive out there.
The larger ships offer many advantages over smaller ships. More power, more module slots, more armor ect. Being effectively invulnerable to cheaper ships would be a step way too far.
To be honest, while the larger ship shouldn't be invulnerable to smaller ones (some aspect of piloting skill and weapons use should come into play), the fact is that increasing the skill of the AI should necessitate a change of tactics, by which I mean that multiple smaller ships should indeed be able to be a threat to a larger, more powerful one.
Most of the time when we farm, at RES, nav beacons or CZ, it's not just 1 on 1, and we end up getting not insignificant help from other NPCs. When you take an assassination mission, that becomes a different thing, as it is often 1 on 1 for a significant portion of the fight, if the authorities turn up at all to help and the larger ship's turrets can do a lot of damage to a smaller ship in that time.
Hopefully, with the implementation of these killer NPCs, we will also get the option to hire NPC wingmen ourselves, and this may even be a necessity in general play. At the moment, in my combat ships, I can generally manage a wing of three or perhaps four attacking if they are smaller ships, and can just about manage a Python or Anaconda if it has one (again smaller) wing mate. I don't reckon that will continue to be the case when SJA has finished her current buffing.
Last edited: