Yeah I know, touchy subject right ? Well take an anti-sensitivity pill and see what you think of my thoughts....
Combat logging (or shall we call it combat log-outing ?) was just a case of either switching off the PC, pulling your network cable out or switching off your router. You can still do that of course but no doubt it will be frowned upon.
So FD came up with up with a way to get out of a situation that I assume should be satisfactory for them because they came up with it. So now you can quit the game in the normal fashion but you have a 15s timer in certain scenarios which keeps your ship in play.
I think, no matter what situation you are in, if you use their provided method, then FD can have no complaints or comebacks from it.
How you feel about doing it is another thing but how a human opponent feels is just tough. You will have used a dev-provided method. The frustration for the human opponent(s) is maybe that they didn't you you did it. You can say it is not good sportsmanship or whatever but I would stop short of calling it cheating now because it's a supplied method of leaving the game in such situations by the developers themselves.
Real life situations can crop up also like the front door bell ringing, the phone in the other room ringing or you get caught short.
In those scenarios it is likely that you may have to save/quit using the 15s timer when you don't want to. So it's swings and roundabouts.
You are still putting yourself at risk using the 15s timer so it's not totally unfair.
Now, if I was to suggest what I consider to be improvements on this, I would have 2....
1) If you save/quit and trigger the 15s time then your ship should turn another colour (or shape) on the sensors so your opponent would know that if he intends to take you out, he has 15s to do so.
Maybe even NPC's can be made to react to this.
2) (my preferred option if you dont have to leave the game for legit reasons) Drop the 15s time altogether and have a feature where we can cut the ships engines/power in normal space after dropping out of SC, leaving you essentially floating there on life support. The reason for this would be to cut out your heat signature and drop you off the sensors. Of course you can then only last as long as your air supply (which can be 5-25? minutes). Up to your hunter if he want's to hang around and see where you spring back up.
Thoughts ?
Combat logging (or shall we call it combat log-outing ?) was just a case of either switching off the PC, pulling your network cable out or switching off your router. You can still do that of course but no doubt it will be frowned upon.
So FD came up with up with a way to get out of a situation that I assume should be satisfactory for them because they came up with it. So now you can quit the game in the normal fashion but you have a 15s timer in certain scenarios which keeps your ship in play.
I think, no matter what situation you are in, if you use their provided method, then FD can have no complaints or comebacks from it.
How you feel about doing it is another thing but how a human opponent feels is just tough. You will have used a dev-provided method. The frustration for the human opponent(s) is maybe that they didn't you you did it. You can say it is not good sportsmanship or whatever but I would stop short of calling it cheating now because it's a supplied method of leaving the game in such situations by the developers themselves.
Real life situations can crop up also like the front door bell ringing, the phone in the other room ringing or you get caught short.
In those scenarios it is likely that you may have to save/quit using the 15s timer when you don't want to. So it's swings and roundabouts.
You are still putting yourself at risk using the 15s timer so it's not totally unfair.
Now, if I was to suggest what I consider to be improvements on this, I would have 2....
1) If you save/quit and trigger the 15s time then your ship should turn another colour (or shape) on the sensors so your opponent would know that if he intends to take you out, he has 15s to do so.
Maybe even NPC's can be made to react to this.
2) (my preferred option if you dont have to leave the game for legit reasons) Drop the 15s time altogether and have a feature where we can cut the ships engines/power in normal space after dropping out of SC, leaving you essentially floating there on life support. The reason for this would be to cut out your heat signature and drop you off the sensors. Of course you can then only last as long as your air supply (which can be 5-25? minutes). Up to your hunter if he want's to hang around and see where you spring back up.
Thoughts ?