It would seem from your comment on "exclusion" that a key requirement of Guilds is then to play among as many other players as possible, whether the latter want that or not? That there are those in this thread who put forward the opinion that Guilds will have no effect on other players is no real surprise. That there are also those who have played games where the actions of some Guilds have been detrimental to their personal gaming experience is also no surprise.
Let's face it, you can start a non-formally (ingame) recognized Elite guild today and be an *** in open mode with little stopping you. Ýou probably can even adapt your CMDR name to CMDR <MYGUILDTAG>-HeyImAGuildPlayer.
Rather than clinging to the idea that Pgroups are bad and don't fit into Elite's legacy for fear of what detrimental effects guilds could have on the game (this is the impression I'm getting from many lines of argumentation), how about discussing what exactly those detrimental effects are and what caused them? There is a certain percentage of people being *** towards others, in every multiplayer game or any other context. This is a meta issue and the only way to adress it, is to have an active support, that takes reports of players into consideration. It's unrelated to guilds.
Guilds controlling access to space stations and items and therefore locking out single palyers? There won't be, if a future implementation in ED doesn't allow it.
Given that all players can play in any of the three modes as they choose, those who choose to play in the hypothetical fourth mode would do so - consensual participation in Guild mode.
Those who enjoy the current Guild-less Open mode (and don't want to play among Guilds) would be able to remain in that mode.
Fine, if any progress that players have made carries over to the Pgroup-open mode. Not too fine if it doesn't, because it would enforce the walling off of Pgroups and keep singleplayer players who are fine with Pgroups in their game away from that mode, imo. Also means that either the "singleplayer"-open mode has to live with the same background simulation and Pgroup influence on it as the Pgroup-open mode, or Frontier has to implement and run a second BG simulation in parallel, just for the Pgroup-open mode. Third alternative: The Pgroup implementation is so basic, that it doesn't matter, meaning that the Pgroups could just as well play in normal open and be masked by the game, through an ingame option.
Last edited: