Gamescom 2015 - What will FD Unveil?

Your intuition

  • Colossal

    Votes: 82 12.8%
  • Major

    Votes: 96 15.0%
  • Fundamental

    Votes: 80 12.5%
  • Cheese souffle

    Votes: 382 59.7%

  • Total voters
    640
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It's not.

Michael

Planets or Thargoids then!

I'm hoping that there will not be an announcement regarding Thargoids, as i would prefer Frontier to slip them into the game without telling anyone. This would bring in some tension/excitement/fear as player reported sightings start popping up - kinda like 50s UFO sightings, if you get my meaning.
 
It's not.

Michael

So short you can't even read between the lines. :)

However, you can read between the letters. What this post clearly states is that;

a) A massive update is coming that will include
i) Thargoids
ii) Planetary landings
iii) Procedurally generated planet geology and life for exploration
iv) Walking around your ship
v) Space stations in giant asteroids
vi) 8 new ships
vii) Passenger missions
viii) Integration of PowerPlay ranking into mission system as well as ranking and influence

I'd personally like to thank Michael for clarifying all that with his post.

:D \o/
 
We need things along the lines that DB mentioned like missions that require you to get out of your ship to complete. eg: Hunt down an animal or the like. But to generate missions like this would require a hugely complex set of mechanics, far up and beyond what we've seen thusfar in the game. And expanded/complex mechanics are what FD seem to be stearing away from if you consider PP and CQC? ie: Safer and simpler to maybe have self contained mini-games (eg: RES, or take X to Y, or go to X and blow up Y) than broader interconnecting "stateful" mechanics?


I sincerely hope FD deliver deeper core mechanics in ED. I sincerely hope FD give us astounding DLCs... But it appears it may take longer than I'd hoped. I really expected we'd have moved on by now at least as regards, missions, occupations, general space content and exploration content - Which have been left out to basically dry since (before) release really.

Just cherry picked part of your reply for my particular commentary, hope you don't mind.

While I don't disagree that having deeper mechanics for a new 'style' of gameplay is for the best I have to ask how deep the mechanics of most FPS or even indeed most first person games really are. FPS mechanics basically revolve around the idea of 'go to X, kill Y' that you've quoted earlier in your response. The only games I can think of from a first person perspective that really have the level of detail you're looking for would be something like Portal, which is - at its heart - a puzzle game, therefore the content is engaging because it requires you to think.

So, let's take a moment to consider the sorts of things that could be part of a first person expansion and -hopefully- I'll be able to throw out some more complete ideas myself that are not too divorced from existing mechanics.

Missions: Okay, so let's say for example that we have an existing package delivery mission, but instead of just docking at the station and clicking 'Done' on the menu, they add the additional step of 'go to location X, press Done'. Not too much different from how it works currently. You could be called over by an NPC, let's assume no voice acting and it's just text comms as it is currently and offered an alternative payment, or perhaps threatened if you make the delivery. Heck, this could happen after accepting the mission, if you've ahd to walk to your client and pick up the package. Accept and, as with the alternative mission NPCs now your mission text updates and you have to go somewhere else, refuse and you will 'be sorry' as the NPC disappears and leaves you to your business.

This could set some sort of flag that increases your chance at being interdicted by 'special' NPCs, either agents of your current employer looking to get the item back if you betrayed them, or agents of the guy you snubbed looking to act on his threat. Aside from this last point, this is all stuff that happens now, but honestly the addition of interacting with a model of a human being as opposed to a 'talking ship' should, I think, add to the immersion.

You could extend this even further if you assume that some sort of FPS combat is added in that you could get into a running gun battle on the way back to your ship, or even have to sneak into your ship which is being watched by enemy agents, but that's, as you say, a monumentally different task as you need to build a whole new game over the top of ED.

Random Events:You drop out of supercruise around a station, where you have to make a delivery as the above, getting out of your seat and heading to an NPC in order to give them parcel X, or a copy of your cargo manifest so they can organise some people to offload your cargo. You approach the rear door of your ship and hear a sound coming from your cargo hold. You choose to investiagte and find that someone stowed away aboard your ship at the last station. Much as before you can initiate some sort of dialogue in the text chat panel whereby they'll offer you a mission which you can accept, to either take them somewhere, or do something for them, or deny, kicking them off your ship. If you choose to let them stay aboard you might be interdicted by the police, or even approached by a police NPC in your next station 'Hello citizen, we're looking for this dangerous fugitive, have you seen them?' Do you turn them over, or keep their presence a secret.

Again, with the addition of a more advanced FPS combat module this could also turn into a pitched battle with the police if they find you harbouring a cirminal, or a desperate fight for your life if the criminal suspects you're turning them in and tries to kill you and steal your ship.

Those are just a couple of examples off the top of my head but I don't think they'#d be that tricky to implement with existing systems + a first person mode.
 
So short you can't even read between the lines. :)

However, you can read between the letters. What this post clearly states is that;

a) A massive update is coming that will include
i) Thargoids
ii) Planetary landings
iii) Procedurally generated planet geology and life for exploration
iv) Walking around your ship
v) Space stations in giant asteroids
vi) 8 new ships
vii) Passenger missions
viii) Integration of PowerPlay ranking into mission system as well as ranking and influence

I'd personally like to thank Michael for clarifying all that with his post.

:D \o/

If this happened I would #### myself, throw up ..divorce my wife and leave my family, move to a secluded undisclosed location and build the inside of a ship in the house..lock myself in and probably die within a month for hygiene reasons
 
If this happened I would #### myself, throw up ..divorce my wife and leave my family, move to a secluded undisclosed location and build the inside of a ship in the house..lock myself in and probably die within a month for hygiene reasons

Actually, I missed something reading between Michael's letters.

Half-Life 3 will be out next week.

:D
 
The missions could be spiced up by making them live against other CMDR's.
Pick a mission and a counter mission is offered at another station to directly hunt you down or retrieve the mission cargo, which could be tracked with a "wing beacon" type mechanic unknown to the carrier etc..

You get the idea.
 
The Mighty Tharg says "who are you calling an Oid?"

Tharg.jpg
 
Probably the PS4 version

I very much doubt that, because of the announced exclusivity deal with the XBox.

I fully expect that they have a PS4 version under development, and it will be released as soon as the XBox deal allows: which means PS4 for Christmas, I suggest. But I don't thin they will announce it yet.
 
Would be fascinating to see what FD could do with a good solid effort at:-
- Atmospheric Generation: A good scientific/procedural attempt at atmospheric production. Clouds & weather etc based on the conditions on the planet etc.
- Surface Generation: Land/water procedurally generated based on the conditions on the planet.
- City/Base Generation: Where applicable, cities/bases procedurally rendered.
- Plant Generation: Scientifically sound attempt at creating procedural plants based on the conditions on the planet.
- Animal generation: Surely the hardest of them all. Scientifically sound attempt at creating basically an infinite number of different living creatures of all shapes and sizes, liquid, land and air based, with different procreation methods, but scientifically sound! Moving around and reacting to their surroundings. All the more complex if a realistic ecology is attempted. ie: A eats B eats C eats D. Be all too easy to get a planet with just three or four random animals on it that clearly don't have an obvious means of feeding themselves etc.


In order of difficulty, I'd place them in the same order as above. Followed at the end, by the ability to fly down, land and interact with the environment, plants and creatures etc.

If the announcement is about progress being made on one or more of these... I wonder which! I suspect though, it's none... Just seems too early TBH!
 
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Planetary landings. Using a new side-panel UI button you can now enter the planetary landing mini-game ;)

kidding of course, I hope it's planetary landings in all seamless glory.

Sadly, nothing is seamless in ED. Jumping to systems, dropping to a station or a planetary ring... all is instanced and separated by loadings. So I don't see how planetary landings could be any different in this regard. You'd probably need to drop from supercruise to approach a planet, maybe to a new spped called "supersonic cruise" or something, so this will probably be when the planet details load.
 
Sadly, nothing is seamless in ED. Jumping to systems, dropping to a station or a planetary ring... all is instanced and separated by loadings. So I don't see how planetary landings could be any different in this regard. You'd probably need to drop from supercruise to approach a planet, maybe to a new spped called "supersonic cruise" or something, so this will probably be when the planet details load.
I imagine it to be similar to dropping out of supercruise to dock at a station, but instead you drop out of supercruise near a planet (which you can already do), and then just fly down to the surface.

We all expect it because Frontier: Elite II could do it 20 years ago and that game fit on a 1.44MB floppy disk.
 
Hmm back in the day when FD was to announce something I was exited...
Nowadays when they plan to announce something I am always gripped with a sense of foreboding...

Then again I am much, much older now...

Cheers Cmdr's

Same really, I remember really annoying the local gamestore in Middlesbrough calling them weekly to find out when Frontier Elite was coming out having read a massive preview of it in Amiga power lol. Still looking forward to what they are bringing but after 1.3 the glean has certainly been reduced somewhat :(
 
When will we be able to walk on our ships?

We have nothing to announce on this one, now or at Gamescom. Walking around on ships is in our plans, for sure, but it’s a very long way off.

Well that rules that one out.

Personally I'm quite happy with this, I know a lot of people are asking for it but no seems to be able to explain why.

Not sure what the leaves in the speculated upcoming features: Thargoids? (please no) Planetary landings?
 
Well that rules that one out.

Personally I'm quite happy with this, I know a lot of people are asking for it but no seems to be able to explain why.

Not sure what the leaves in the speculated upcoming features: Thargoids? (please no) Planetary landings?

Thargoids has been ruled out in the short term, too.

So we seem to be left with either planetary landings phase 1 OR something completely unexpected and from out in left field like powerplay was.
 
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