Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Yup. And I'm not worried. But I look forward to what she can come up with and appreciate all her hard work.

Human brains are theoretically capable of a state of superposition. Women are particularly talented with this for whatever reason. Who knows, but they're good at it! The mechanisms of how superposition in our brains is facilitated are not understood yet.

Binary computers are not capable of superposition. It is practically impossible for them to think like a human without having orders of magnitude greater computing power than a single human brain. The reason is how superposition works. For a computer to handle superposition properly, it would need to be a quantum computer, possess sufficient qubits and a quantum algorithm to direct it.

We're a long way away from any of that.

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I'm not the one who made the original statement. You did. Nice try. ;) You proved yourself wrong within a few pages of posts.

Sir, with your obsession with human braaaaainns, I respectfully submit that on your journey up to your cabin in the woods, you may have been bitten by something marginally larger than a mosquito. What we in the pseudo-medical community call a zombie, in fact...

Please avoid Andrew Lincoln and try to avoid being attacked by anyone wielding a large blunt weapon or a firearm!
 

Robert Maynard

Volunteer Moderator
Since the game is meant to be played by many players, please add some rewards for playing only in the open. Like decals, ship skins, or whatever you think fit.

Merged into the appropriate thread.

Please note that the Devs commented on the game modes today:

According to some members of the community, Solo players should have a limited or no effect on Powerplay - or, alternatively, playing in Open should offer Powerplay bonuses. Is this something you are considering?

No. For us Solo, Groups and Open are all valid and equal ways to play the game.

It would seems that they do not share your opinion that one mode needs to be singled out for special rewards.
 
Sir, with your obsession with human braaaaainns, I respectfully submit that on your journey up to your cabin in the woods, you may have been bitten by something marginally larger than a mosquito. What we in the pseudo-medical community call a zombie, in fact...

Please avoid Andrew Lincoln and try to avoid being attacked by anyone wielding a large blunt weapon or a firearm!

Avoid? I wish you had told me sooner. *licks chops* "Buuuuurp!" He was a nice fellow. A tad on the tangy side but his sinew was pleasantly chewy.
 
My criteria:

1. They have a Kill Warrant Scanner
2. They have a FSD Interdictor
3. They do -not- have a cargo scanner
4. They do -not- have a hatchbreaker limpet controller

I always check out what they are carrying before I interdict them to narrow my focus.

I particularly enjoy doing this in weaker ships and try to avoid using stuff like a Vulture or better (I don't actually own anything bigger like a Clipper/Python etc., anyways). It's for sport and for fun. Money has never been my goal in Elite. It doesn't bother me that I may never get an Anaconda.

Whereas for me - the Anaconda gives me a bit of insurance from the likes of you! :)

Anaconda, when you absolutely positively have to avoid every 'ing pirate in the game, accept no substitute!
 
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Whereas for me - the Anaconda gives me a bit of insurance from the likes of you! :)

Anaconda, when you absolutely positively have to avoid every 'ing pirate in the game, accept no substitute!
What about other pirates in anacondas? I know a few, former traders turned pirate, but pirates nonetheless.
 
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Whereas for me - the Anaconda gives me a bit of insurance from the likes of you! :)

Anaconda, when you absolutely positively have to avoid every 'ing pirate in the game, accept no substitute!

Too rich for my blood! Now where's my wing of buddies... Hehe. Kidding. That wouldn't be sport now. I rob Condas every chance I get when in a wing. Killing such a fat pile of cargo is counterproductive and falls under the "don't kill traders" rule. :)
 
Too rich for my blood! Now where's my wing of buddies... Hehe. Kidding. That wouldn't be sport now. I rob Condas every chance I get when in a wing. Killing such a fat pile of cargo is counterproductive and falls under the "don't kill traders" rule. :)

The Anaconda gives me a bit of talk time even against of wing of Clippers, Pythons etc. Have had some interesting encounters. Basically it gives me time to assess the situation and get away when it gets too hot (as it does very quickly with a wing of big ships).

There's no point in trying to fight it out to win - that would be impossible. I'd have a prolonged slugfest though with one of any ship - maybe two at a push - but three or more forget it.
 
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My thoughts on this are from someone who has played open PvP for over 30 years.

If you don't include the Solo/Group players as part of the equation in CGs or PP, then you will simply have less participation. You can not "force" people to play in Open Play, nor should you split the database to segregate these groups.

As an example, let's say there are 100 Solo players, and 100 Open players doing a community goal, Powerplay etc. (Event), for a total of 200 players. Currently that event gets done in good time, and everyone makes great bonus CR. Everyone wins!
If you take that away or separate the data into those groups, then you have only 100 players that would take twice as long to finish a CG if that's possible, and possibly get less bonuses. The same sort of scenario applies to Powerplay

I don't mind a little encouragement/reward for those that truly take more risk, but playing in Open, doesn't necessarily equal more risk. The cost of playing in Open can be much greater, possibly great enough to where a player can't even participate in the event at all. It's still a big galaxy out there without a lot of people to fill it. I wouldn't penalize anyone not playing in open mode as that will just discourage or prevent them from participating at all.

You could however, design things that were meant to be played in Open, such as CQC that is coming out soon. This is a great incentive for people to play against each other openly and competitively.

I don't know all the numbers, but right now it doesn't seem like there would be enough open players to warrant such a drastic change. I fully understand why open players want to see this happen, but I feel that they don't realize that it would just be a loss of participants, rather then the utopian killing fields they imagine. It costs a lot of valuable time and credits to participate in these events, and I don't see why anyone would willingly subject themselves to a higher cost to engage or possibly not compete at all unless this is the way they play currently.

Right now the system is very fair because both the open and solo players can grind the same amount of time without worrying about the other hindering their chance to complete an event.

As someone who believes in playing in an open world, I get it. I have just been in these worlds long enough to understand how it works, and segregation or force is not the answer.

-Fear
http://elite.battlevortex.tv
 
LOL

You never cease to amaze me with your timing :)
Also, great point ;)

Those traitor truckers, need to be hunted down by a gang of T9s ;)
Pirates have to be quick on their toes. The slow ones don't live long.

I don't like traders turned pirate, if you never used an eagle or sidewinder for piracy, you don't know the struggle. Traders coming in with their fancy ships and taking our jobs.

A Battle Cow wing would be hilarious.
Beware the battle cattle.
 
Income per hour. What a way to base enjoyment of a game.

Heh. No, I did not. Because logically speaking, I covered both bases. Try again. Anyways, I spent the last four months being a professional pirate. My income was less than 500k/hr. At times, it was lower than 250k/hr. I'm a master of poverty in Elite.

But ya know what? My game has been RICH in fun. That's why we play, right? To have fun?

So there's absolutely no need whatsoever to have different levels of income for Solo or Open. :)

Come to think of it, the Open guys are always telling us how much more fun we'd have in Open... I say buff Solo income, to compensate for the lack of fun we must be having. :D
 
So there's absolutely no need whatsoever to have different levels of income for Solo or Open. :)

Come to think of it, the Open guys are always telling us how much more fun we'd have in Open... I say buff Solo income, to compensate for the lack of fun we must be having. :D

What is particularly amusing is all my friends in-game, practically without exception, who played with the sole intention of grinding credits to get a 'Conda, etc... don't play the game anymore. And several of them played in Solo to get those credits.
 
I understand all of these, but they mostly seem to come down to risk.
You don't want to risk certain kinds of encounter/interaction so you choose a different mode to avoid them.

Well, it depends on what your idea of 'risk' is. Once again, you are trying to infer that it's because people are 'scared' of something, don't want to 'risk' it, rather than accept that it's just a preference.

I take plenty of risks in real life, I ski, I mountain bike, both of which run the risk of real injury up to and including real death. I choose to do those things. But apparently, I'm scared of an anonymous person behind a computer somewhere who is flying a make believe spaceship, just as I am.

Sorry, I just don't want to play with them. :)

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What is particularly amusing is all my friends in-game, practically without exception, who played with the sole intention of grinding credits to get a 'Conda, etc... don't play the game anymore. And several of them played in Solo to get those credits.

I was just pointing out the contradictions in your and other's posts.

"Solo should be nerfed, removed... Open should be buffed, incentivized..."

"Open is more fun, more dynamic... Solo is boring..."

I'm sorry your friends' stopped playing the game. Couldn't you persuade them to come play with you in Open?
 
I was just pointing out the contradictions in your and other's posts.

"Solo should be nerfed, removed... Open should be buffed, incentivized..."

"Open is more fun, more dynamic... Solo is boring..."

I'm sorry your friends' stopped playing the game. Couldn't you persuade them to come play with you in Open?

Nope. Too scared, like most. Afraid of demons, witches and warlocks when there really aren't that many in open. The other ones? Well they fell into that "grind" trap that Elite is nothing but "space trucker online" and the prize was a billion credits. I can't solve that, either.
 
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