Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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Nope. Too scared, like most. Afraid of demons, witches and warlocks when there really aren't that many in open. The other ones? Well they fell into that "grind" trap that Elite is nothing but "space trucker online" and the prize was a billion credits. I can't solve that, either.

OK. Just wanted to confirm that was your opinion.
 
Pirates have to be quick on their toes. The slow ones don't live long.

I don't like traders turned pirate, if you never used an eagle or sidewinder for piracy, you don't know the struggle. Traders coming in with their fancy ships and taking our jobs.

Beware the battle cattle.

"How cool are you, Man?"...

"Friesian!" :p
 
But since trading has died off in open (which boggles my mind since the Wings update gave traders a way to defend themselves!),

I can't speak for everyone, but I would rather cancel my account and uninstall the game than ask for help in-game. I hate to depend on others with a passion, and in a game — something that I do for fun, for enjoyment, and that I can quit at any time without further consequences — I simply won't ever depend on other players.

Now, I'm kinda an extreme example, but for other players that don't feel comfortable with co-dependency, Wings basically made trading in Open far less enjoyable. Suddenly the chances of meeting groups of players increased, and for those that don't like grouping up themselves it means a far larger risk of the opponents having overbearing force, a risk that can only be mitigated by something (grouping up) that for them makes the game less enjoyable.
 
*sigh* We keep coming back to the same bloody arguments...

Risk.... in essense the "risk" argument in ED between solo and open has been proven false time and time again.. the same risks are in both. The only difference in solo and open is human interaction. That is not a risk. It is either something you want or something you don't want. Dealing with jerks is not a "risk" it is an annoyance.




Introvert and extroverts... there are many different kinds. There are in fact introverts who when isolated behind a computer screen can become extroverts. They can function completly differently than in the physical world, some cannot. Some Extroverts struggle in a computer environment and almost become introverts because the type of interaction they feed on so to speak is more physical. Some are perfectly fine. There are also some like myself who are dealing with mental issues. For some they are born with it, others it comes from stress while serving in the military or countless other occupations or events taht happened in their lifetime. I can play Battlefield Bad Company 2 on single player mode and have no issues... if I play multiplayer or COD or any of those modern combat PVP FPSs I have issues enough to possibly send me to a hospital. PVP is not for me.. I associate. SO I play in Mobius.



And to some of you... People are here to PLAY A GAME. And many play in solo or groups. They are not here to "hide", they are not "scared" or any other derogitory coment you can think of. They are also not your content. If you are unable to think of people playing in a mode other than open in any terms other than derogitory then may I suggest that you refrain from comenting or rethink your response.


There is no risk in curry. Only reward.

It depends.. the mild curry spice I use almost daily, there is much reward. Those that are hot.. There is much risk to my digestive system sadly:p
 
I can't speak for everyone, but I would rather cancel my account and uninstall the game than ask for help in-game. I hate to depend on others with a passion, and in a game — something that I do for fun, for enjoyment, and that I can quit at any time without further consequences — I simply won't ever depend on other players.

Now, I'm kinda an extreme example, but for other players that don't feel comfortable with co-dependency, Wings basically made trading in Open far less enjoyable. Suddenly the chances of meeting groups of players increased, and for those that don't like grouping up themselves it means a far larger risk of the opponents having overbearing force, a risk that can only be mitigated by something (grouping up) that for them makes the game less enjoyable.

I think that's a fair point, as the option to enroll a wing of protectors is fine as a role-play option, but that is as far as it goes. If it becomes merely a necessity to play the game it would be a very different thing.

The problem with taking the roleplaying aspect quite so literally, or seriously, is that it's a game, not the highest thing on my list of priorities, so if I decide I want to 'employ' wing men to defend my trade role, I have to be sure that they will be playing at the same time as me, and not doing something else. Some players may be able to do this, but probably not all, and certainly not all of the time.

And let's not even talk about the technical limitations...
 
The other problem if you get to the point that you have to group to play is the time it takes to get a group together and at the same place. Back when I played Everquest it would take 30-40 minutes to get a group with the right skills, all buffed to the the place we were going to play. If you only had an hour or so to play you lost most of it. And Everquest (at least when I played) had very little you could do solo.
 
I used to find the discussion of solo v open very interesting, from all sorts of perspectives but it's the Open v Open that worries me far more. I feel kind of naive for saying this, but this week I realised that the open world is not an open world. It's a broken world.
All you need to do is arrange a situation where one to two wings meet another one to two wings. The chances of you seeing each other in the same instance are frighteningly small, to the extent that the only way we can generally meet up is to quit the game and restart, or invite a member of an enemy wing to join ours.
The thing is, the only way you realise how broken 'open' is, is when you do arrange to meet opposing wings for combat.
 
Ive been playing elite for a few months now and have thus far gotten quite a lot of enjoyment from it. However with the advent of Power play I am noticing an increasing trend that is quite frankly taking the excitement out of the game for me. When i first started playing elite and got into a conflict zone i had no idea that there would be other players there, and upon realizing that some of them were on the other side of this conflict I felt an amazing rush as we engaged each other in honorable combat. Then a few days later I was hauling some junk I had found to a station to sell, when out of the blue I was interdicted by another player wanting my cargo, again I felt the rush as we pitted our strengths together in a challenge that the npc's are simply incapable of.

My point being that since the advent of power play I have gone nearly 2 weeks without seeing a single other player, this of course is because the vast majority are now hiding in solo or private play groups. Working and grinding to achieve the vast rewards that power play offers, while simultaneously avoiding 100% of the risk that should be involved. This CANNOT be allowed to continue, without players directly in conflict in an open system the power play system will become as drab and pointless as simply hauling cargo all day (and doing literally nothing else). This lack of open interaction while still being able to affect the simulation and the balance of power will surely lead to a slow death for this game as the players slowly loose interest due to a lack of excitement.

My proposal to fix this is quite simple, continue to allow players to play in solo and in private groups.....these are necessary parts of the game that the community needs. However all activities related to the participation in power play should be restricted to OPEN play. Feel free to comment on this below, do keep in mind that this is meant to be a civil and intelligent discussion. Comments of a nonconstructive nature of those that simply spew flaming vulgarities will not be tollerated and will be removed.

Fly safe - Cmdr Tomoya Inukai

This is answered simply by reiterating that none of the PP objectives are PvP related. None. All of the activities are PvE based and have direct responses built in. PvP is your desire, that does not make it an essential part of the game. You find PvP with people who enjoy PvP, that should suit your needs.
 
i've recently gone back to solo play. reason being, there's no incentive to be in open and the game seems to run better in solo, plus i don't have to fight for scraps with other cmdrs in my favorite res. i will jump between solo and group, trying to get a good instance though.

edit: though, i don't know why i've even been doing that. just logging in and out in solo should reset the instance.
 
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I can't speak for everyone, but I would rather cancel my account and uninstall the game than ask for help in-game. I hate to depend on others with a passion, and in a game — something that I do for fun, for enjoyment, and that I can quit at any time without further consequences — I simply won't ever depend on other players.

Now, I'm kinda an extreme example, but for other players that don't feel comfortable with co-dependency, Wings basically made trading in Open far less enjoyable. Suddenly the chances of meeting groups of players increased, and for those that don't like grouping up themselves it means a far larger risk of the opponents having overbearing force, a risk that can only be mitigated by something (grouping up) that for them makes the game less enjoyable.

Well I can identify with that. I myself usually fly alone. I've grown tired of group play from other games I have played. Sometimes I'll wing up with a guy or two in Elite but, for the most part, I fly solo because wings "complicate" things. But, I've had some interesting encounters with other wings in my adventures. I like the challenge of solving the problem myself, in-game, with my wits. Humans are a lot harder to outwit than AI.
 
Just came back to add, yet again, a big 'yawn yawn yawn' to this discussion...
Slope around in the background without any consequence or comeback to your actions. Fine. But please FD, let open be open and get separate servers for the solo crowd.

It's hard enough as it is without your behind-the-scenes influence that i have no say or sway over... Undermine, expand, control, whatever, but do it in front of me, not behind my back...
 
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Just came back to add, yet again, a big 'yawn yawn yawn' to this discussion...
Slope around in the background without any consequence or comeback to your actions. Fine. But please FD, let open be open and get separate servers for the solo crowd.

It's hard enough as it is without your behind-the-scenes influence that i have no say or sway over... Undermine, expand, control, whatever, but do it in front of me, not behind my back...

What a unique perspective.... (sarcasm ended). This point has been drug out and debated to the point of tedium. Open is not the standard mode, it is simply one of the modes a player can choose when booting up the game. All of the games content is, and should be available to all of it's players.

I suggest you read around this thread in order to be prepared to intelligently contribute to the debate as it stands.
 
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