High res logging?

My point is though, why should FD ban people or effect any other kind of punishment for people who log for any other reason other than PvP combat logging (as it makes no difference to anyone else but the individual doing the logging)?

in my opinion they shouldnt. So we agree.

my only opinion re trade or high res logging is i can see someone being ok for both, not ok for both, but deluding themselves into thinking one is good and one is an exploit is irrational - as they both use same function to gain same advantage.
 
This can be addressed in one of two ways:

1 - remove "types" of RES spawns, instead of "small ship spawns" OR "big ship spaws", always make diverse spawns "small" AND "big". THe amount of small or big could depend on type of system population or security, but in a consistent manner. This way RES logging would be useless.
2 - make the spawn type be fixed for each RES for a duratiuon of time. For x hours the RES "x" has always small ship OR big ship spawns. This would also make logging useless.

I prefer the first solution, but any is better than people playing "RES log slot machines".
 
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This can be addressed in one of two ways:

1 - remove "types" of RES spawns, instead of "small ship spawns" OR "big ship spaws", always make diverse spawns "small" AND "big". THe amount of small or big could depend on type of system population or security, but in a consistent manner. This way RES logging would be useless.
2 - make the spawn type be fixed for each RES for a duratiuon of time. For x hours the RES "x" has always small ship OR big ship spawns. This would also make logging useless.

I prefer the first solution, but any is better than people playing "RES log slot machines".

Well again so someone doesn't ignore my previous replies and flames me for being against highres logging- I am not.

But seems easier fix would be to solve the problem why players hires log in the first place - to get the kind of opponents they want

So why not just have res locations be the type of difficulty that the name itself suggests?

We already have 'high res', the norma 'res', and 'low res' locations on maps - why not just make high res exactly what it sounds - high resistance, high difficult, big ships that can kill you fast if you are not prepared

Normal for mostly medium ships, and low res for smaller ships and newer players to learn how to res combat.

seems like that way problem solved, everyone gets the type of res they are looking for, there's no need to relog - just go to the type of res location you are capable or want to try
 
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This particular method is essentially fooling of the game = exploit = bannable.

But FD not banning for it thus i can use it.
 

Carro

Banned
This particular method is essentially fooling of the game = exploit = bannable.

But FD not banning for it thus i can use it.

Is it possible to jump the shark beyond the shark? It seems so, as is evidenced by this post. :)

This thread is now bordering on the hysterical now.
 
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Is it possible to jump the shark beyond the shark? It seems so, as is evidenced by this post. :)

This thread is now bordering on the hysterical now.

Your love of shark references to snipe rather than debate and expose your tragically flawed logic is what is now bordering deliciously hysterical.

Add substantive comments with supporting position - or leave the thread. Staying here and repeatedly commenting when you keep declaring it is dead just points to the fetish you obviously hold or trolling.
 

Achilles7

Banned
You ask the question of


A better question would be what do the various type of logging (combat, trading, RES site instancing) affect and from their effects what are the major reasons why people might want them to be banned and are those reasons good enough to ban the practice.

To answer the above question let us look first at effect, then reasons for banning, and finish with if those reasons are good enough too merit a ban.

Note: the following reasons/effects/etc may not be all of the possible reasons/effects/etc but are intended to be a decent starting point

Effects of logging in/out for:

#1 Combat Logging:
A) avoids the consequences of being in battle (usually used to avoid destruction)
B) in PVP, prevents opposing player(s) from collecting rewards (bounties, merits, salvage, etc)
C) in PVP, will cause opposing player(s) to feel cheated (usually out of a kill and all things attached to that kill)
D) may encourage other players to adopt the same tactic when encountering a PVP situation
E) avoids in game mechanics for fleeing from combat
F) various other negative effects on player to player interaction

#2 Trade Logging:
A) bypasses in game mechanics that require time to complete
B) in rare cases may create collision avoidance problems for other players moving in the vicinity of stations and outposts
C) may bypass illegal goods scans for goods being smuggled out of station/outposts

#3 RES site instancing:
A) bypasses in game mechanics that require time to complete
B) may bypass security scans
C) very rarely may create collision avoidance problems for other players (take rarity of same problem for trade logging, then make even more rare because alot of people prefer to be in RES sites where no other player is around)
D) decreases hull integrity decay from wear and tear of entering, traveling in, and exiting supercruise

Reasons for banning logging type:

#1 Combat Logging:
A) has large effect on PVP interactions and other players
B) is used to avoid consequences
C) avoids in game mechanics such as fleeing from combat

#2 Trade Logging:
A) avoids in game mechanics to potentially save time

#3 RES site instancing logging:
A) avoids in game mechanics to save time
B) decreases repair costs from wear and tear cause by the avoided in game mechanics

Do the reasons adequately merit a ban:

#1
Combat Logging:
Due to the large effect on other players, and that this is very similar to using file copying gimmicks used to avoid the consequences of defeat (such as that to get around perma-death in other games), the reasons would seem to justify a ban (especially for multiplayer servers)

#2 Trade Logging:
Probably does not deserve a ban based on listed reasons and the very limited effect on other players

#3 RES site instancing logging:
Probably does not deserve a ban due to very limited effect on other players


To answer the original poster's question of "if you are against one, why not the other?", most likely people view manipulating the random nature elements as not cheating as much as avoiding time sinks.

Hope this helps.

I table an amendment to this bill..aarghh not another frikkin memo..Its Saturday! Jeez, as some other poster put it..'its a game, not a job!' Chill out!
 
Let's see.......

I hit 'Esc' and the game provides me with an option to 'Save and return to Main Menu'.

I elect to do so.

I then decide at some time to return to the game (whether that is immediately, one minute or ten is irrelevant - what, people want to dictate when and how long we can play now as well under fear of banning?).

I have now successfully RES site Instance logged and should be banned?

ROFL someone needs to get a grip, seriously. 5 pages of this hilarity? Cracks me up it does :D
 
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Carro

Banned
Let's see.......

I hit 'Esc' and the game provides me with an option to 'Save and return to Main Menu'.

I elect to do so.

I then decide at some time to return to the game (whether that is immediately, one minute or ten is irrelevant - what, people want to dictate when and how long we can play now as well under fear of banning?).

I have now successfully RES site Instance logged and should be banned?

ROFL someone needs to get a grip, seriously. 5 pages of this hilarity? Cracks me up it does :D

Yep. When I need a good belly laugh I have a peek at this thread. :)

I've done so much "RES logging" lately that I've had to ban myself from the game! In fact, I've also reported myself to the CIA, FBI and NSA...
 
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Yep. When I need a good belly laugh I have a peek at this thread. :)

I've done so much "RES logging" lately that I've had to ban myself from the game! In fact, I've also reported myself to the CIA, FBI and NSA...

When I need a laugh, all I do is read your revealing of further ignorance and chuckle.

This is why juveniles who subsist on worldstar videos shouldn't tell jokes that reveal how ignorant they are - CIA has no jurisdiction within the USA. NSA has no jurisdiction without a FISA court order in which case you just admitted you were a terrorist. In a joke yes - but still reveals how tragically ignorant of words you can speak but lack utter comprehension of what they mean.

Which makes it even more hysterical of course.

/clap clap
 
Maybe the "ROFL" people are having difficulty to understand that nobody wants to ban RES Loggers, but want the game to evolve in a manner that people do not have to resort to tricks to find the content they want...
 
Maybe the "ROFL" people are having difficulty to understand that nobody wants to ban RES Loggers, but want the game to evolve in a manner that people do not have to resort to tricks to find the content they want...

^^ This.

And there have been some alternatives proposed. Maybe res sites can have fixed difficulty types - hires for big ships, low res for small, med for in between. Let players know and control what content they want to get rather than guess res bingo lottery - and hence the res logging.

maybe FD will listen, maybe they won't. But clearly they do read these forums, so I prefer to think constructive dialog can at least try to get things changed in positive manner.

The rofl juveniles only know how to tear things down. It's the great mixing of juveniles with adults that social medium brings.
 
The rofl juveniles only know how to tear things down. It's the great mixing of juveniles with adults that social medium brings.

Quit your stereotyping why don't you. It's juvenile ;)

In any event, I much prefer the status quo, ie random spawns. That way FD ensures that ALL tastes are catered for equally. As a newcomer in a sidewinder I want to be able to attend a high-intensity Res site and encounter Deadly Adders, Eagles and Vipers WITHOUT the danger of being ganked by Pythons, Dropships and Clippers.

Conversely, as an Elite pilot in a Conda I want to attend the same res site and only shoot Pythons, Dropships and Clippers.

The random spawn mechanic at present does exactly that - job done!

What I can do is hurry the spawn mechanic along somewhat by 'res-logging'. That is my choice to play the game how I want. I can elect to do so or not, depending on the ship I fly. What I do not need is for some people to attempt to dictate to me how I should play my own game, especially when there's nothing wrong with the mechanic to begin with: Remember, FD caters to all, not just one.
 
As a newcomer in a sidewinder I want to be able to attend a high-intensity Res site and encounter Deadly Adders, Eagles and Vipers WITHOUT the danger of being ganked by Pythons, Dropships and Clippers.

Conversely, as an Elite pilot in a Conda I want to attend the same res site and only shoot Pythons, Dropships and Clippers.

The random spawn mechanic at present does exactly that - job done!

There is a little contradiction in that. How does completely random spawns help elite conda players to get just pythons, dropship and condas, and protect newcomers in sideys / eagles from getting the same pythons, dropshipt and condas?

Wouldn't have predictable RES spawns (something like high res for big ships and low res for small ships, normal res for mixed/random) be way better and way less immersion disruptive than players having to resort to login bingo?
 
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Carro

Banned
Wouldn't have predictable RES spawns (something like high res for big ships and low res for small ships, normal res for mixed/random) be way better and way less immersion disruptive than players having to resort to login bingo?

Yes. Something like that. That's the point of my bug report.
 
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Basically this.
If they're not manipulating the game with 3rd party software or impeding anyone else then who gives a toss?

I'm in agreement with this, however I think it should be discussed. If people are logging in and out to circumvent a perceived problem, I do think FD should address this problem.
 
That way FD ensures that ALL tastes are catered for equally. As a newcomer in a sidewinder I want to be able to attend a high-intensity Res site and encounter Deadly Adders, Eagles and Vipers WITHOUT the danger of being ganked by Pythons, Dropships and Clippers.

Conversely, as an Elite pilot in a Conda I want to attend the same res site and only shoot Pythons, Dropships and Clippers.

The random spawn mechanic at present does exactly that - job done!

From the majority of res farmers responding though, that's not how it is currently working. You have elite pilots with big ships sitting around getting nothing but bad rng luck to spawn small, low rank ships. so they relog to see if the next rng instance is better...and so on.

So the random spawn instead of making everyone happy is instead making at least the vocal majority that speak here - whether they are the actual majority in game I do not know - not satisfied with current mechanic.

And using your example - if you are a new player in a sidewinder, and if a new mechanic was made so that you could totally control which res site you went to - high res for big and elite ships, low res for smaller and lower ranked - why would you choose a random mechanic vs one that as you just said, would not want to find yourself as a new sidewinder up against elite big ships?

With a res matching mechanic that specifically allows players to pick the combat level they want, how is that worse than current RNG system where both new and elite players often don't get what they want?
 
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