Unknown Artefact (or artifact) Community Thread - The Canonn

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My fellow mad scientists, it took 5 hours of hunting (which is way better than the previous heap of time it took). But we're back in business & Zenith is forgiven. Just don't ask me to loan it.

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Edit: For clarity, this is a brand-new UA, nabbed from the hold of one of our dear Federation friends. Standard T-9 escort in Timocani, was starting to jump so I pounced.

Well done
 
Or maybe FD doesnt know what the UA is either, and the UA is based on a real artifact found on Mars, and NASA cant uncover the secrets, so they implemented it into a game so that maybe a genius gamer uncovers its secret!

Well...back to the UA then.
Anything new on the Plague front? 1000t of medicine should not be that hard to collect, right?
 
I know, this is crazy. Everyone else has spent thousands of hours trying to get one of these, and he just casually picks up another one. There must be something he is doing differently...
To be fair, I wouldn't say that spending five hours to get a single item is a casual thing.
Since it's a matter of RNG, and luck, theoretically it would be possible that somebody came along and got one at the first try.
You know, like those cases when somebody plays the lottery regularly for twenty years and never gets anything substantial, while another buys one ticket and hits the jackpot.

In practice, FD wanted to limit the UA possession so much that the convoy spawns are exceedingly rare. I wonder why - and I also wonder why many of the missions are gated behind an Elite rating (and not even Founder).
 
Or maybe FD doesnt know what the UA is either, and the UA is based on a real artifact found on Mars, and NASA cant uncover the secrets, so they implemented it into a game so that maybe a genius gamer uncovers its secret!

Well...back to the UA then.
Anything new on the Plague front? 1000t of medicine should not be that hard to collect, right?

all these new thoughts popping up remind me of the last star-fighter lol
 
Yes, it's possible it was luck. It's possible to flip a coin 15 times and get 15 heads, it's just a 1 in 32,000 chance!

But when someone does it once, and then does it again after 20 tries, it's time to take a closer look at the coin, the table, the way he flips it...

Because dozens of commanders have put in thousands of hours searching, and then someone who found one before finds another one in 5 hours. Sure, luck is possible, but it's FAR more likely that there's something to do with the way he's searching that's different to everyone else. Like, maybe the escort only travels inside the planetary plane, but everyone else is going above/below the plane, for example.

But what though..

The last one that was found I asked about it, no missions were taken out.

Possibly time, deliveries of UAs only happen in a certain time window, this doesn't make much sense to me though, the 24 hour clock is almost irrelevant in space.

Possibly area in the system but Deep Space is Deep Space right?
 
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But what though..

The last one that was found I asked about it, no missions were taken out.

Possibly time, deliveries of UAs only happen in a certain time window, this doesn't make much sense to me though, the 24 hour clock is almost irrelevant in space.

Possibly area in the system but Deep Space is Deep Space right?

I don't know about that, following wishblends process for getting SSS to spawn worked but it took forever. right now i'm only .2 LS from seega and still in deep space but they are coming at me like candy
 
Yes, it's possible it was luck. It's possible to flip a coin 15 times and get 15 heads, it's just a 1 in 32,000 chance!

But when someone does it once, and then does it again after 20 tries, it's time to take a closer look at the coin, the table, the way he flips it...

Because dozens of commanders have put in thousands of hours searching, and then someone who found one before finds another one in 5 hours. Sure, luck is possible, but it's FAR more likely that there's something to do with the way he's searching that's different to everyone else. Like, maybe the escort only travels inside the planetary plane, but everyone else is going above/below the plane, for example.
Oh, I see. I didn't know he got one much quicker than others before too. You are entirely right then.

The most obvious factor in SSS spawns could be the pilots' combat ranking. To the UA-bearers who acquired them from convoys: would you mind sharing yours?
 
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Any number of things. The ship he's using. His pilot ranking (we DO know from a recent dev post that SS encounters are affected by rank), his navy ranking, the location within the system...

Or maybe it'll turn out the RNG uses some part of player data as the random seed when 'rolling' the SSS, and as a result some players are just more likely to get it...

Ship, I'm in a Courier, same as Mr Tree so I think that can be ruled out.

I did not know rank affected spawns, and specifically came from a dev, got a link? Maybe this is what I should be working on, I'm currently Ensign.

@CMDR Banch what's your Federal Rank? =)

I an Elite combat so I don't think it's combat rating.
Entrepreneur trade.
Ranger explorer.

If anything out of those I suspect explorer is most likely.

Actually isn't Nilreb Elite in explorer?
 
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I think what I'm remembering was talking about NPC interdictions, that only NPCs a certain range of ranking around yours would interdict you (but it counted the highest of all your ranks, combat/exploration/trading, so if you were harmless combat but Elite exploration, the interdiction code counted you as Elite for the purpose of working out if an NPC would interdict you or not). It didn't specifically talk about Signal Sources, so we don't know if rank also affects those, but it's reasonable to think it does, given it does affect other encounters.

I think it's worth dividing into to aspects.

  1. The chance of a signal source being Strong
  2. The chance of a strong signal source containing a military convoy
  3. The chance of a military convoy containing a UA

I had wondered about influencing these factors but gave up since thr RNG made it really difficult to determine anything and all I was doing was trying to think what would "make sense" which to be honest in the end I thought would get me nowhere without being able to prove it.

So for example I thought it made sense that being in a low sec system would increase the chance of (1) but conversely decrease the chance of (2).

While being in high sec would decrease (1) but increase (2) meaning arguably they balance and sec is irrelevant. =p

I mean (3) may or may not be totally out of our control, but increaseing (1) & (2) might be what is happening with Mr Tree.

Or maybe not, maybe there is something about CMDR Branch that heavily affects (3).

Mr Tree do you feel you get an inordinate amount of SSSs or Military SSSs? =) For me they seem to come in runs, ages without then you'll get a bunch (3-4).


Just to throw something else in it could be a time element,

i.e at 2am each morning a UA leaves from <x> and jumps around randomly from system to system, occasionally hitting Timocani.

I don't know if the P2P architecture means that's not possible.
 
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I think it's worth dividing into to aspects.

Mr Tree do you feel you get an inordinate amount of SSSs or Military SSSs? =) For me they seem to come in runs, ages without then you'll get a bunch (3-4).


I don't know if the P2P architecture means that's not possible.

That is what happens to me at the moment.
 
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My opinion is that the server is maintaining 2 Unknown Artefacts in the game. We're having great trouble finding a third at any time.
Yet I get blown away with one, and another one spawns within a few hours? That strikes me as server maintaining a working level of 2.
 
My opinion is that the server is maintaining 2 Unknown Artefacts in the game. We're having great trouble finding a third at any time.
Yet I get blown away with one, and another one spawns within a few hours? That strikes me as server maintaining a working level of 2.

Was about to write this some time before but I remember one appearance when we had 2 and a 3rd did appear but the hunters have been unable to get hold of it. So at least it seems to be no hard limit of 2.

EDIT: Also from a gameplay perspective it's not feasible - just think if two players have it in their holds and log off for a week or two or more...

Theory 1: FD has a "spawn UA now"-button.
Theory 2: He did something different to what we all do when we try to find a UA... different Ranking, all that stuff...
 
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My opinion is that the server is maintaining 2 Unknown Artefacts in the game. We're having great trouble finding a third at any time.
Yet I get blown away with one, and another one spawns within a few hours? That strikes me as server maintaining a working level of 2.

2 thirds were found over the last week, one was rammed instead of scooped, the other the CMDR didn't have the right equipment. =(

If you're UA hunting go in prepared. =p

Follow the 7 P's.
 
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2 thirds were found over the last week, one was rammed instead of scooped, the other the CMDR didn't have the right equipment. =(

If you're UA hunting go in prepared. =p

Follow the 7 P's.

I know patience, persistence, preparedness but what are the other four? lol
 
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