Pirates and Traders

Not all traders combat log. After I've won my 6th interdiction attempt and you're still trying, guess what, I'm going to solo till you find someone else to bother. Not my fault we can't escape within the mechanics of the game. If you manage to get me out of supercruise, then I'll dump cargo, but you should only get a couple chances.
 
I'm sorry to report that I have never met a Human Pirate in the game so far - spend most of my time doing a mix of exploring, trading and smuggling a bit further out. When interdicted by NPC pirates I usually up the power to the shields and deploy hardpoints. What happens next depends on the NPC. Most of them just start firing anway - a few claim to want my cargo but seem more interested in killing me and a very few decide not to fire and we go our separate ways. If a Human Pirate pulls me out of supercruise my actions will be much the same. I'd like to think that the Human Pirate would open a dialogue allowing us to reach an agreement on how we will proceed - perhaps a 'donation' of a couple of cargo canisters. I only run when I feel I'm in trouble - If the Pirate opens fire I will almost always fight, especially if carrying a mission-critical cargo.
 
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I tend to sympathize with the pirates in discussions like this. They're the ones who's chosen a low-moderately profitable career with significant risk, while traders have the hugely profitable low-risk careers. It seems to me that more piracy would help balance the scales of risk-reward (though also drive more traders into solo mode; unfortunate mechanic).

I wish that there were an easy way to 'declare piracy' because it's really tough to type on an Xbox controller quickly. Question, does anyone know if bounties are the same on piracy even if say, the trader is aligned with an enemy power? I found a cmdr the other day and it said 'enemy' in his name, so I shot at him. No bounties on me at all. Would pirating these enemy factions be.....legal? If anyone knows the answer to this please explain.
 
Are traders the only players who combat log?

Not at all but traders are the only ones who seem to want to justify using an exploit on the forum.

I've said it before many times that you need to change the forum moderation policy in regards to people advocating the use of exploits. If you change the term "combat logging" with "cheat engine" I'm pretty sure a lot of posters would end up with forum bans.

There's a whole thread here with people advocating combat logging, one person even advocates it in his forum signature :

https://forums.frontier.co.uk/showthread.php?t=166880

It's sad that you can't name and shame players caught on video cheating or combat logging but those same players can openly discuss doing it here especially when the official word from FD is that it's an exploit.

There should be no discussion as it's cheating.
 
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Sorry mavrac but I cannot fully agree with your views.

I want to enjoy this game without any morals and preaching.
I want to enjoy the game how it was intended.
One week i may be a trader, next I may be a smuggler, next I may be a pirate.
I want to enjoy a whole bunch of trades without anyone shoving morals down my throat.
When I chose to trade I welcome pirates to try and take my stuff and when I'm a pirate I hope for a surrender or a fight.
This is what the whole experience is all about.
I don't want to play Little house on the Prairie thank you very much.

I make it very clear over and over. I have no issues with pirates. My issues and I've made it clear by saying key words like "some" or "many" showing it's not all pirates. But murder I don't agree with. This attitude of well he didn't listen to me, he didn't stop, he didn't give me my cargo so I murdered him. That's immature. It's like a little kid that hits when he doesn't get his way. I don't agree with ppl quitting but how do you know if they quit or this game just locked up. And it can't be called combat logging your not in combat, maybe yall need to discover the difference between combat and massacre
 
I make it very clear over and over. I have no issues with pirates. My issues and I've made it clear by saying key words like "some" or "many" showing it's not all pirates. But murder I don't agree with. This attitude of well he didn't listen to me, he didn't stop, he didn't give me my cargo so I murdered him. That's immature. It's like a little kid that hits when he doesn't get his way. I don't agree with ppl quitting but how do you know if they quit or this game just locked up. And it can't be called combat logging your not in combat, maybe yall need to discover the difference between combat and massacre

That's the problem though as there's no other way to force someone to do something other wise.

Combat or massacre it makes no difference. If you're in open you accept the risks and anyone quitting in combat is cheating.
 

Robert Maynard

Volunteer Moderator
That's the problem though as there's no other way to force someone to do something other wise.

Combat or massacre it makes no difference. If you're in open you accept the risks and anyone quitting in combat is cheating.

Anyone exiting the game ungracefully, yes - however if leaving using the 15 second timer was cheating, I expect that Frontier would not have included it in the first place....
 
Anyone exiting the game ungracefully, yes - however if leaving using the 15 second timer was cheating, I expect that Frontier would not have included it in the first place....

That's fine as I've said before but until FD manage to differentiate the two as right now they look exactly the same people will still class people who exit via menu as combat loggers and hunt, kill and report them as normal.

It might be fine but it's still dishonourable.

*

Any chance you can talk to the rest of the moderation team regarding people advocating the use of exploits on the forum?
 
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That's fine as I've said before but until FD manage to differentiate the two as right now they look exactly the same people will still class people who exit via menu as combat loggers and hunt, kill and report them as normal.

It might be fine but it's still dishonourable.

*

Any chance you can talk to the rest of the moderation team regarding people advocating the use of exploits on the forum?

I get your frustrations with this matter. Again something I've never done. But lets be honest this is not just something traders do. I have experienced this when bounty hunting pirates, and cannot say whether they quit or the game crashed. And I continued my day enjoying this game.

Lets be clear that saying dishonorable, coming from a post where I have been ridiculed for bringing up morals doesn't make since. In fact though again I have nothing wrong with pirating its not exactly an honorable trade, by nature. Just saying. Nor is murdering a player.
 
I get your frustrations with this matter. Again something I've never done. But lets be honest this is not just something traders do. I have experienced this when bounty hunting pirates, and cannot say whether they quit or the game crashed. And I continued my day enjoying this game.

Lets be clear that saying dishonorable, coming from a post where I have been ridiculed for bringing up morals doesn't make since. In fact though again I have nothing wrong with pirating its not exactly an honorable trade, by nature. Just saying. Nor is murdering a player.

I'm against it in any fashion. It's dishonourable because it's not within the gameplay mechanics or rules. Piracy or random player killing is supported by the game mechanics and only available in one mode of play, having a killswitch on your connection isn't.

Enough about combat logging anyway as it's getting off topic.

FD's final word on the matter is that it's an exploit. End of.

https://forums.frontier.co.uk/showthread.php?t=105778

Hello Commanders!

This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.

For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.

Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.

Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.

First things first: we do consider this an undesirable exploit. It’s not “part of the game”.

Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.

So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.

Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.

At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.

On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.

I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.

I hope this helps clarify our position a little.
 
What your a pirate in a cobra? You cannot be serious or have I misread something here.
or maybe it's because I'm in an Asp or a vulture. Boom Boom bye bye cobra.

While I usually dont have reason to interdict one of those vessels, I dont feel especially intimidated. I would consider an Asp a completely even match for me. People mistake the Cobra for an unmaneuverable hunk of junk, but with flight assist off and the correct weapons/hull/shield/thrusters setup its almost as viable for combat as any Vulture or Viper with the added cargo capacity and boost speed (extremely important as a smuggler/pirate).

edit.... not to mention my years from a young age in Microsoft Flight/Combat Flight simulator leave me with the reaction time and wit to outmaneuver most I come across

Indeed that is a sad choice for a ship. But tis the life of a pirate. No wonder some of them kill they are so frustrated about not having the funds to get good ships. And some to lazy to actually earn from hard work ( grind ) picking on unarmed civilians isn't work, it's sad.

I'll give my cargo, especially cause my t9 costs 4 million and its so slow, so don't shoot, just ask and I'll go my way.

I dont mind the hatred. Im sure people thought the same thing of Edward Teach (Blackbeard) in the 16th century... "What a lowlife, he has to sail around stealing from honest folk! Cant just work an honest job himself! Pft!"

Fact is, space is just like the old naval setting. If you're a trader with a huge amount of valuable cargo and youre traveling along a well estalished trade route, youre running the risk of getting pirated. If you do, its ALL YOUR FAULT. Pirates exist and are an intended part of the game.

In a Type 9 you have the fuel capacity to plot a route that goes out of the way of hugely populated trade routes. If you do that, you wont run into me. If you choose to take the fastest/most economical route through a heavily populated system, you've chosen to open yourself up to the risk of flying into me, and thats your choice entirely. If you keep doing that then cross your fingers, because I would love to scratch up a pretty penny on your vessel for giving me lip ;}
 
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You withdraw from the the conversation?

Oh he shouldn't have run so I killed him. Sir that is a dysfunctional statement in the most disturbing way. Your excuses for murder and reasons for it are no different than the those that commit horrible crimes in the real world. Saying you want to escape into a world where you want to murder, if you so choose, reminds me of the perfectly ordinary ppl that have gone postal. Ppl that no one ever expected to do so.
But these are clear signs.

The idea that killing someone's spaceship avatar in a videogame is a sign of psychosis and killer tendencies in real life is pretty damn ridiculous, friend.

Sounds like this game isnt for you, and you should go play Harvest Moon
 
Fact is though many folks as anyone should know don't jump on these forums and the majority of ppl I've run into in this game pc and xb at least 95% These ppl have been minding their own, with friends or alone, say hi at times or flash their lights as we pass, oh sorry M8 for bumping into you in the mail slot, you might receive in the messages and you'd kindly respond.

These ppl, many of them are enjoying space, the beauty of it. The thing they expected in this game as we all did, that their would be NPC in the game doing their thing. NPC's are predictable they do no hold grudges or get mad cause you disagreed with them in the forum. They just do their designed thing and even in my T9 i can get away. Change this to a player who is not as friendly 5% of the folks I've run into. Now mind you, many of that 95% may consist of a nice pirate who may interdict my T9, say alright bro go ahead and drop 30t i do so and leave. But the 5% don't ask they kill, they kill even after you drop cargo. Say i keep fly soon as I'm interdicted and as I'm flying drop 50t and try to leave. Thats pretty kind considering its mine, he didn't ask for it and well its 50t free cargo but no, this 5% just chase me down and kill me.

WE ALL HAVE A RIGHT TO ENJOY THIS GAME but that enjoyment should not be causing negative impacts on other players. Meaning just cause someone enjoys killing defenseless traders for their enjoyment, means that they are negatively impacting the gaming experience of those traders. which is wrong

There should be a server developed by Frontier that is PVE and another that is PVP. Many ppl just enjoy playing with others but don't want to deal with players that decide to go crazy and start hunting you down, or randomly killing for no reason, or pirates that kill before asking questions. We can't go and play Elite Soft Core... there is nothing else like this. This goes for us bounty hunters that kill a player with that accidental 400r bounty due to a fed ship crossing your fire line.
 
Oooh, one of these threads! I've never seen one of these threads before.

Never dropped cargo for a pirate, either. Except the one who interdicted me with some haiku. He got some platinum bars.
 
You withdraw from the the conversation?



The idea that killing someone's spaceship avatar in a videogame is a sign of psychosis and killer tendencies in real life is pretty damn ridiculous, friend.

Sounds like this game isnt for you, and you should go play Harvest Moon

Its not about killing the avatar its about the hours this game requires to progress then the sums of cargo and insurance loss all because ppl that feel this ^^^^ way want to kill. There will be pvp for that but i don't think it will matter because i think many see killing in open as a sport and get a high from it.
 
Fact is though many folks as anyone should know don't jump on these forums and the majority of ppl I've run into in this game pc and xb at least 95% These ppl have been minding their own, with friends or alone, say hi at times or flash their lights as we pass, oh sorry M8 for bumping into you in the mail slot, you might receive in the messages and you'd kindly respond.

These ppl, many of them are enjoying space, the beauty of it. The thing they expected in this game as we all did, that their would be NPC in the game doing their thing. NPC's are predictable they do no hold grudges or get mad cause you disagreed with them in the forum. They just do their designed thing and even in my T9 i can get away. Change this to a player who is not as friendly 5% of the folks I've run into. Now mind you, many of that 95% may consist of a nice pirate who may interdict my T9, say alright bro go ahead and drop 30t i do so and leave. But the 5% don't ask they kill, they kill even after you drop cargo. Say i keep fly soon as I'm interdicted and as I'm flying drop 50t and try to leave. Thats pretty kind considering its mine, he didn't ask for it and well its 50t free cargo but no, this 5% just chase me down and kill me.

WE ALL HAVE A RIGHT TO ENJOY THIS GAME but that enjoyment should not be causing negative impacts on other players. Meaning just cause someone enjoys killing defenseless traders for their enjoyment, means that they are negatively impacting the gaming experience of those traders. which is wrong

There should be a server developed by Frontier that is PVE and another that is PVP. Many ppl just enjoy playing with others but don't want to deal with players that decide to go crazy and start hunting you down, or randomly killing for no reason, or pirates that kill before asking questions. We can't go and play Elite Soft Core... there is nothing else like this. This goes for us bounty hunters that kill a player with that accidental 400r bounty due to a fed ship crossing your fire line.

People have been asking for a pve mode since before release and the best you're going to get is mobius group. I'm sure it will be implemented when xbox gets groups so you can go and play there.

At the end of the day even if a lot of people are happy flying about being passive a lot of people bought the game for the negative professions and they also have a right to enjoy the game their way exactly the same as you. The choice is right there when you click the button to start the game. If you select open then you consent so the possibility of someone randomly killing you for any or no reason. The random player killers aren't pirates either.

I've been calling for a proper high/low security system from day one. They should implement something like eve's system where killing or piracy in properly secure systems give a lethal response. Right now you can kill anyone anywhere and suffer a 6k bounty and then get chased by shieldless eagle npcs and that's the problem not random piracy.
 
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