Robert Maynard
Volunteer Moderator
Until Frontier fixes the combat logging i suggest all traders stop acting like spoiled kidds.
Are traders the only players who combat log?
Until Frontier fixes the combat logging i suggest all traders stop acting like spoiled kidds.
I tend to sympathize with the pirates in discussions like this. They're the ones who's chosen a low-moderately profitable career with significant risk, while traders have the hugely profitable low-risk careers. It seems to me that more piracy would help balance the scales of risk-reward (though also drive more traders into solo mode; unfortunate mechanic).
Are traders the only players who combat log?
Sorry mavrac but I cannot fully agree with your views.
I want to enjoy this game without any morals and preaching.
I want to enjoy the game how it was intended.
One week i may be a trader, next I may be a smuggler, next I may be a pirate.
I want to enjoy a whole bunch of trades without anyone shoving morals down my throat.
When I chose to trade I welcome pirates to try and take my stuff and when I'm a pirate I hope for a surrender or a fight.
This is what the whole experience is all about.
I don't want to play Little house on the Prairie thank you very much.
I make it very clear over and over. I have no issues with pirates. My issues and I've made it clear by saying key words like "some" or "many" showing it's not all pirates. But murder I don't agree with. This attitude of well he didn't listen to me, he didn't stop, he didn't give me my cargo so I murdered him. That's immature. It's like a little kid that hits when he doesn't get his way. I don't agree with ppl quitting but how do you know if they quit or this game just locked up. And it can't be called combat logging your not in combat, maybe yall need to discover the difference between combat and massacre
That's the problem though as there's no other way to force someone to do something other wise.
Combat or massacre it makes no difference. If you're in open you accept the risks and anyone quitting in combat is cheating.
Anyone exiting the game ungracefully, yes - however if leaving using the 15 second timer was cheating, I expect that Frontier would not have included it in the first place....
That's fine as I've said before but until FD manage to differentiate the two as right now they look exactly the same people will still class people who exit via menu as combat loggers and hunt, kill and report them as normal.
It might be fine but it's still dishonourable.
*
Any chance you can talk to the rest of the moderation team regarding people advocating the use of exploits on the forum?
I get your frustrations with this matter. Again something I've never done. But lets be honest this is not just something traders do. I have experienced this when bounty hunting pirates, and cannot say whether they quit or the game crashed. And I continued my day enjoying this game.
Lets be clear that saying dishonorable, coming from a post where I have been ridiculed for bringing up morals doesn't make since. In fact though again I have nothing wrong with pirating its not exactly an honorable trade, by nature. Just saying. Nor is murdering a player.
Hello Commanders!
This is a quick update to let you guys know what we’re looking at regarding the issue of “combat logging”.
For clarity’s sake, “combat logging” is when a Commander ungracefully exits the game (e.g. using ALT + F4 then shutting down the game process) to avoid defeat, destruction and damage.
Commanders might use this exploit the moment they are interdicted or the moment before they are about to be destroyed.
Although this is flagged primarily as a multiplayer concern, the issues (and solutions) apply equally to the single player game.
First things first: we do consider this an undesirable exploit. It’s not “part of the game”.
Because we don’t have an all powerful server running the moment-to-moment game play simulation, there is no infallible arbiter to take control of a player’s ship when they ungracefully exit.
So what we’re doing is logging telemetry that will help us detect when this exploit is explicitly being used.
Right now, all we’re doing (and have already started doing) is looking at and implementing methods of collecting and analysing data.
At some point, however, we will start to take action against Commanders using this exploit. I can only suggest that you should avoid using this exploit if you want to avoid any penalties issued for its use. I'll just repeat: please avoid combat logging - we're taking this issue very seriously.
On a related, but separate track, we’re looking at introducing benefits to Commanders that persevere and stick it out through dangerous encounters, as well as general credit costs and rewards balancing.
I’m not quite ready to talk about these in more detail just now. Obviously though, they can never counter the potential costs of ship destruction, but we want to look at a range of disincentives and incentives both to counter this issue.
I hope this helps clarify our position a little.
What your a pirate in a cobra? You cannot be serious or have I misread something here.
or maybe it's because I'm in an Asp or a vulture. Boom Boom bye bye cobra.
Indeed that is a sad choice for a ship. But tis the life of a pirate. No wonder some of them kill they are so frustrated about not having the funds to get good ships. And some to lazy to actually earn from hard work ( grind ) picking on unarmed civilians isn't work, it's sad.
I'll give my cargo, especially cause my t9 costs 4 million and its so slow, so don't shoot, just ask and I'll go my way.
Oh he shouldn't have run so I killed him. Sir that is a dysfunctional statement in the most disturbing way. Your excuses for murder and reasons for it are no different than the those that commit horrible crimes in the real world. Saying you want to escape into a world where you want to murder, if you so choose, reminds me of the perfectly ordinary ppl that have gone postal. Ppl that no one ever expected to do so.
But these are clear signs.
You withdraw from the the conversation?
The idea that killing someone's spaceship avatar in a videogame is a sign of psychosis and killer tendencies in real life is pretty damn ridiculous, friend.
Sounds like this game isnt for you, and you should go play Harvest Moon
Fact is though many folks as anyone should know don't jump on these forums and the majority of ppl I've run into in this game pc and xb at least 95% These ppl have been minding their own, with friends or alone, say hi at times or flash their lights as we pass, oh sorry M8 for bumping into you in the mail slot, you might receive in the messages and you'd kindly respond.
These ppl, many of them are enjoying space, the beauty of it. The thing they expected in this game as we all did, that their would be NPC in the game doing their thing. NPC's are predictable they do no hold grudges or get mad cause you disagreed with them in the forum. They just do their designed thing and even in my T9 i can get away. Change this to a player who is not as friendly 5% of the folks I've run into. Now mind you, many of that 95% may consist of a nice pirate who may interdict my T9, say alright bro go ahead and drop 30t i do so and leave. But the 5% don't ask they kill, they kill even after you drop cargo. Say i keep fly soon as I'm interdicted and as I'm flying drop 50t and try to leave. Thats pretty kind considering its mine, he didn't ask for it and well its 50t free cargo but no, this 5% just chase me down and kill me.
WE ALL HAVE A RIGHT TO ENJOY THIS GAME but that enjoyment should not be causing negative impacts on other players. Meaning just cause someone enjoys killing defenseless traders for their enjoyment, means that they are negatively impacting the gaming experience of those traders. which is wrong
There should be a server developed by Frontier that is PVE and another that is PVP. Many ppl just enjoy playing with others but don't want to deal with players that decide to go crazy and start hunting you down, or randomly killing for no reason, or pirates that kill before asking questions. We can't go and play Elite Soft Core... there is nothing else like this. This goes for us bounty hunters that kill a player with that accidental 400r bounty due to a fed ship crossing your fire line.