No not really, I've been playing a few months now and still need a lot more credits to do what I want. Plenty of folks say credits aren't progression, and if that is true then instead of nerfing income add content to spend the money on. I actually think it should be increased for professions that don't start with a T.
I will agree there is a bit of redundancy with the ships, but to be quite honest I don't think they need to all be unique from the others. For example the DBS and the Viper are close functional wise, some differences here and there but for the most part the end result is close to the same (costs are a more different than function). I prefer the DBS though for the cockpit view and handling.
I will agree there is a bit of redundancy with the ships, but to be quite honest I don't think they need to all be unique from the others. For example the DBS and the Viper are close functional wise, some differences here and there but for the most part the end result is close to the same (costs are a more different than function). I prefer the DBS though for the cockpit view and handling.