Modes The Solo vs Open vs Groups Thread - Part the Second [Now With Added Platforms].

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I still disagree.. People doing things in my town don't force me to interact with them.


They do if their actions cause your house to burn down..or a riot to start...or a disease to run rampant....IF you care about where you live.

Obviously, the amount of 'care' is different....but dismissing someones higher level <of caring>, does not negate the feelings or the problems that are perceived on their side. Again...it is something we all have to learn to deal with....and react properly to....
 
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the whole thing is just a mess .
the game is devoid of content and players cant create any in open because of mode switching and networking nor can players create any content in solo because it is online and linked and not moddable.
i need to take a sanity pill and stop playing this game for what it could
 
Yes, I know if I want more efficiency I can go to an empty RES or go into Solo. But I'm saying that I WANT to bounty hunt in RES with other players (i.e. Co-op mode), but that I am unable to because the spawns are so limited. Also, sometimes in a populated RES, there are 0 wanted ships, but like 20+ clean NPCs doing nothing. Convert some of those useless clean NPCs into wanted pirates!


If you were proposing the number of wanted ships in RES scale with the number of commanders, I wouldn't have objection to it. Because the number of wanted NPC ships per commander stay the same as in Solo/Group. That's fair. The guys/gals having higher efficiency at killing NPCs get more. Although if you are the "less" efficient NPC killer, you suffer. But, that's not unfair. That was actually done in Diablo III. And Diablo III want further that the loot dropped by killed monsters are actually per player to avoid loot stealing.

That actually would have an effect of encouraging Group and Open play at no expenses of Solo. Because now playing in Open/Group with other commanders, you get the benefits of covering each other and same number of NPCs per commander to kill, and yet don't need to nerf Solo. I am pretty sure this has been complained and proposed before. Nothing new really.

Although I would have a little objection about it being a bit gamey instead of thorough bred simulation. But this is a game after all. I wouldn't have raised voice of objection.

Couldn't you have proposed something along the line not at other commanders' expenses? Wrong solution for the wrong problem -- the problem is not the Solo mode, it's the number wanted NPCs doesn't scale up according to the number of commanders so when you play with other commanders, you suffer.
 
the problem is not the Solo mode, it's the number wanted NPCs doesn't scale up according to the number of commanders so when you play with other commanders, you suffer.

That would be completely open to exploiting and lead to griefing though :(

Player 1 is tootling around in an instance, getting into fights with wanted ships and gathering his bounties. He's chosen this area carefully - he's not hostile to the local factions and has no bounty. Player 2 enters his instance, notes Player 1 and decides to have some lulz by ramming Player 1. Player 1 is understandably annoyed by this so shoots at Player 2. Oh No! Now he's wanted in this system!

Player 2's mates now wing up and enter the instance. The instance responds by spawning more NPC's for them to fight. Their whole TS wings up and enters the instance, even MOAR NPC's are spawned to give them instance-size appropriate targets. They spam chat with the usual niceties, and jump out of there. Player 1 now has multiple hostiles around just from one silly mistake.
 
That would be completely open to exploiting and lead to griefing though :(

Player 1 is tootling around in an instance, getting into fights with wanted ships and gathering his bounties. He's chosen this area carefully - he's not hostile to the local factions and has no bounty. Player 2 enters his instance, notes Player 1 and decides to have some lulz by ramming Player 1. Player 1 is understandably annoyed by this so shoots at Player 2. Oh No! Now he's wanted in this system!

Player 2's mates now wing up and enter the instance. The instance responds by spawning more NPC's for them to fight. Their whole TS wings up and enters the instance, even MOAR NPC's are spawned to give them instance-size appropriate targets. They spam chat with the usual niceties, and jump out of there. Player 1 now has multiple hostiles around just from one silly mistake.
That's way worse than if they just blew him up why? If you already have a ton of people to storm the instance, just kill the guy. "Rofl oh no, now you have more npcs to deal with" is a pretty roundabout way to kill someone.
 
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That's way worse than if they just blew him up why? If you already have a ton of people to storm the instance, just kill the guy. "Rofl oh no, now you have more npcs to deal with" is a pretty roundabout way to kill someone.

Like stranding someone and flying away so they have to Kill themselves? People will do stupid crap like that because they see it as funny.
 
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Someone somewhere will find a reason I'm sure.
So FD shouldn't work towards balancing the modes, because someone, somewhere might get offended, at an incredibly inefficient roundabout "exploit", and I'm using that term very loosely, is that correct?

Like stranding someone and flying away so they have to Kill themselves? People will do stupid crap like that because they see it as funny.
That hasn't been possible for a while. That however was way more direct than getting a wing of friends together to increase the npc spawns to grief someone.
 
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So FD shouldn't work towards balancing the modes, because someone, somewhere might get offended, at an incredibly inefficient roundabout "exploit", and I'm using that term loosely, is that correct?

No - that is not at all what I am saying. I don't believe there is any need to "balance" modes - because someone, somewhere will do their own balancing if the modes are "balanced" for one mode over any other. That and some "players" love to do things for lulz - especially if someone else will never see it coming or have any realistic means of countering without resorting to exploits themselves. Currently there is a thread about fuel-drones being used to kill people at stations (no idea if it's true or not) but that is similar to the old point-defence and station kill for lulz way back.
 
So FD shouldn't work towards balancing the modes, because someone, somewhere might get offended, at an incredibly inefficient roundabout "exploit", and I'm using that term very loosely, is that correct?

That hasn't been possible for a while. That however was way more direct than getting a wing of friends together to increase the npc spawns to grief someone.



It is with some players who don't realize about the repair funtion. Mostly newer.. but you always are ready to see how people do things.
 
No - that is not at all what I am saying. I don't believe there is any need to "balance" modes - because someone, somewhere will do their own balancing if the modes are "balanced" for one mode over any other. That and some "players" love to do things for lulz - especially if someone else will never see it coming or have any realistic means of countering without resorting to exploits themselves. Currently there is a thread about fuel-drones being used to kill people at stations (no idea if it's true or not) but that is similar to the old point-defence and station kill for lulz way back.
Just because new things can be buggy, or prone to exploits doesn't mean they shouldn't be implemented. If that was the case, we wouldn't have half the new things added since beta.

It is with some players who don't realize about the repair funtion. Mostly newer.. but you always are ready to see how people do things.
I know how few players actually know how to do it. I've actually had to add a macro with instructions to save time because i was forced to explain it so much. Hell, I even made a thread about making it easier to find. It went over about as well as you'd expect, a luke warm response.

What i was getting at was, shooting out someones drives is a very direct and efficient action, unlike what asp said which is a pretty stupid "exploit". It could even be countered by a simple delay before increasing the npc respawn rate.
 
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Just because new things can be buggy, or prone to exploits doesn't mean they shouldn't be implemented. If that was the case, we wouldn't have half the new things added since beta.

Very true - more things introduced is (mostly) always good. Removal of bugs in those things may take some time, but I am sure it will happen eventually.


What i was getting at was, shooting out someones drives is a very direct and efficient action, unlike what asp said which is a pretty stupid "exploit".

Part of what I was trying to convey was that it's an "exploit" in that those hypothetical players engaged in no overt in-game hostile action to Player 1 - and used hypothetical in-game "balancing" mechanics to grief Player 1. Not one of them fired a shot, and they all got a good laugh out of "nobody dies to NPC's - must have been a n00b" :D
 
No - that is not at all what I am saying. I don't believe there is any need to "balance" modes - because someone, somewhere will do their own balancing if the modes are "balanced" for one mode over any other. That and some "players" love to do things for lulz - especially if someone else will never see it coming or have any realistic means of countering without resorting to exploits themselves. Currently there is a thread about fuel-drones being used to kill people at stations (no idea if it's true or not) but that is similar to the old point-defence and station kill for lulz way back.
agree about no need to balance all the players have the same tools to affect the bgs if they choose to use them or not , and balancing one mode over another mode is not balance , and making the game more rewarding in one mode over the others is also not balance and counter to there is no wrong way to play , but the pvp crowd use any excuses they can come up with, but in the end its about wanting more people to kill for their fun and to hell with the other guys enjoyment of the game
 
And, how many times do you ask one of the open-only guys a direct question only to receive silence or derision?

I have noticed this with others' postings as well as my own. No matter how "gently" put the question, it gets no answer, just dragged into the mobius-loop.

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You're right, looking back I did take your response more personally and snide than you probably meant it to be. Re-reading the whole thing, in my second reply i did come off as a sarcastic jerk, so for that I'm sorry.

[shrugs] I know from your posts that you try pretty hard to present without fervor. Happens to all of us. Esp when it's damned hot outside.

wasn't the best of me to reply in kind either.
 
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