I haven't heard this one yet.
What about putting the SCB's on a recharge like the shields themselves? Instead of having them act like a pre-charged one-use burner device, make them act like they are literally a bank of deep cycle batteries onboard the ship that siphons off some power for a rainy day. So there's no one-shot charge for using them, and they will recharge over time in the field, but when your PP is already being taxed in a fight you're not going to be able to recharge the batteries effectively after you've used them once. Activate them, and however many you have all repair your shields at once. If you want to carry SCB's worth 300% of your shields, thats fine. You can charge yourself to 100% while sustaining rediculous fire for a few seconds, but then it's gone and there's no hope of recharging it until he fight is long over wheras if you had used a wimpier boost you could maybe eek out 2 shots by flying evasively.
That eliminates the problems of people stocking up 5 sets of SCB's for PvP without taking away the PvE motivation for them to have done so (staying power in the field), and if you really want a money-sink element to them then give them a hefty repair cost and have them degrade with every use (and be immune to reboot repairs) so you have to spend your money on maintaining them.
I'm sure it's too late for such a radical change, but that's what I would suggest for the shields.
As for the armor, well, I definitely agree that the internals need to be waayy better protected by armoring up than the external components, and if it's possible for the engine than I would love to see angles play a more prominant role in subsystem damage (I was actually under the impression that they did, but I haven't tested). There is no way I should be knocking out condas with 58% hull remaining unless I'm specifically using a penetrator like the railgun to snipe internals. I just feel bad for doing it even if I've been dominating the engagement.
What about putting the SCB's on a recharge like the shields themselves? Instead of having them act like a pre-charged one-use burner device, make them act like they are literally a bank of deep cycle batteries onboard the ship that siphons off some power for a rainy day. So there's no one-shot charge for using them, and they will recharge over time in the field, but when your PP is already being taxed in a fight you're not going to be able to recharge the batteries effectively after you've used them once. Activate them, and however many you have all repair your shields at once. If you want to carry SCB's worth 300% of your shields, thats fine. You can charge yourself to 100% while sustaining rediculous fire for a few seconds, but then it's gone and there's no hope of recharging it until he fight is long over wheras if you had used a wimpier boost you could maybe eek out 2 shots by flying evasively.
That eliminates the problems of people stocking up 5 sets of SCB's for PvP without taking away the PvE motivation for them to have done so (staying power in the field), and if you really want a money-sink element to them then give them a hefty repair cost and have them degrade with every use (and be immune to reboot repairs) so you have to spend your money on maintaining them.
I'm sure it's too late for such a radical change, but that's what I would suggest for the shields.
As for the armor, well, I definitely agree that the internals need to be waayy better protected by armoring up than the external components, and if it's possible for the engine than I would love to see angles play a more prominant role in subsystem damage (I was actually under the impression that they did, but I haven't tested). There is no way I should be knocking out condas with 58% hull remaining unless I'm specifically using a penetrator like the railgun to snipe internals. I just feel bad for doing it even if I've been dominating the engagement.