I don't want this thread to turn into a generic FD-bashing thread, so I should probably avoid replying at all, but I will say this: FD chose incremental development of the game, rather than delaying for year(s) until it was a finished 'masterpiece'. That has different pros & cons than Star Citizen's chosen strategy of developing all planned features in parallel for years, and then trying to integrate them all in one 'big bang' before commercial release. I'm personally glad we're not stuck just listening to hype for years, without any proper game to play until then (and only being able to buy very expensive virtual mechanise), even if we are instead sometimes waiting for the Next Big Feature (and then being disappointed when it's not what we were personally hoping for).
The aim is to have the background simulation run autonomously. Right now, that means making sure that when things look a bit squiggly we investigate and make changes as appropriate. We certainly aren't making these changes with the intent of having "Dev" control; instead, we look at rules and formulas to make sure the system behaves as we were expecting it to, with the end goal of it not needing intervention at all.
Time and effort permitting, the background simulation has a long future ahead of it.
Some people should stop blindly defending them when they are making many mistakes.
Not dictating? Re-read your post below... One page back and you have forgotten what you posted?
Some people should stop blindly defending them when they are making many mistakes.
Hello Commander Soliluna!
The aim is to have the background simulation run autonomously. Right now, that means making sure that when things look a bit squiggly we investigate and make changes as appropriate. We certainly aren't making these changes with the intent of having "Dev" control; instead, we look at rules and formulas to make sure the system behaves as we were expecting it to, with the end goal of it not needing intervention at all.
Time and effort permitting, the background simulation has a long future ahead of it.
I'm guessing that if that goal is reached (the background sim not needing intervention anymore), offline mode would become a viable option once more.
Nice try.
<splutters> Do me a favour! I nearly lost a cup of tea reading that!But to be fair, David Braben always said that the offline mode was not completely canceled.
<splutters> Do me a favour! I nearly lost a cup of tea reading that!
Personally, I think, I'm the idiot that bought the game and fell for their marketing spiel. I enjoy the game for what it is, an incredibly shallow space fps. However, it is also a very 'authentic' experience in regards to physics and this plays a great part in setting the atmosphere for me.
For me, the physics of the game is enough, but everything else that's in the game? From a 'game design' perspective? It is borderline laughable, it has been described even by developers themselves before as the bare minimum - because it truly is the bare minimum.
These "Elite is the bomb, use your imagination" or "Go play Eve" or "Spoilt child unable to wait" posts are the part of Elite I actually hate the most. This to me is childish; not the 'Product not as described/unhappy customer' posts.
Suggesting that a game you purchase should require an imagination to enjoy is ludicrous; like going to a movie and finding out it has only audio... "You need to imagine the video!"; did we buy a 'interactive imagination engine'?.
Or people suggesting that because someone wants more from a game that they should play a different game, 'I really like this but wouldn't it be better if it did this?'... 'No. Go play Eve'.
Hello Commanders!
Just to let you guys know, we have *not* stopped work on the background simulation.
Clearly there are some issues that we're working through with the way that states interact with each other, and some where influence formulas don't return the results we expect (or think appropriate). I guess it's fair to say that this stuff can get pretty complex.
We're also still looking at more ways for minor faction interaction to join up with Power interactions and general iterations to improve the experience overall.
Player feedback and our long term commitment ensure that this work remains ongoing: we're going to be working on the background simulation until it hits all the notes we're aiming for. It isn't going to happen straight away, but the plan is to keep going.
I can't give you ETAs for this stuff right now, all I can say is: we haven't given up!
I hope this info helps a little.
<chortles>
Good points (all of them, including those I'm not quoting here). However, to understand these "white knight" reaction many of us are percieved to have, try to turn it on its head: Here is a remake of a 30 year old game, originally a game turner in the industry, and a game the concepts of which have been copied over and over in the gaming industry since, with varying success. The game itself was followed by sequels that were both great successes somewhat disappointments at the same time; one had to forgive a lot of bugs and learn to live with Newtonian space flight to truly like Frontier and First Encounters.
Now imagine a new game comes out, almost 20 years after the last one, having the feel of the original, with the addition of a full-scale galaxy simulation as well as a market simulation. These are declared work in progress by the developers, in fact the game is sold as an evolving entity which is a huge step forward from the bug-fests of its predecessors. Some of us live with that from the start as a series of scenarios to test through various sometimes odd-looking beta, premium beta and gamma versions. The process of encountering oddities and bugs, and posting these or sending them to the developer, becomes a habit.
Then people start to come round to the game that declares the game a "shallow space fps" apparently seeing only one aspect of it, or saying it is not enough like EVE, or WoW, or X, or whatever. They appear to want to bend the background simulation to suit their own purposes and complain when it doesn't consistently do so. They complain about this with snarky posts on the forum, and they arrive like pearls on a string, posting the same things without apparently ever checking to see if others have posted something similar. Or maybe they think their opinions are automatically unique, or somehow deserves special attention because they are loud or smartly formulated? Some of these newcomers seem to be used to get what they want by being argumentative, one can almost imagine them grinding their parents patience into the ground by constantly arguing why they should have that ice cream or shiny toy that is apparently missing to make the difference between a complete disaster and a grand old time.
Well, after a while it gets a bit tiresome. I wonder if a script can be made, server-side, to automatically respond to these posts so we don't have to bother.
It's a game that is trying to do something different. For that I'm pleased, because if it implemented many of the changes that are here suggested, I would personally drop it like a hot potato and move on. I like that we have to use a bit of imagination to carve our own path, that everything is not just there to entertain us but to be a background for our own storytelling, internalised or not. It demands a bit of thinking and a step away from instant gratification on the side of the player. It's not a movie without the pictures. Rather it is like a show for grown-ups, with things to read between the lines, subtle plot elements and complex story telling. As opposed to a childrens show with lots of sparkles, bright colours and not much to actually stimulate the imagination.
So have a bit of patience. A big part of the game is the background simulation. Even if FD optimises it, it will hopefully never respond large and fast to the actions of a few players, so if you want to put a solid fingerprint on the galaxy, be prepared to be patiently working towards that. And remember it is not only about you and your friends, but also about the thousands if not hundreds of thousands trying to do the same.
S
A well versed response, thanks for taking the time to write one. I agree on most parts, I appreciate the frustration. I also appreciate the legacy of the franchise; unfortunately I am not old enough to have appreciated its original incarnations. I think a lot of posts are intimate desires of players with a passion for the game who want to see it realise its potential. I think we all have varying degrees of patience, personally I am hanging out in one particular system slowly affecting the influence of one minor faction and am enjoying my little story; however I do want my actions to have consequences, observable consequences that my roleplay needn't dictate. I empathise with other players whose interactions need illicit a dutiful response from the game for them to be satisfied.
I am just disheartened that we cannot all communicate our passions coherently and enjoy them rather than engaging in circular debates about direction that seems to inevitably boil down to name calling; ultimately while this is a successor it is also it's own game and has to survive in a new world of gaming. I am confident FD are aware of this and am interested in how they respond to the rising tide of players hungry for more; more which can be realised without negatively impacting the core tenets of the series.
I guess you have to have as much patience with the newer members of the community as you do the development of the game. Instant gratification is certainly the most common form of gaming nowadays so much so that it has become stricture, which is a shame, because it has its uses.
Again, thanks for your response, it is much easier to understand your frustrations when you paint them with more detail.
Hello Commanders!
Just to let you guys know, we have *not* stopped work on the background simulation.
Clearly there are some issues that we're working through with the way that states interact with each other, and some where influence formulas don't return the results we expect (or think appropriate). I guess it's fair to say that this stuff can get pretty complex.
We're also still looking at more ways for minor faction interaction to join up with Power interactions and general iterations to improve the experience overall.
Player feedback and our long term commitment ensure that this work remains ongoing: we're going to be working on the background simulation until it hits all the notes we're aiming for. It isn't going to happen straight away, but the plan is to keep going.
I can't give you ETAs for this stuff right now, all I can say is: we haven't given up!
I hope this info helps a little.