Sarah moved from current project, update no longer coming?

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That's a nice corporate answer, saying as little as possible. How about you rewrite to specifically:

  1. Acknowledge SJA's great work on ED's AI, including the Docking Computer
  2. Acknowledge her community interaction has been great and very much appreciated
  3. Acknowledge Sarah had valid reason to be upset yesterday.
  4. Re-assure us we'll still see her work on ED's AI 'soon[tm]'
  5. Re-assure us she's valued and will be doing great work on the new project (and if possible tell us if this is even part of ED, or another FD title)

Wow. Ever wondered why developers don't post as much as we'd like on the forum? This type of post is part of it. She was enthusiastic and communicated. That has somehow turned into people thinking they deserve to have an explanation as to why the company that employed her have decided to assign her to something else.

Get over yourself. People move and things change. Forward looking statements are subject to change. None of this means you are owed any kind of explanation or justification. Do you think any of this is making SJA's life at FD any easier? I'm sure this is all helping her job prospects.
 
Wow. Ever wondered why developers don't post as much as we'd like on the forum? This type of post is part of it. She was enthusiastic and communicated. That has somehow turned into people thinking they deserve to have an explanation as to why the company that employed her have decided to assign her to something else.

Get over yourself. People move and things change. Forward looking statements are subject to change. None of this means you are owed any kind of explanation or justification. Do you think any of this is making SJA's life at FD any easier? I'm sure this is all helping her job prospects.

I wish I could give you more than one rep, sadly I cannot.

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So your employer issues a public statement every time a deadline is missed or a staff member is relocated to another department?. Glad I don't have shares in that company!

Similarly....
 
I imagine Sarah is in some hot water for an injudicious tweet about her manager's decision. This kind of reaction will only serve to increase the temperature of said water. Can't you people see how destructive this is? I despair...
 
That's a nice corporate answer, saying as little as possible. How about you rewrite to specifically:

  1. Acknowledge SJA's great work on ED's AI, including the Docking Computer
  2. Acknowledge her community interaction has been great and very much appreciated
  3. Acknowledge Sarah had valid reason to be upset yesterday.
  4. Re-assure us we'll still see her work on ED's AI 'soon[tm]'
  5. Re-assure us she's valued and will be doing great work on the new project (and if possible tell us if this is even part of ED, or another FD title)

How does "none of your darn business" sound?
 
So your employer issues a public statement every time a deadline is missed or a staff member is relocated to another department?. Glad I don't have shares in that company!

No. But video game development is different.

The game is being made, one would hope, for the players. The players would therefore like to offer their opinions during development. It would help if the developers communicated with us. One did, and then something happened, that's caused a stir. In this business model communication is vital.

If the game is being made for the developer rather than the player, well we've seen how that goes wrong.
 
This thread is a new low for the Dangerous Discussion section. I can't even find any words for this kindergarden.
I can't believe the userbase of Elite is supposed to be more "adult". Then again the clichee of the pedantic old man..

This is my first and only post in this wreck, I hope it dies soon.
Poor SJA probably didn't intent this *beep* and I wouldn't be surprised if it bites her now.
 
I don't know, something like "AI has been shelved for now" or "Sarah has been moved to work on X"

Don't give me crap about super secret gameplay stuff. These are video games, not the flightplan for Air Force One. If they reveal something the community doesn't like and there is a backlash that's ok - they can change things or move forward with it regardless. But what's the worst that can happen from being honest?



You'd be surprised how much I understand what's involved in game development.



Nobody said anything about super-villains. You're assuming malice when simple incompetency and ego looks to be to blame.

The fact of the matter is that game development studios are not made up of super human "bright dynamic teams" - they're composed of human beings who make mistakes and fail all the time. Look at what happened with Arkham Knight recently. Or AC: Unity last year. Look at what Konami did with PT.

So many games turn out to be trash after a lot of hard work poured into them, and so many at the top have big egos (that's pretty common in business in general). Assuming that because a professional corporation is at work they're going to be professional is an assumption made in spite of the evidence, not because of it.

But you are jumping to the conclusion that something is wrong from no evidence.

You do not know what state the AI changes were in.
You do not know what the development priorities are.

Yet you think someone bad must be making decisions. It's conspiracy mongering nothing more. You can't decide black is white because the sun didn't rise this morning.

Again, I myself have worked as a games developer on AI projects back in the PS2 era and 6 months of work was put on hold so I could move across to work on mundane tasks that needed doing to get the game to even work. Sometimes tasks overrun and projects have ro be reassesed. We don't even know how many devs work on AI. It's all just assumption.
 
This thread started at 8PM BST, long after everyone had left the Frontier offices for the night. You expect them to reply when they're in bed, getting ready for tehir next morning in the office?

actually yes. Comunity management is a 365/24 job, and if one person cant do it, you need 2 or 3 or even 4 working in shifts.
 
That's a nice corporate answer, saying as little as possible. How about you rewrite to specifically:

  1. Acknowledge SJA's great work on ED's AI, including the Docking Computer
  2. Acknowledge her community interaction has been great and very much appreciated
  3. Acknowledge Sarah had valid reason to be upset yesterday.
  4. Re-assure us we'll still see her work on ED's AI 'soon[tm]'
  5. Re-assure us she's valued and will be doing great work on the new project (and if possible tell us if this is even part of ED, or another FD title)

I repped you, but they cannot say number 3 without potentially treading on sensitive HR related issues. For all we know there could be a personnel dispute going on or anything. 4 is tricky, because maybe her work is not so good (i know, we don't believe that based on past work) so maybe it will have to be canned. 5 - again, depends, maybe this is true, but maybe it isn't. And if what she is doing now is for 1.4 or whatever the gamescom announcement is, then all they can say is what they said, because they refuse to say any more about it at this point.
 
Hey guys, I just wanted to jump on this thread and just give a really quick reply.

It’s very common in development that people work on different elements of the game in order to best support the game and the community as a whole.

AI is an area we’re actively working on but how and when those updates happen may flex slightly based on the needs of the game overall.

Thanks,

Zac

Thx for replay bat you told us nothing ...

At least we are not in political blog bat you make the game worse every day when you try to treat us like some entity

ps: tell your masters that we can live without technology and over dumped game's, softwares ect

thank you
 
No. But video game development is different.

I only have one reaction to this....

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No. But video game development is different.

The game is being made, one would hope, for the players. The players would therefore like to offer their opinions during development. It would help if the developers communicated with us. One did, and then something happened, that's caused a stir. In this business model communication is vital.

If the game is being made for the developer rather than the player, well we've seen how that goes wrong.

No, it's not different. Problem is gamers would like to think it's different, but it's not. It's same business, same job relationships, same management issues and problems. To deliver complex software like ED it takes huge planning, involving risks and what not.

All gamers can and should do is raise concerns about work done on AI - how long it will delayed, will be there new people working on it. That kind of thing. However getting involved into employer/employee relationship is just no. As for Sarah, good wishes should be enough. Going to extremes like many on this thread certainly doesn't make her life easier - in fact, most likely opposite. I really hope she understands that mostly it's not her fault. Being emotional about work - it happens.

What really shows here that there's no respect in gamer's community towards anyone involved in making games. It's 'me, me, me' attitude and hyperbolic, no facts atmosphere which is mostly emotions that bothers me. Feeling angry, disappointed about the game is cool. However that's about it. Using same emotions to verbally attack, or justify making factual claims without substance, or threaten other people thinking otherwise, or devs disagreeing...It's just not right. It's kindergarten at best.

People claim that they are leaving game, while still posting toxic slush here on forums. Well, I know lots of people still dipping into ED, but who have left forums (at least regular posting) long time ago. I personally would welcome much stronger moderation. Any post who has at least some hints of attack or intolerance against others or other opinion should be removed without giving chance to edit. I know it would put burden on mods at first, but I personally see no other option. I think FD will stick current liberal moderation though (which I understand).
 
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actually yes. Comunity management is a 365/24 job, and if one person cant do it, you need 2 or 3 or even 4 working in shifts.

There is this little thing called "real life" which people need, and if you want more people to do a job, you pay for more people from what is called the "budget". That money then goes into someone whose job it is to talk with idiots^H^H^H^H^H people all day on the internet rather than paying for extra development resources.
 
FD should be very happy that their community is as mature, reasonable and understanding as it is. They are incredibly lucky indeed. One only needs to look at things like the reddit saga to see how fickle and unreasonable many internet (especially forum warriors) users are.

I remember the days (alpha) when Sandro and Mike would pop into the forums and throw ideas around at us, give us clues as to what they were working on. They would get feedback, sure not everyone liked the ideas but the conversations and discussions were sensible and it allowed those who perhaps didnt agree with the ideas to see the direction FD was going. 9.9 times out of 10 it made sense.

It is due to being involved with this and ONLY this that I have faith that the development of this game is in safe hands.

Since release they have closed up shop in terms of communications, they have stopped responding and giving little tid bits to the community. The "updates" have taken the form of generic media friendly "dev-updates" which just seem as though someone put a tickbox on an employee and said "this month you're doing the dev update make sure you dont talk about x, y and z". Personally, the updates that we have received have not been the content that I have been waiting for, but that is besides the point as many people have enjoyed them, I just wish they had spoken to the community to explain their reasoning for some of these decisions. A little bit of communication goes a long way, especially with this community.

I can understand a company wanting to turn a profit and so making sure that big media releases are kept hush hush so that the hype can all be released in one go. I am familiar with this tactic having worked in the music industry. I absolutely hated it as a tactic there, I would be essentially shackled from releasing any information until the appropriate "release time" I could say rubbish like "Oh, there will be an announcement soon." Infact I was expected to do that to try and raise more hype. I was even told that I had to use Twitter. It was at that point that I turned around and said "no, and if you make it any form of condition ill leave." They changed their tune very quickly but I left a year later anyway. I hated the falseness, sycophantic and inefficient nature of the music industry, especially their archaic way of dealing with communication.

Wow random rant there, not sure what it has to do with anything, guess just saying I understand their communications policy, but I dont like it and I think it is making people upset with how the devs work which is a real shame :/
 
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Practically every major point in this thread from every angle is just blearg. Not much goodness found even in the most rational explanations. "Welp, that's business" doesn't help me like this situation any better just because it's true.
 
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