If open players face no more risk tan solo players, why people click on the 'Solo button' in first place? Shouldn't the open be as safe as Solo? Then, Why do we have daily threads about people fleeing in tears to solo?Why should players be rewarded for playing in their chosen mode? If a player wants to be affect by other players and, in turn, affect them, they play Open - the "reward" is the interaction with other players....
As to risk, the vast, vast majority of Open is exactly the same as Solo - empty of other players. Why should players who face no more risk receive more?
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Don't try to revert the argument, dropping all the burden on Open players. As stated in my previous post, even FD required 100% Open mode for their contest. For a reason. SOLO-OPEN modes have an inherent difference, otherwise, this debate wouldn't even exist.
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Edit: And as answer to your question, Players in open should get a reward for choosing a game mode that is inherently more risky/difficult to play. It is the same as choosing between 2 different missions. The most difficult one should have better reward, right? The player still has the choice, but if it takes more risk, it should be properly rewarded.
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And even considering that the difference in risk between Open-Solo is not very high, then it would only determine that the extra reward also should not be very high... But the extra reward must exist nevertheless.
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One CMDR could only get its '1st triple elite' by playing 100% Open. Other commanders that play in open also want to have the same recognition/acknowlegdment for their extra efforts. As easy as that.
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