Modes The Solo vs Open vs Groups Thread - Mk III

Do you want a Open PvE

  • Yes, I want a Open PvE

    Votes: 54 51.4%
  • No, I don't want a Open PvE

    Votes: 49 46.7%
  • I want only Open PvE and PvP only in groups

    Votes: 2 1.9%

  • Total voters
    105
  • Poll closed .
Status
Thread Closed: Not open for further replies.

Robert Maynard

Volunteer Moderator
This has to be one of the stupidest comments I have ever come across, open players should be more rewarded for having to play in a mode with players who chest, grief etc. Just read ya forum its full of players who's come across another player who's favourite past time is killing other cmdrs without a word your galaxy is slowly filling with murderers and people who wasn't to destabilise the whole game, yes its a game choice but surely somewhere along the line X kills on innocent players should net you a fugitive status that cannot be paid off and is attached to the player. Yes it may seem unfair to them but killing X innocent players isn't fair either.

The ball is firmly in FDEV's court on this so I would hope they do something rather than fumble the ball and let murderers get away with it.

It's all the frag stealers, murderers, cheats that keep people from open you have to offset the idiots with a reward system to get people into open.

What you are referring to is a lack of consequences for players who attack other players - it's not specifically related to the game modes.

Significantly increased consequences for those who choose to destroy new players in ships inferior to theirs are a necessity, in my opinion - sadly they do not exist in the game.

Regarding cheats - please report them using the appropriate method, with video evidence if possible, along with time, date and location of the incident(s).
 
So because there are a bunch of murderers flying about in Open that one may or may not run into, because the players themselves are the root cause of the 'risk' problem, FDev should put rewards into that mode for those players?
Yes.

I've said it before, as so many other people have. The rewards for playing in open mode are precisely the same as the reasons for doing to in the first place; Interaction with other players and the often irrational, exciting or unpredictable behaviors and encounters that go with such interaction.
That's not a reward. 'Feeling excitement' is not a reward... It is how someone enjoy playing the game.
.
One doctor can enjoy saving patients in his private clinic. Other doctor can enjoy saving patients on a civil-war african battlefield. But if the second doctor asks for a bit more payment or recognition, very bad for him... Because his reward should be the 'excitement of dodging bullets'... After all, it is what he chose,right?.
.
No, one thing is how you enjoy the game, and other very different thing is your reward for doing so, according to your efforts. Enjoying the game as an Open player takes a bit more effort tan enjoying it as a Solo player, thus, Open players only want that bit more reward/recognition, even if small or insignificant to others.
 
Last edited:
[snip]
On the whole of it I am still a advocate of a separate save per mode it would stop all the faffing around. Having a Open Save, a group save (thats carried between groups etc) and a solo save would stop mode hopping and make the game more fluid as you wouldnt have pilots hoping to another mode as soon as things get dicey.

The problem is, that wouldn't solve the problem. It might solve one perceived problem.

One observation often stated is that players often follow the path of least resistance, so your new Open save in a Sidewinder would last precisely how long once the player has a couple of negative experiences (assuming they do)? So many players would very likely abandon their Open save, and continue with Group and Solo ones. All good and fair? Yes, except then you'd have complaints that Open is a barren, empty wasteland (you already do have them), and that Solo and Group saves should somehow be 'changed' to encourage (read force) more players into Open.

So, everything is the same, except now players have less choice.
 
Yes.

.
One doctor can enjoy saving patients in his private clinic. Other doctor can enjoy saving patients on a civil-war african battlefield. But if the second doctor asks for a bit more payment or recognition, very bad for him... Because his reward should be the 'excitement of dodging bullets'... After all, it is what he chose,right?.
.
.

Not often that someone comprehensively defeats their own position in an argument with the analogy they offer, bravo sir!

Medics who volunteer for the Red Cross, or any other charity do not consider getting "danger money", they go into areas of increased risk because making a difference is important to them. They understand that the situation makes their work less efficient and prone to greater frustration and disappointment, yet they choose to do so regardless.
 
Last edited:
I'm about to go and get some beer....

and seeing the same old stuff again and again, I'm wondering would now be a good time to lose my login information, at least until tomorrow morning.
oh wait, chrome auto logs me in.

Well, tonight might be fun :p

(lol, if my rep button goes missing, I'm on the naughty step - just send me more beer and some pizza and I'll be fine ;) )
 
Enjoying the game as an Open player takes a bit more effort tan enjoying it as a Solo player, thus, Open players only want that bit more reward/recognition, even if small or insignificant to others.

You just don't seem to understand the situation. Open is no more effort than Solo. If I see you in-game (as an example, nothing against you personally of course) and I look in my netlog to find your IP - I will simply ban it at router level - or any other of a couple of dozen techniques of getting rid of you - and still enjoy whatever bonus or reward is offered by logging into Open.
 
Not often that someone comprehensively defeats their own position in an argument with the analogy they offer, bravo sir!

Medics who volunteer for the Red Cross, or any other charity do not consider getting "danger money", they go into areas of increased risk because making a difference is important to them. They understand that the situation makes their work less efficient and prone to greater frustration and disappointment, yet they choose to do so regardless.
Read again, in my example the doctor ASKS for something more. If you want to volunteer, excellent for you (and for me, obviously). The problem (again) is not that someone freely choses to play Open or Solo, the problem comes because the players that chose Open don't feel adequately rewarded by their decision.
.
Our brave and valiant real-life doctors are the best, because they risk their lives and they don't even ask for something more in return.... But if one of them did... Do you have the guts to tell him: "It is you who chose to work there, so enjoy you bullet-dodging life, because dodging bullets makes you happy, that's your reward".
.
And that's what happens here. Open players ARE asking for something more, because the playstyle they enjoy carry more risks, but their "enjoyment" is not their reward.
 
Last edited:
I enjoy playing open, I do not feel adequately rewarded.
.
Enjoyment and reward are different things, despite many people attempts to mix them.

You want more rewards because you feel that you need it. If that's not entitlement I don't know what to call it. (not insulting anyone here)

Open doesn't need rewards because it is a mode like another, they're all equals.
 
Read again, in my example the doctor ASKS for something more. If you want to volunteer, excellent for you (and for me, obviously). The problem (again) is not that someone freely choses to play Open or Solo, the problem comes because the players that chose Open don't feel adequately rewarded by their decision.
.
Our brave and valiant real-life doctors are the best, because they risk their lives and they don't even ask for something more in return.... But if one of them did... Do you have the guts to tell him: "It is you who chose to work there, so enjoy you bullet-dodging life, because dodging bullets makes you happy, that's your reward".
.
And that's what happens here. Open players ARE asking for something more, because the playstyle they enjoy carry more risks, but their "enjoyment" is not their reward.

Well, if that doctor ASKS for something more, the person contracting them may well say "no, don't do it if you don't want to". They probably wouldn't want a doctor there who's main motivation was money.

You are asking for a 'reward' for playing the game the way you want, for doing exactly the same thing that other players are doing in other modes. The 'risks' of meeting another CMDR are there, but they are not assured, and as others have mentioned, can be avoided in different ways. If the enjoyment and the player interaction are not the reward you are looking for, and no other rewards are offered in game (which they are not), then perhaps you are doing it wrong.

You can ask all you like for more rewards, but since FD are adamant that there is no 'right' way to play the game, and giving extra rewards to one mode over the others would be contrary to that stance, it's probably not likely to happen.
 
I enjoy playing in Open, I feel perfectly adequately rewarded.
I'm so happy for you. If everyone thought like you, there won't be any problems, and this thread would not exist. Unfortunately, this doesn't seem to be the case.

Well, if that doctor ASKS for something more, the person contracting them may well say "no, don't do it if you don't want to". They probably wouldn't want a doctor there who's main motivation was money.

You are asking for a 'reward' for playing the game the way you want, for doing exactly the same thing that other players are doing in other modes. The 'risks' of meeting another CMDR are there, but they are not assured, and as others have mentioned, can be avoided in different ways. If the enjoyment and the player interaction are not the reward you are looking for, and no other rewards are offered in game (which they are not), then perhaps you are doing it wrong.

You can ask all you like for more rewards, but since FD are adamant that there is no 'right' way to play the game, and giving extra rewards to one mode over the others would be contrary to that stance, it's probably not likely to happen.
Not exactly. I'm asking for extra reward bacause my playstyle carries inherently a bit more risk than your playstyle. The risk may or may not happen, true, but it is definitley there.
.
You chose to avoid that risk, which is a perfectly valid decision and a right way to play the game by itself. However, I consider that the extra risk is worth something in return. Specially considering that you can indeed affect my playstyle without coping with the same risk as me.
 
I enjoy playing open, I do not feel adequately rewarded.
.
Enjoyment and reward are different things, despite many people attempts to mix them.

I enjoy playing in Mobius, but I feel I am not rewarded for my time in there.

I feel FD should pay me 10 million credits per hour, to allow other people to bask in my glory (if they are there or not).
I should be paid 1 million credits every time someone gazes upon my greatness, with a 50% bonus if the gazes lasts more than 1.5 seconds.
3 seconds (and multiples thereof) shall count as extra gazes and require additional payments.
To send me a chat message is 50,000 credits per letter, no response shall be given.
No one can afford for me to send them any chat messages.
 
Not exactly. I'm asking for extra reward bacause my playstyle carries inherently a bit more risk than your playstyle. The risk may or may not happen, true, but it is definitley there.
.
You chose to avoid that risk, which is a perfectly valid decision and a right way to play the game by itself. However, I consider that the extra risk is worth something in return. Specially considering that you can indeed affect my playstyle without coping with the same risk as me.

Actually, the risk in Open isn't inherent, as it may never happen, and can be avoided. It's too much of a contradiction to say it may never happen but it is definitely there, but that is a digression.

How exactly do I affect your play style? Regardless of the risks I choose to face, and they are there in modes other than Open, how does that affect you in any way, as we are not competing against one another, not directly, not indirectly.
 

Robert Maynard

Volunteer Moderator
I'm so happy for you. If everyone thought like you, there won't be any problems, and this thread would not exist. Unfortunately, this doesn't seem to be the case.

This thread needs to exist - otherwise the main forums would be littered with other threads asking "new" questions or putting forward "new" solutions to the "problems" relating
to the three game modes, single shared galaxy state and the mode switching feature. Frontier do not seem to be of the opinion that any of the three modes requires to be singled out for special treatment when it comes to rewards - I'm just fortunate in that I agree with that approach.

Not exactly. I'm asking for extra reward bacause my playstyle carries inherently a bit more risk than your playstyle. The risk may or may not happen, true, but it is definitley there.

How much extra risk though?
 
Last edited:
I'm so happy for you. If everyone thought like you, there won't be any problems, and this thread would not exist. Unfortunately, this doesn't seem to be the case.


Not exactly. I'm asking for extra reward bacause my playstyle carries inherently a bit more risk than your playstyle. The risk may or may not happen, true, but it is definitley there.
.
You chose to avoid that risk, which is a perfectly valid decision and a right way to play the game by itself. However, I consider that the extra risk is worth something in return. Specially considering that you can indeed affect my playstyle without coping with the same risk as me.


OK.... two people are going to London to see a friend and leave from Cambridge they don't travel together and one chooses to take a car the other chooses a motorcycle and when they get there they greet the friend. The motorcyclist though complains about the greeting as their friend greeted them both the same even though the motorcyclist took a greater inherent risk in getting there by using a motorcycle vs the easy way by using a car and demands the friend take them to the pub and pays their tab.


This essentially is your argument.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom