I'm not sure about forcing them to eject, I believe it was a purely random thing but yeah, you certainly couldn't steal their ship.
I played the first Elite for years, never saw any options for taking other ships.
I'm not sure about forcing them to eject, I believe it was a purely random thing but yeah, you certainly couldn't steal their ship.
I played the first Elite for years, never saw any options for taking other ships.
The only thing I miss is the friendly atmosphere from back then, that the Internet has eroded away...
Indeed, as did the Spectrum version even though it wasn't as memory constrained as the Electron. I never quite understood why that was. Still, it made the trade runs that bit faster. The NES version had enforced insta-dock with no manual flight option, and some versions had the option to pay a per-use fee where the station would fly your ship in on remote if you didn't have a docking computer.The Acorn Electron version of Elite had insta-dock.
for me its the following...
-being able to buy a unit that lets you see commodity prices on entering a star system without having to dock first! This would allow you to check prices when on route while passing through systems so you could ad hoc trade for a byter profit. Surely in this advanced universe it wouldnt be unrealistic to assume that you could get pricing information without having to physically dock!??
-Thargoids. At least you didnt have to scan to know that when you met this lot you either fought or ran. In fact rather than powerplay it would have been good if a side line for everyone would be to stop the spread of a dangerous threat in the universe. Something we all had a common goal to do. Missions could involve say taking down a base ship or something for a huge reward and status and in the process stike a victory for humanity.
- being able to upgrade ship manoeuvrability. As far as i can rememeber you used to be able to buy upgrades to make your Cobra out-turn the smaller ships. Whats the point in upgrading your weapons or your ship when a sidewinder can just run circles round you? It would be good to be able to 'soup' up any ship. That way when you fight another ship youve encountered you never know its capabilities until you start fighting them.
-instant docking. The current docking computer is painfully slow-its just an excuse to go and make a cup of tea. With the original Elite you could enter a system, hit the docking computer and instantly you were docked! Yes i know it may not be 'realistic' but Im over the stage of wanting to experience every part of the landing process.
-unlimited expansion. You used to be able to upgrade your cargo space by using compression(albeit at an exponential cost). Now you are limited by the number of slots you have in your ship. So if you now want to transport more goods you have to buy a bigger ships at the cost of being able to use your ship to fight. You should be able to do everything (fight, trade, explore) with one ship if you want to rather than having to have to keep changing them. At least give us the ability to have one of our docked ships 'delivered' to where we are currently at. Again maybe its not 'realistic' but this is sci-fi ,anything is possible!
-stealing ships. In the original Elite you used to be able to wear down a ship to the point of getting the pilot to eject, capture him/her in your cargo and then steal their ship which you could then sell or keep. This would open up the idea of missions where you could be paid more to bring someone in alive
-picking up canisters in space. Why now is everything you pick up considered stolen? Previously in Elite you found something you could safely dock at any station and sell it. Surely if you come across something in the depths of space you should be able to pick it up and sell without getting an instant fine if you were scanned by a police ship.
I'm sorry to say I'm fast getting bored with Elite dangerous and just feel some of the original features would have kept my interest a bit longer.For me the most perfect game would have been to take the exact gameplay of the original Elite, add the better graphics and multiplayer aspect and then expand the game from there.
what does anyone else think?
:S
I thought E: D docking computer plays Blue Danube?
Never seen in the original 1984 Elite even if I must admit that in the 4th century not being able to have whole known universe market prices on your fingertips in less than 1 sec. is a (not so) little nonsense.
The Dark Wheel said:There is no way of knowing trade prices at other systems.Each planetary state jealously guards its stock-market information, and there are heavy penalties forFaxing the market prices of any item beyond orbit-space.
This one I miss too and I'm convinced that has a lot of potential for a huge war that could break galaxy in two. Even if I fear that, if DEVs do like all the idle stories I read in Galnet that lead to nothing, Targhoids update will be nothing more than "go kill X" or "take UA from X to Y" or "grind Z to that station".
Never seen in original 1984 Elite but if someone stole my 130 MCr Clipper after I took several grindin months to build it I would go directly to his house and chop his head in two with a rusty waraxe.
I'm sorry but I think that, except for Targhoids (but just if well developed), none of original Elite feature would add something to E: D.
The start of the long-standing tradition of Elite games in which things can be outlawed and it actually completely prevents it (see also: side-mounted lasers and launching without enough crew in FE2; permit violations in Elite: Dangerous). I wonder why they don't outlaw piracy.As to why you couldn't see other systems [prices], that was explained in the accompanying book. Let me quote it here
Originally Posted by The Dark Wheel, p27
There is no way of knowing trade prices at other systems.Each planetary state jealously guards its stock-market information, and there are heavy penalties forFaxing the market prices of any item beyond orbit-space.
The only thing I miss is the friendly atmosphere from back then, that the Internet has eroded away...
Not so much to hide hardware limits (everything was PG so calling up other systems' prices would have been trivial) but to justify a design choice. Having the prices loosely tied to planetary tech levels and economic types (and maybe populations, I'm not sure) gave the player an incentive to look at the system data screens and choose routes according to likely profit. With all data available everywhere, players would instantly have found the most profitable 7 light-year flip-flop and just churned away at that.I think that was clearly an artefact made to hide hardware limits of that time. Otherwise why hide stock prices to traders? To deter them to trade in that station?
I miss of course,,
1. Planetary landings
2. MB4 Mining machine
3. Fuel scooping of gas giants
4. Continued Military Missions. Photography and Nuclear mission.
5. Ship crew
6. Escape pod
7. Planets orbit simulation in time, in systems.
8. Larger Hyperspace Clouds ( not a Little dust cloud as it is now)
9. Panter Clipper and Tiger trader ship.
10. Missjumps (even if those could be fatal)
11. R.I.P Death sequence
12. License/Registration number on ships so you can se the number Before you buy the ship.
13. Passenger Missions.
14. Human face interaction when communicating with a stations eg are docked.
15. Rear and turret look. You could actually jump to a turret position and operate it manualy.
16. Military medals.
17. Wormholes.
18. Energy Bomb![]()