Pecisk, I can't speak for anyone else, but can give insight as to my experience.
In my own "Elite" world, built up in my mind (thanks in part to FD's hard work in creating background and narrative content), there are two superpowers, plus a third amalgamation of independent systems. There is friction between them, they push and prod at each other, but these power blocs are
not in a state of outright war.
The superpowers will happily take advantage of local system squabbles to advance their own agendas, embarrass the other side, and even fight "wars by proxy" if they think they can get away with it (ie. keep their own noses clean).
In any system with functioning legal jurisdiction, violent conflict is only authorised under wartime rules of engagement in designated
conflict zones. To attack any CLEAN ship outside these conflict zones is illegal, and subject to harsh penalties.
That's my world. I understand it. It makes sense.
All of a sudden, along comes version 1.3, with ten "Power" figures...
- 4 x Empire
- 2 x Federation
- 1 x Alliance
- 1 x Pirate
- 1 x Industrialist
- 1 x Wacko Tech Priest
And I'm asked to swallow the following...
- Every power has their own private Space Patrol. Not a "Federal Navy" or an "Internal Security Service", but a Blackwater-style organised mercenary mob.
- Any time a Federation Space Patrol comes across any other Space Patrol in their region, they ATTACK AND KILL THEM.
- Any time the Industrialist Space Patrol comes across a Federation, Imperial or Alliance Power Spacer Patrol in their region, they ATTACK AND KILL THEM.
- Ditto for every other Space Patrol, in their region. Kill, kill, killy kill.
- Irrespective of the local system Government or Allegiance, such attacks are 100% okay with the law. Nobody gets WANTED... except the victim, if they try to defend themselves.
- Each Power is busy printing thousands of tonnes of propaganda leaflets and corruption reports, presumably to inject enough "spin" to keep the local system populations from objecting to the psychotic frag fest going killing their sons and daughters in the space lanes, while the police do nothing.
I'm sorry, but no.
In PowerPlay, a
Imperial flagged ship can attack and destroy a CLEAN ship flown by one of
Federation President Hudson's inner circle.
And in PowerPlay, the attacker would be 100% allowed to do this, if in their own "Power region". The things work, this could technically happen in a system in which the controlling minor faction is
Alliance affiliated.
In v1.3, the
attacker is 100% free and clear to do this. In the eyes of the broken law, the victim is not "allowed" to defend themselves. If they do, they become WANTED.
In
my Elite world,
all hell would break loose if this happened! Empire flag attacking Federation flag, with the Alliance turning a blind eye? A three-way galactic WAR would break out! The galaxy would burn down.
Yet this is what I'm supposed to swallow?
No. This messes up my game world. It messes up Major Factions, galactic politics, the idea of superpowers fighting
proxy wars, Minor Faction jurisdictions, System Control and Law, you name it.
In my case, when (briefly) pledged to Denton Patreus, I was attacked in a Federation Power "region", but in Imperial Minor Faction Jurisdiction. The Imperial "Internal Security Service" sat there, doing nothing, as I was attacked. And I was an ALLIED reputation Imperial Earl.
When I defended myself, I became WANTED... and the Imperial Internal Security Service ships attacked
me.
I really, really hate this.
Does it change the game so much that I can't play any more?
Kind of, yeah. I'm afraid it does, a bit.
That's why I'm on a long-range exploration trip. Out of sight, out of mind. Because of PowerPlay.
[edit]A bit more...
Answered above.
Agree entirely. I definitely have some negative emotions when it comes to PowerPlay... but I've done my level best to explain in a rational manner, above, where these negative emotions come from, using some in-game lore descriptions, contrasted with PowerPlay experiences. Hope that helps!