Are Turreted Weapons worth it on a Python and Anaconda

I've never tried Turreted weapons yet, so just wondering what others think of the latest incarnation on a Python and Anaconda, I normally use Gimballed.
 
I had them on my python when I'm farming merit. I had 2 C2 beam turrets. I found it better just to fly a more maneuverable ship.

The aiming is much better then that last time I used them in 1.1.
 
Last edited:
I have a couple of turreted beams on my python and they are great for dealing with small ships (up to cobra).

For heavy hitting, I have fixed pulses and a fixed beam on the larges.
 
Try them out for yourself to see if you like them Not every ones thing. I personally like all fixed/gimballed rather than turrets. Though I would say if you only have lower class thrusters on an Anaconda some turrets wouldn't be too bad.
 
Last edited:
If you can fly a Python with flight assist off in combat, then fixed/gimbaled will be quicker to kill most ships. If not then turrets on the top two hard points. As for the Anaconda no idea, I don't have it yet
 
I've never tried Turreted weapons yet, so just wondering what others think of the latest incarnation on a Python and Anaconda, I normally use Gimballed.

Python you can live without them easily enough, a couple of turreted medium beams can be handy though if you like. The Anaconda benefits from turrets a lot more though due to its size/manoeuvrability.
 
the damage trade off is just too much in my opinion. Even on my conda i don't fit it with turrets if i can help it. The only turrets i would use would be to put in the rear class 1 slots since its located in such an awkward spot that should i fit it with non turreted weapons it'll have a hard time acquiring target anyways. The rest i always run gimballed because im lazy
 
If you can fly a Python with flight assist off in combat, then fixed/gimbaled will be quicker to kill most ships. If not then turrets on the top two hard points. As for the Anaconda no idea, I don't have it yet

While FA off can help at times you don't need to be able to fly exclusively FA off at all. As long as you make good use of thrusters and pips it's easy enough to bring fixed/gimballed weapons to bear in a Python. Personally I think the loss of firepower with turrets is simply not worth it, learn to maneuver the ship instead and you'll be a much better pilot.
 
I've actually seen a Python with turrets defeat a Python with gimbals (or fixed, don't remember) because he simply had so much more time on target during the turns.

It certainly requires much more flying to stay outside your enemies sights while your guns are still shooting.
 
Last edited:
The rest i always run gimballed because im lazy

Don't buy into the whole 'gimballed are lazy, fixed are for pros' rubbish. They both have pros and cons.

- - - Updated - - -

I've actually seen a Python with turrets defeat a Python with gimbals because he simply had so much more time on target during the turns.

It certainly requires much more flying to stay outside your enemies sights while your guns are still shooting.

That's a fair point, although also a pilot error. If he was being outgunned in the turns due to turrets he should have stopped playing the other guy's game.
 
Don't buy into the whole 'gimballed are lazy, fixed are for pros' rubbish. They both have pros and cons.

- - - Updated - - -



That's a fair point, although also a pilot error. If he was being outgunned in the turns due to turrets he should have stopped playing the other guy's game.

Gimballed have merit. If some one chaffs, simply un-target them and used them like they are fixed weapons. People crap their pants once they figure out you can do that. Then chaffs are easy to destroy when you system snipe them. When mixed proper with fixed, it is IMHO better than all fixed or all gimballed.
 
If you put two turreted bursts on the top large hardpoints and three railguns into the other three hardpoints, you don't give your opponent much of a choice. You can't afford to present an easy target to a 3 railgun Python.
 
Gimballed have merit. If some one chaffs, simply un-target them and used them like they are fixed weapons. People crap their pants once they figure out you can do that. Then chaffs are easy to destroy when you system snipe them. When mixed proper with fixed, it is IMHO better than all fixed or all gimballed.

Thank you, I did not realise that, I run two fixed beams for shield burning and switch to them from gimbled bursts when chaffed, will give that a try next time out.
 
I've never tried Turreted weapons yet, so just wondering what others think of the latest incarnation on a Python and Anaconda, I normally use Gimballed.

I find them very necessary because I am a rather poor flier.
My Python has Turreted Beams & Multicannons as well as a Gimballed C3 Beam (which is used to kick off any combat). With the Turrets the smaller and more manoeuvrable craft cannot get in a good position without being blasted by the turrets.
However, Turrets are ridiculously expensive and less effective per-hit in terms of damage compared to gimballed or fixed weapons so the trade-off is there.
I find the turret "modes" to be bugged at the moment and that is something FD need to fix.

I fly a Python which (post NERF) is a tad slow on the turns etc. but I have managed to reach Dangerous level in combat because the Turrets save my skin time & time again. :)
 
Thank you, I did not realise that, I run two fixed beams for shield burning and switch to them from gimbled bursts when chaffed, will give that a try next time out.


How effective they are is going to depend on the ship, Pythons excellent hardpoint placement makes the practice particularly good.
 
I've never tried Turreted weapons yet, so just wondering what others think of the latest incarnation on a Python and Anaconda, I normally use Gimballed.


Lately I have been experimenting with turrets on my Python and discovered they are incredibly efficient on a ship that is not very agile.
The huge advantage of turrets is that a faster, more agile ship can not outturn your weapons any more. You can keep the pressure on forever. There is only a damage trade off in theory, because your turrets will be able to hit the target virtually without pause, no matter how agile they are.
As far as I am concerned turrets are a godsend for a large, lumbering ship.

All my weapons on my Python are currently turreted.
I have a D3 beam laser on the belly/chin hard point and Pulse lasers turrets on top.

I also tried a Canon and a Plasma Accelerator in the bottom slot, but I was not impressed by the results at all.
My current config does the job very well.
 
Last edited:
I was using 3 Large Pulse and 2 Med Cannons on my Python, which was working well, though I had to use FAOFF in most fights. I recently switched to 2 Large Pulse Turrets, 2 Med Beams, and 1 Large PA, which I am really liking.

My two turrets require little energy to run, which gives me more for my beams, and they just keep hammering at either the small craft to kill them outright, or the subsystems of large ships. With the Large PA, I can still take down a large ships pretty quickly. Of course, I don't PvP, so my experience is only against NPCs, but I do like my turrets, and they make fighting in CZs or REZ much easier.
 
Lot of good info here, thanks all.

I bought a Python last night, its worth about 75 mill, from what I have read I will need another 25 mill until she is up to spec.

Still have the Vulture & type 6 so I don't have to use it right now but I can afford to rebuy it 4 times, so I think I will do a little trading in it first until I get used to it, then maybe some Reses when I have a bigger insurance buffer.
 
Back
Top Bottom