Don't worry, they for sure know that about 18% of forum users still love PP.
Except a lot of the 18% qualified their position with something like, "Yes, I am, but only until......."
Don't worry, they for sure know that about 18% of forum users still love PP.
Which really sucks if one is a roleplayer or at least chose to follow a faction due to it's ideals.
If the ideals are never followed why are we even asked to be interested in a faction.
I hate it but I love it, PP is videogame Marmite.
It needs tweaks and changes, but I still play it seven weeks in.
Which really sucks if one is a roleplayer or at least chose to follow a faction due to it's ideals.
If the ideals are never followed why are we even asked to be interested in a faction.
Talk about stuff hurting sales is also there since release and so far it didn't happen.
For me, it adds flavors to what was before just playing for the next bigger better ship. And I also am enjoying the communities built around the groups. But I'm getting off the ranking 5 train. The recent change in merit decay is just too much, I'll just keep it at level 4.
Im worried that with all the negativity going around that FD doesnt know that alot of people really do enjoy powerplay. For me I just make sure to not do it a whole lot. Im not rich so I do what I can to support my power after making money as a trader or bounty hunter. I dont grind and I dont care about reaching rank 5, Usually I just go for rank 3 or 4.
What do you guys think do you think the devs know that we dont all hate it? How bout the devs that frequent the forums let me know so that I wont have to worry.
I should add that I do want improvement to powerplay just that i dont think its "trash" or needs to go away.
Thats what people said about Age of Conan, Wildstar, Star Wars The Old Republic, Firefall.
I played them all, among many other MMOs, lived the hype and watched them fail.
These games had very promising hundreds of thousands of sales / subscribers. For a year or so, until other games appeared or got updated.
Any game can generate sales with proper marketing, especially on Steam, with curious people and weekend sales.
Player retention? That's a different story and the key to a profitable online game.
And it doesn't really seem to happen in ED, at the moment.
I think we're more active on the forums than ingame.
I understand what you mean re R5. Depends on available time and right now I can play 3 hours a day as I have taking extended holiday. I can actually maintain R5 with about 5 hrs per week so plenty of time for other stuff, but I'm not sure I will do so when i get back to work.
What do you guys think do you think the devs know that we dont all hate it?
Thats what people said about Age of Conan, Wildstar, Star Wars The Old Republic, Firefall.
I played them all, among many other MMOs, lived the hype and watched them fail.
These games had very promising hundreds of thousands of sales / subscribers. For a year or so, until other games appeared or got updated.
Any game can generate sales with proper marketing, especially on Steam, with curious people and weekend sales.
Player retention? That's a different story and the key to a profitable online game.
And it doesn't really seem to happen in ED, at the moment.
I think we're more active on the forums than ingame.
That is an interesting theory but we don't know the sales figures either.
I have a different theory. I think Powerplay is the pet project of a few senior developers. It is a type of game they personally like to play. But Powerplay sits in a totally different genre of games (3rd person view, serving a master) than Elite (1st person game, serving yourself). To convince the Frontier management I think they pitched the idea to use the Elite Galaxy as a common foundation for many Elite-themed games (Powerplay, CQC, Planet landings + FPS) as the long term business case for Elite: Dangerous.
A big disatvantage is that development effort will be stretched thinner when more games are added to the Elite Galaxy. More importantly, these games will start to interfere with each other via the common background. Powerplay does this already but it is explained away as "using commanders to drive the backgound simulation of Elite". They probably hope to establish some synergy between the games but that requires a solid overall design and a lot of testing. Especially if the game genres don't match a disrupting effect is more likely IMHO. I hope I'm wrong but I cringe thinking about the secretive "Next Big Thing" for Elite: Dangerous they have announced.
--update:
Thinking about it some more I wonder why they didn't create a second inhabited bubble for Powerplay on the other side of the Elite Galaxy. Call it the Delta Quadrant or so. That way there is no interference between two different genre games giving more freedom to both to develop further. And giving the added bonus for players to cross the Galaxy to visit truly different worlds governed by different game laws and masters.
Just my 2cr.
I shouldn't worry too much if I were you. FD have exact numbers for just how many people play PP regularly, and even if not there's a poll that'll show them. Roughly one person in five, plays it, and given that many of them only intend to do so until they get their favourite bonus item then will quit, it's fair to say that the number of people who ENJOY it is significantly less than 1 in 5.
I doubt that it'll disappear though, the devs worked too hard on it to publicly admit that it's a flop. Even now they are throwing good development money after bad trying to "fix" it, when they would be better served by putting those resources into developing core features.
If you've read the devpostings in the three separate Feedback threads on PP you'll know it's not going anywhere any time soon. That's quite separate from the massive debate of its worthiness. It's a bit triage room in a warzone hospital feeling, but so far no horse-doctor rifle to the head even remotely discussed from FD's end.
Yup, ED love time sinks so much they created a time sink for their developers.
The key thing to realize is that the timeline horizon for many of the significant changes can be next year ish.
Well, since FD doesn't operate on a subscription model, player retention is more or less a moot point. For FD, they need to get the sales coming to stay afloat.
The negativity you are talking about is there since alpha and it doesn't matter if it is about CGs, speed limits, offline, crime system, FF, shared galaxy, Xbox, mac, cqc or whatever. Talk about stuff hurting sales is also there since release and so far it didn't happen.