No need to worry. However, when Captain Hammer says, "FD are the only people who would have concrete proof that people like it," he's missing the statistics by which FD will be measuring the success. The correct barometer of success is new sales.
New sales is the barometer because that's the only significant way that FD makes money.
They look at their sales figures and say: "Has our rate-of-sales figure increased since we introduced Powerplay?"
The answer is undeniably, "Yes."
They can also go on to speculate:
"Would it hurt our sales to leave it there?"
"No."
"Would it hurt our sales to remove it?"
"Possibly in the short term. Who knows in two or three year's time."
So it stays. For now at least.
I don't like it. I don't play it. According to the poll, I'm one of the 4 out of every 5 that don't. But that statistic doesn't matter as long as they sell more and more games. The amount of people who moan doesn't matter if FD sell more games with Powerplay faster than they did without Powerplay!
So don't worry.![]()
That is an interesting theory but we don't know the sales figures either.
I have a different theory. I think Powerplay is the pet project of a few senior developers. It is a type of game they personally like to play. But Powerplay sits in a totally different genre of games (3rd person view, serving a master) than Elite (1st person game, serving yourself). To convince the Frontier management I think they pitched the idea to use the Elite Galaxy as a common foundation for many Elite-themed games (Powerplay, CQC, Planet landings + FPS) as the long term business case for Elite: Dangerous.
A big disatvantage is that development effort will be stretched thinner when more games are added to the Elite Galaxy. More importantly, these games will start to interfere with each other via the common background. Powerplay does this already but it is explained away as "using commanders to drive the backgound simulation of Elite". They probably hope to establish some synergy between the games but that requires a solid overall design and a lot of testing. Especially if the game genres don't match a disrupting effect is more likely IMHO. I hope I'm wrong but I cringe thinking about the secretive "Next Big Thing" for Elite: Dangerous they have announced.
--update:
Thinking about it some more I wonder why they didn't create a second inhabited bubble for Powerplay on the other side of the Elite Galaxy. Call it the Delta Quadrant or so
Just my 2cr.
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