'conda more agile than FdL

340m long Gerald Ford class supercarrier turns faster than fishing boat in real life.

But none whine about it, G.Ford price is 10bil $
 
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Majinvash

Banned
Well hum, 2 equally well skilled pilots, the only thing that will kill a conda is another conda, once the conda is in FAoff reverse boost mode, the fixed weapon fire power on the conda is too much for anything else. You can ask how well skafs did in a vulture trying to even catch thorrn, heh, I think it was under 10 sec and skafs shield were gone, and he didn't even scratch the conda's shields, or even get that close to him.

But a wise pilot in a weaker ship just bugs out, until a trap is set :D

Bugging out is valid.

But I have beaten plenty of competent condas in my python but you are right, the only thing that can go toe to toe with another battle conda is another battle conda.
If not only for the masslock and low wake inhibiting.

In a 1v1 that is really how it should be.

The Skaff vs thorn is not an ideal example purely because of 2 simple things

1) The Vuture doesn't have enough punch on its own to take out a decent spec'd conda with a half competent pilot.
2) No matter how good Skaff is, Thorrn was controlling that engagement. So not only had the strength advantage but the tactical one as well.

The Condas punch is a lot less than people think in reality, its actually about the same as a Pythons in terms of sustained fire.
Alpha strike can be impressive, maybe 5-6 lasers or 5 lasers and a PA or 4 lasers and 2 rails. But you soon run out of juice and have to charge.

The reality is you will spend most of your time firing 3 of the large hard points in laser form, much the same as the python.
You have the punch of the C4 weapons available but in PVP the majority of the time you are trying to keep as many pips to shields as you can, while juggling that to engines to get angle and keep your guns firing.

... ACtually BUFF THE CONDA! :D
 
Conda, a7 thrusters, fa off, 3 beams mounted on turrets (two on top and one below)
Chews through any smallish ships Shields in seconds
 
Yeah, it didn't used to be that bad, but they buffed the 'Conda heavily when they launched 1.3. AND they're going to make it even more invincible in 1.4, too... Apparently the Conda is going to be the god-ship until the Corvette and the (possibly?) Cutter come out.

What's that supposed 1.4 buff?


What people need to keep in mind about the Anaconda is that it boosts to 250. Most ships go faster than that without boost. It can't catch anything that doesn't want to fight it. The Anaconda can't force a fight.
 
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Used to be able to stay in its blind side. You can't even evade it with an Eagle anymore; they've buffed the bejabbers out of it. Luckily I *have* one, so...

The ship hasn't been touched.

AI certainly has improved it's piloting of the conda, but a good CMDR has always been able to keep nearly anyone, in any ship, out of it's blind spots.
 
What's that supposed 1.4 buff?


What people need to keep in mind about the Anaconda is that it boosts to 250. Most ships go faster than that without boost. It can't catch anything that doesn't want to fight it. The Anaconda can't force a fight.
I use the conda as an armed trader
200t+ of cargo plus if you intradict me and you want to fight I'm pretty confident it will handle most situations
 
1) The Vuture doesn't have enough punch on its own to take out a decent spec'd conda with a half competent pilot.

Actually it has more than enough, as a decent Vulture pilot (not those lazy head-to-head shield cell poppers) will hang on to the Anaconda's tail at very close range and keep pouding, and the Anaconda will never be able to land a shot on the Vulture. It takes a while but with a competent pilot the Vulture will win.

- - - Updated - - -

What's that supposed 1.4 buff?

FD says that in 1.4, the power generator will be far less vulnerable ti module targetting. I think its a great idea, the PG is an internal component, and currently PG targetting makes all other component targetting, and half the hull armor useless.

I just think it should be applied to all the ships, not just the anaconda.

With PG targetting out of the way, the way is open to module targetting creating a wealth of interesting combat options.
 

Majinvash

Banned
Actually it has more than enough, as a decent Vulture pilot (not those lazy head-to-head shield cell poppers) will hang on to the Anaconda's tail at very close range and keep pouding, and the Anaconda will never be able to land a shot on the Vulture. It takes a while but with a competent pilot the Vulture will win.

You've not done enough PVP bud.

I am not saying you are totally wrong but add me in friends.

You rock your vulture, I will rock my conda and lets just see the outcome.

Majinvash
 
You've not done enough PVP bud.

I am not saying you are totally wrong but add me in friends.

You rock your vulture, I will rock my conda and lets just see the outcome.

Majinvash

then again, why would any half decent pilot take another player 1v1 if they had a choice (obviously other than duels)? Vultures shine when you use them in groups. They're fast, maneuverable and can take a beating, so you have tactics where your target comes in..takes a beating but the other vultures are shooting you ...your target is distracting you... Once you almost have the target's shields down they boost away (way too fast for your conda) and the cycle continues with the other vultures. Soon as the first recharges his shields a bit he's back in the sequence. The weakness of turrets makes handling multiple targets alone pretty much futile.

The AI does a good job at this with the gold trap SSS. I would not suggest trying that in a conda alone as 8 vultures come to play. Same situation you'll find in Utopian violent protest areas. The anaconda is a huge target and without help from other ships, will not fare well against multiple simultaneous attackers due to extremely ineffective turrets.
 
On the contrary, they buffed hull strength (~500-~900) in Powerplay. It was announced. And I noticed that after that I stopped being able to keep away from their main weapons. Yes, they've improved the AI pilots too, but I had my 'Conda before 1.3 and I definitely noticed the change. Post 1.3 'Conda is not only tougher (I saw the numbers change after the update) but is definitely more maneuverable too.

They changed a lot of hull strength numbers around, or at least how they were calculated, but I haven't noticed any appreciable change to the flight models of any ships since Beta 2...other than patching the infinite speed exploit.
 
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Well hum, 2 equally well skilled pilots, the only thing that will kill a conda is another conda, once the conda is in FAoff reverse boost mode, the fixed weapon fire power on the conda is too much for anything else. You can ask how well skafs did in a vulture trying to even catch thorrn, heh, I think it was under 10 sec and skafs shield were gone, and he didn't even scratch the conda's shields, or even get that close to him.

But a wise pilot in a weaker ship just bugs out, until a trap is set :D
lol.

Counterpoint:

[video=youtube;tIidLA5rXdU]https://www.youtube.com/watch?v=tIidLA5rXdU[/video]

enjoy the education.
 
i don't understand this anaconda, he shouldn't have any problem if he's half smart, all he has to do is 3 or 4 pips to system, low consumption weapons everywhere and as much shield cells as he can = gg

especially against a fer de lance who can't handle to long fights
Well it's multitiered:

1.) Kinetic weapons outrange laser weapons.
2.) Huge PA is the definition of a big game hunter and he was hitting 80% of his PA shots
3.) Conda running mostly gimbals while taking a PvP fight
4.) Conda incapable of closing the gap between it and a backpeddling FdL by design. an FdL can damn near match the top boosting speed of an Anaconda while flying backwards.
5.) Conda pilot didn't expect 20 chaff and 8 heat sinks + silent running.
6.) Overconfidence.

At least he took the L like a man in the end, but the point remains. It's the pilot and the decision making (from the loadout screen to the battle itself) that determines who wins a fight. Having a big tanky ship with lots of fire power doesn't mean a damn thing if you can't put it on a target. It just means spending a little more time to chip it down.
 
i think it's mostly overconfidence, he must not have as much shield cells as he needs, he use beam lasers everywhere when he should use pulses/mc's and a few burst at most, which leads to him not having enough pips to system
 
lol.

Counterpoint:

Thanks, this video shows 2 things:

1. How damn fast the FdL can turn. Only in the weird dreams of some people can the Anaconda turn even remotely as fast than that.
2. The Anaconda is far from being unbeatable. A ship can't replace a competent commander.
 
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