Unknown Artefact (or artifact) Community Thread - The Canonn

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Thanks - can someone with a better Morse ear than I confirm that the Quy recording is --.- ..- -.--
Just for my sanity's sake. On a laptop in the backyard with lawnmower going so that does not help ;-)

Yup. I can hear Quy in that one. The recording for those letters is definitely better than what I pulled for Q and Y for the alphabet, but it's comparable.
 
All this UA THING is an EXPLORATION thing: we had so many hints about it. And Sir Michael Brookes loves Exploration, indeed.
Here my LAST suggestion:
The UA must be taken PHYSICALLY at the door of the Regor Sector.
When IT knows it is in a NEARBY SYSTEM, it will unlock the next jump to it. And because the UA is POSITION AWARE, it will act exactly like a KEY, taking you 'THERE'.
Too easy to just hope a permitted system will unlock on the Gal map: the UA must know you are there, knocking at the Thargoid door.
1000Ly is just one hour of jumping. ;)

I sat at the very edge of Regor... looking in, trying to stare at the proverbial bug in a jar even if it was just scanning for sound. My only observation was that for all intents and purposes Regor sits between human space and the magellanic clusters. At some point the theory was tossed around that the Thargoids may not be of this galaxy which would make the clusters a possible candidate for their "habitat" and Regor the advanced outpost. Then there is the sound I hear coming in the general direction of the LMC like an angry swarm.... incidentally that is the same sound that a metallic stellar ring system makes when you zoom into it on the system map.

There is a fog and we're wading through it but I have the feeling something will happen soon enough.
 
My understanding was they were in the original design ideas, and because of that are mentioned regularly in the new lore books, but were dropped and did not make it into the game as released. i.e. Soontill is supposed to be a dark system, but is on the Galaxy Map
Drew sort of confirm they aren't stick with existing lore.
If Dark systems are going to be introduce it will require a whole layer of game play to make it worth while.
 
I can do 1000ly in 40 mins with a conda full of amfu... but that's getting desperate haha

Just curious, do you do that with additional fuel tanks fitted?

For me, constantly refuelling is what kills my time. In my asp with an extra 64t fuel tank fitted and a =~ 30LY jump range, getting out at least 600LY is a breeze.
 
I hope that doesn't mean the push for a recognised Canonn group has hit a brick wall, Doctor. :(
Any news on that?

Not really, with the promised of more stories and mysteries in the recent dev post, I'm sure their will always be stuff for the Canonn group to investigate. Hopefully it won't always take three months and two threads and tens of thousands posts to crack.
 
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Just curious, do you do that with additional fuel tanks fitted?

For me, constantly refuelling is what kills my time. In my asp with an extra 64t fuel tank fitted and a =~ 30LY jump range, getting out at least 600LY is a breeze.

The conda can do 40ly per jump compared to the asps 35ish ly. Also, that 7a fuel scoop is a dream.
 
Yup. I can hear Quy in that one. The recording for those letters is definitely better than what I pulled for Q and Y for the alphabet, but it's comparable.

Thanks. Ah well, was worth a shot. If I had a UA I think I would be heading to Regor Sector, with stops at Witch's Reach and LFT 509. Or be looking for the Voyagers.

- - - Updated - - -

I sat at the very edge of Regor... looking in, trying to stare at the proverbial bug in a jar even if it was just scanning for sound. My only observation was that for all intents and purposes Regor sits between human space and the magellanic clusters. At some point the theory was tossed around that the Thargoids may not be of this galaxy which would make the clusters a possible candidate for their "habitat" and Regor the advanced outpost. Then there is the sound I hear coming in the general direction of the LMC like an angry swarm.... incidentally that is the same sound that a metallic stellar ring system makes when you zoom into it on the system map.

There is a fog and we're wading through it but I have the feeling something will happen soon enough.

I'm pretty sure that angry swarm sound is the sound your cockpit glass makes as it freezes over? Regardless of what you are listening to? It repeats as well if you listen to anything long enough.
 
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I'm back to ask yet another stupid question: has anybody tried overlapping the different sequences? Like so:

<Whale Sound 1 + Chittering + Purrs><Whale Sound 2 + Chittering + Purrs>
<Whale Sound 1 + Chittering + Purrs><Whale Sound 2 + Chittering + Purrs>
...

And see if the purrs form something (yet again) morse like?

Feel free to ignore me, I just need you to find it before Gamescom!
 
I'm pretty sure that angry swarm sound is the sound your cockpit glass makes as it freezes over? Regardless of what you are listening to? It repeats as well if you listen to anything long enough.

No it's not the freezing over sound... it's very distant like a rushing sound I know the difference. Anyway the only two places I can "listen" for it with some degree of repeatability is while pointing the ship toward the magellanic clusters and when viewing on a system map an asteroid belt that is metallic. At least that is where I heard it last.

It is very ominous sounding if you have it turned up.
 
Keep seeing '3' mentioned though. So many references via so many angles, both lore and observation based.

Please tell me there have been three UAs dropped in the same instance, for my sanity's sake.

Forgive the self quote.

Noone? Apart from the cargo duplication bug, has anyone brought three separately obtained UAs together? There have only been three known bearers at the same time - but never physically together - if my memory serves. Or did that get to four (again separate locations physically).

Three. Same place. That's what I'm grasping this straw at.

(too simple, someone point me at when it was done, and I'll consider a sock to nosh on)
 
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If you want to communicate via notes with the UA, I think there is a better solution than typing in the chat.

A while ago I noticed that the discovery scanner gives of a note in the beginning of the charging sequence. At first I thought this was a random note. Then I did some testing and noticed that the different notes seem to be in a recurring underlying pattern. If you fire (not a full charge up just a press of the fire button) the scanner multiple times in a row with the correct identical interval (around 1 second) you will always hear the same note.

This means the notes of the discovery scanner are not random, they are in an ordered loop with a specific cycle time. So if you find the sequence of notes and the cycle time you could pick and choose your message =)

I have not tested this thoroughly since I didn't think it was important. But now I read that the UA also gives of a HONK noice and notes similar to the discovery scanner. So if you want to communicate with it, use the same language! =)


Just in case it means anything to anyone here are some of the notes ,there is a pattern but i got work in the morning so cant work on it.

d# g d# g f g d# g f# d# g d# f# g d# g d# d# d# g d# f# g d# d# d# d# g d# d# d# g d# d# g g d# d#

dont know how long it goes on for, and it doesnt fit with the whale song notes but who knows...

edit: or maybe it does fit in, sections of these notes in between the whale notes to make a whole other tune as the key.....still going to bed
 
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No it's not the freezing over sound... it's very distant like a rushing sound I know the difference. Anyway the only two places I can "listen" for it with some degree of repeatability is while pointing the ship toward the magellanic clusters and when viewing on a system map an asteroid belt that is metallic. At least that is where I heard it last.

It is very ominous sounding if you have it turned up.

I have heard it all over the place - it usually kicks in (for me anyways, in an Asp with all modules turned off except life support) when the windows freeze, and then again later as it repeats. It does not seem to matter what object you have locked in the HUD, or if nothing is targetted. It is just the spooky deep space noise. I listened to LMC and GMC the other night on a lark (based on your posts from ages ago) and heard the exact same thing I hear everywhere. Thargoids!
 
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So many suggestions that end in destruction.

You mean 2 hours right? ;)

Here is one that doesnt cause distruction.

Morse code to the UA? Its the message on the gold disk on voyager. The morse code message is the following
First line is the message translated to Text. Third Line is message translated to English. 2nd and 4th are the Morse of those lines

Per aspera ad astra
.--. . .-. .- ... .--. . .-. .- .- -.. .- ... - .-. .-
Through hardships to the stars
- .... .-. --- ..- --. .... .... .- .-. -.. ... .... .. .--. ... - --- - .... . ... - .- .-. ...

Also after the phrase let out Discovery honk from your ship.

The voyager morse code plays then you hear a honk from a naval ship on the gold record.

Can you please try that.

This is a stab in the dark but hey it doesnt cause the UA to go away.
 
Has anyone tried taking one of these to Achenar? After all this does seem to be the location of the most notorious incident involving aliens in the E:D canon: the annihilation of the sentient species on Achenar 6d by the nascent Empire.

Incidentally Achenar is such a young system that I would guess that whatever sentient species there would have to have come from elsewhere, so either they had spaceflight capability (and presumably lost it, but the rest of their species might still be out there somewhere), or they were transported to Achenar for whatever reason by another spacefaring species. Or the inhabitants of Achenar 6d never existed, and the entire incident was just Federation propaganda to justify their invasion.
 
Biscuit Barrel Update
Sunday 9th August - 1700hrs BST - Mobius - Timocani - 4+hrs

An inescapably laborious attempt at a comprehensive, co-operative approach, ideas to digest and correct me on or otherwise offer improvements to. And additions. And stuff.

Upon entering a Strong Signal Source, if it's not a UA convoy - just leave.
Less time spent sidetracked equals more time spent looking for the right Strong Signal Source to enter.
This, arguably more that anything else, is the key to success in this caper. We are attempting to squeeze the absolute maximum out of our combined camping presence in the system. Until we are liberating an Unknown Artefact, less time wasted on anything else means more time looking to jump into the right instance.
It's not rocket science. Believe me, it can't be rocket science if I'm typing it.
Form up into Wings. Turn your Beacons on. Remain close to each other but not right on top of each other.
You may already know who you will be winging up with. If so, brilliant! All the better. But for others, joining in on Sunday may require you to make new in-game Friends. Send Friend requests to every new cmdr you encounter in supercruise. These 'friendships' need not be anything but temporary, just for the duration of the exercise, but are essential to its chances. (Commanders are not to necessarily feel it a snub should another commander remove them from their Friends list following this exercise. Many players tend to prune their lists so as to concentrate on certain in-game relationships and it will likely not be anything personal if they remove you from their lists.)
Also, as commanders come and go, wings will need to be reorganised. Keeping 'friended up' with the other participants in advance will make this far easier.
Sit in Deep Space at least 100LS away from either the star or station.
You do not need to be moving at anything higher than absolute minimum speed. The SSSs spawn according to time spent waiting for them and not distance travelled looking for them.
Some wings might prefer the star, others the station tactic. Sitting a few lightseconds from your wingmates will mean that you can get to them quickly but will also mean, if you keep your speed right down, you will pop right back out just as close to them after each 'wrong type' of SSS you investigate.
Upon finding the right convoy, tell a Wingmate immediately.
This needs to be done fast to maximise its effectiveness. Indeed, it ideally needs to be the second thing you do after confirming for yourself the presence of an Unknown Artefact. Naturally, voice-comms are advised for their immediacy anyway but should you be unable or unwilling to (or simply not confident about) voice-comm then simply text-comm them "UAUAUAUAUA!!!" and I expect they might know what you mean.
Per the spirit of this exercise, we are a collective resource for each other. Upon finding a UA convoy, it is plainly wasteful not to draw on a resource which will be ready, willing and able to massively improve the chances of successfully liberating an Unknown Artefact.
You need only take time out to tell one wingmate 'topside' in supercruise about your find, because...
Upon receiving confirmation of a UA find by a wingmate in a Strong Signal Source, confirm that to others in the wing and get the hell in there!
The 'point commander' in your Wing is probably enjoying a flush of adrenaline. Time can do funny things on drugs, even ones your body produces for itself. With that in mind, the sooner they get their wingmates popping up on their radar, the better for everybody's nerves.
While you've been waiting around in supercruise for SSS opportunities, you've probably worked out each wing member's best role during a liberation anyway, so the first wingmate waiting in the instance will already be halfway to their own best position in relation to the convoy.
It is possible to take the Type-9's shields down without prompting a skirmish.
Obviously, the moment you start shooting its cargo hatch or launch hatch limpets the fur will fly. But it is possible to take down the Type-9's shields by ramming at it - only try not to overdo it!
The trick then seems to be getting the UA out of the hatch before the shields come back up. While under heavy sustained fire, just to make it really fun. So, if you manage to get the shields down without starting a ruckus, try not to ruin the opportunity by prematurely inviting frag cannon shells. Be sure the rest of your wing are ready to play their various parts before the pain kicks off.
Don't over-think things. (Where have I heard that before..?)
Never mind anything else I've been typing here, nothing except maybe the first suggestion is gospel. Adrenalin will give you a boost in responding if you're familiar with the game, your ship and those pointers suggested here which fit in with your intuition of the exercise. Maybe you're a pure flight physics Iceman who can calculate flight-assist-off trajectories while diddling about with the right panel info pages and yanking your joystick about sight-unseen. I'm not. I'll be going with what I know and what my gut tells me will work. These notes should help inform rather than be read as my attempt to throw direct orders about. (I wouldn't respond well to that kind of thing myself but I have tried to absorb the advice of other commanders when it comes to nabbing a UA.)
If you are not in a wing, ignore SSSs until you are.
This may sound counter-productive to the first point. It is. Intentionally. Because it occurs to me that it is not counter-productive to the hopeful result of the whole exercise. Namely, success.
Besides which, and not wishing to sound too much of a git, few of the others sitting around camping out in supercruise are going to be especially apt to console you if you fail on your tod. Pop back out of a UA convoy attempt on your own only to say, "I just failed" while they are there to help you (and everybody) succeed and there will be a lot of players calling you unprintable names even if they don't transmit them in-game. And, honestly, who could blame them?
Don't bother following a convoy into other systems: get that UA now.
The exercise is about maximising the chances of obtaining a UA. While it has been proven possible to shadow a Type-9 carrying a UA across multiple jumps, this takes time, risks failure and is not the goal of the exercise. Plan your tactics and crack on with getting the UA when the opportunity presents itself.
This said, if you and your wingmates are not confident that you can succeed in the face of a full convoy but are confident that you could follow it for one or two jumps, so as to lose an Anaconda escort or two, that will be your call. Nobody's going to second-guess your intuition in that circumstance. (Indeed, I may end up in such a wing deciding that myself.) Only, please avoid resorting to this if at all possible. Don't be over-cautious.
By all means, rock your inner hero! But don't be a show-off.
With a pinch of luck, there will be some exciting skirmishes but please try to keep such opportunities in perspective. Taking on a whole convoy solo while you have a wing around you to help is, just, well, asking for trouble. Have a job, do it. Do it heroically. Do it well. Getting in the way of others doing theirs is not conducive to success. Or staying friends with other commanders.
Remember that Point Defence will be all over Hatch Limpets
Not that this is a sure-fire defence against limpets, if you're using them, but remember to get in close to reduce the PD's chances of frustrating you. Especially if you're not carrying several of them to fire off.
Pre-arrange your tactics with your Wing's capabilities in mind.
For example, I might find my Anaconda tank in a wing with a hardy Vulture, an agile Cobra and a multi-role Python. In such a case, it may be agreed best for the Anaconda to strip the Type-9's shields with a non-aggro ram impact which doesn't immediately lead to wing-vs-convoy violence, then the Vulture to position to bust the hatch before the Type-9s shields come back up while the other three reposition to draw the escorts away through the medium of unspeakable violence upon the go signal of the Cobra pilot who is handling the scoop-up.
Long sentence, that. Short point: have a game-plan ready to work with, and work around should it get slapped out of shape.
Try to form wings around commanders experienced with UA (or Hafnium) convoys.
Try also to have a mix of vessels. Anacondas to masslock the Type-9s, among other uses. Pythons and other larger ships to block and draw fire. Smaller, agile vessels to scoop when the time comes and also draw fire from the escorts as required. Experience against these kinds of convoys will be very useful in making the best of different ships' abilities. All the better to increase our chances.
I forget the cmdr who first suggested it (Dommarraa?) but it may be a good idea to practice against Hafnium convoys before Sunday.
When scooping, goooo ssssloooowly, thengobloodyfast.
If you've prepared and engaged co-operatively as a wing, the ship handling the scooping should be getting the maximum cover while scooping. However, do not scoop under fire if you cannot survive OR you will be drawing hazardous fire into the vicinity of the UA itself. Heck, a commander designated to scoop a UA should probably simply leave the Wing upon arriving in the instance and simply wait for their chance, not engaging any of the convoy and thus remaining entirely outside of their line of conscious fire.
Also, make a very definite note of the fact that experienced Bearers fly under 10m/s, ideally as low as 5m/s when scooping. If you're unfamiliar with scooping in the vessel you will be using, practice before Sunday. At least one has been lost to a collision with landing gear while scooping.
Anyhow, once you've got it, high-wake out and head to the nearest dock. Not only will your departure mean success in the acquisition of a UA but it will signal your wingmates to break off from engaging the convoy (unless they're having too much fun) and perhaps reduce the chance of another commander needlessly losing a very costly ship.
If an escort flees via high-wake from the skirmish, scan its wake if possible. (There is a reason.)
This is hardly advised deep in the action of the skirmish but if the opportunity presents itself, see where it's going. Even follow if possible.
Some commanders have had some successes with following the route of convoys with UAs aboard. Sadly, that has given us no apparent clues about what they're doing with the UA. However, if you were a naval escort who just watched his buddies being hijacked, where would you go? Logically, to report it at whatever base UA navy stuff is being controlled from. Knowing that information might be useful.
Ship longevity reminder: high-wake out rather than return to supercruise if things go badly.
There may come a point in a skirmish in which is it brutally obvious that a wing has failed and will only keep failing until they all die. Again, your intuition trumps any advice, and it's best to go into this exercise resigned to the very real chance of ship loss. But, that said, there is no point in flogging a dead Thargoid. Better that you bug out of a hopeless situation than the alternative and if things get especially bad perhaps having read this teaching-you-to-suck-eggs reminder will help ensure you don't make the mistake of trying to low-wake away from masslocking navy-issue Anacondas with a mad-on for your hide.
We're none of us beyond making a mistake in the heat of a moment. Certainly not me!

Bored of scrolling? Don't blame you. But please don't think the waffling above this is all from my own brain. Some of you might recognise bits of your own ideas recycled or added to. This is not me co-opting them as my own. It simply seemed better to have it all in one place for review, adding to and refining well in time for Sunday.

Kudos and free virtual biscuits in advance to those commanders willing to draw fire from the escorts beyond any reasonable expectation of ship survival.

Kudos and free virtual biscuits in advance for those commanders who are planning on contributing until the job is done and then, should they wind up with a UA in their hold, passing it onto somebody else to handle the SCIENCE!!!

Hot lovin'... by which I mean kudos and free virtual biscuits... in advance for those commanders who are going to get footage. It would be superb to have footage from the acquisition of a UA to review.
 
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The conda can do 40ly per jump compared to the asps 35ish ly. Also, that 7a fuel scoop is a dream.

Absolutely. No need for extra fuel tanks for a Regor run. Those 7As are crazy-swift, and the Regor route is a breeze for scoopable stars so long as you don't get cocky about fuel levels. Easily done in 40mins as Derthek says and with two (or more) Annies in a wing packed up with Auto-Repair, well, comparatively safe as UA jaunts go.
 
The conda can do 40ly per jump compared to the asps 35ish ly. Also, that 7a fuel scoop is a dream.

Oh to have that kind of money :(

On an aside, I tend to favour variety of functions to optimisation... this is what I was rolling with when i was looking for UA and "exploring rumours"... Range is only 27LY, but that 96 tonne fuel tank on a small(er) ship, omg.... I do a similar thing with the Cobra now.

EDIT: Only thing I don't have in there is a cargo collector limpet controller. Can't have it all I guess, unless it's an anaconda :p
 
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And see if the purrs form something (yet again) morse like?

The purrs (that are actually slowed down trumpets) are definitely a code. They have a high pitched and a low pitched variant. It's not a simple repeating pattern. I'm not really sure if it's morse or binary or something else, especially because the whale noises kind of interfere with them every now and then.
 
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