Core game-play mechanic? Fairly ambiguous term, especially considering the (conveniently forgot) additional upgrades that come in the major patches such as mining improvements.
If we list the
significant enhancements since release which extend/add to/deepen the core gameplay experience/occupations? Let me know if I miss any (I probably have?):-
1) Wings - Whilst not truly adding anything to the core game mechanics, it obviously allows people to participate in them in groups, which IMHO improves/deepens the gameplay experience, hence me including it.
2)
? surely I've missed something ?
...Is that it? IMHO. I know you'll now suggest a myriad of other enhancements, but to me (
the ones I can think of) are so minor I don't really merit them as deserving inclusing. eg: The recent limpers while useful, don't really deepen or extend core gameplay.
Can you state exactly how much "development time" you think was spent on PP compared to other parts of this title?
Why ask such an odd question as if it makes a point? Are you suggesting you don't think a significant amount of development time was spent on it? Are you suggesting that time couldn't have been instead spent on:-
1) Adding more features/content to discover/witness during exploration? (Comets, aurora borealis, lightening storms, ice geysers, list goes on and on...)
2) Adding more general space content? (eg: more variety of traffic around systems/stations).
3) Adding more missions types? Deeper missions?Tiered missions?(eg: 8 months on we still have take X to Y, and go to X and blow Y up. I was playing space games in the 90s with deeper missions.)
4) NPC wingmen. This alone could add a lovely new dynamic to the game. Add this to more interesting missions (eg: defend a convoy and you can tell your NPC wingman what to protect/attack, things get more varied).
5) Adding deeper NPC mechanics? (eg: Build up long standing relationships with NPCs and missions ensue).
6) Adding multi-player slots? (eg: yes, 8 months on, and we still can't create more than one CMDR)
7) Adding ship transportation mechanics? (eg: 8 months on we're still ferrying around our own craft?)
8) ...etc...
Undoubtably Powerplay took a sizeable development time. It's surely one of the largest developments we must have had dedicated to a feature in the game? And as mentioned, I suspect this notion frustrates players when many see so little of benefit added to the game by it
(possibly the contrary in some areas), and consider what features are still on the TBD list.
Anyhow, can I suggest we don't take this thread any further off topic. I'd be happy to discuss it further in a PM or on a more appropriate thread -
https://forums.frontier.co.uk/showthread.php?t=169171