HAHAHAHA Perfect. Id give you another +1 if the system would let me but apparently it wont
If you look closely at that picture, you can already see something similar.
Notice the ship taking off.
Vertical thrusters, now that would be a cool new module.
View attachment 53612
Ummm, what?If you look closely at that picture, you can already see something similar.
Notice the ship taking off.
Vertical thrusters, now that would be a cool new module.
View attachment 53612
Can I ask the people in the non-PL camp why they don't want PL in? Is it because the thought is that FD is wasting resources on it? I'm guessing it's something along the lines of "there's not enough content in the main game so add that first". Or is it because they think it's because it's boring?
Isn't it possible that Frontier have multiple teams working on multiple projects, one of the many of them being PL? What is it that you have to lose by PL being in the game? Or is it something you're not gaining?
But you have to remember that not everyone thinks core features are missing. I didn't come from the 84 generation, nor the FFE generation (although I was born in 84) so I never had the chance to see fan favorites that were not included here - and I'm sure I'm not alone. To me, this game has all of the core features as it currently stands. I've seen other games far worse off for the same amount of money. Anything else that's not included and added later is more icing on top. Not trying to be disrespectful in the slightest, I just don't understand why anyone would be against it (any and all additional content including PL).
if planetary landing is announced tomorrow, I'll be very happy and I don't care what the price will be. day 1 buy for me, regardless!
although I have one reservation, it has to be like Frontier and seamless. if they stick loading screens in there or have a limited "path" you can only use then I won't bother.
although I have one reservation, it has to be like Frontier and seamless. if they stick loading screens in there or have a limited "path" you can only use then I won't bother.
I hope there is skill in it either by having a drop ship sequence like in the film aliens OR there is a skill to it and we have to calculate how to line up our fradgectory to stop us either burning up in atmosphere or bouncing off it.
I completely understand what you are saying, but to be honest (and I'm no aerospace engineer here) aren't there already limited areas (IRL) that you can enter and leave the atmoshpere and magnetic fields around planets? I mean, today we don't launch spacecraft directly over our poles, right? Is that strictly for geopolitical reasons (i.e. ICBMs travel over the poles) or is there an actual engineering reason for that? If the later, then I'd like to see something like that reflected. That would make identification of the axis of rotation for a planet very important!
I completely understand what you are saying, but to be honest (and I'm no aerospace engineer here) aren't there already limited areas (IRL) that you can enter and leave the atmoshpere and magnetic fields around planets? I mean, today we don't launch spacecraft directly over our poles, right? Is that strictly for geopolitical reasons (i.e. ICBMs travel over the poles) or is there an actual engineering reason for that? If the later, then I'd like to see something like that reflected. That would make identification of the axis of rotation for a planet very important!
I'd love that and I suspect most Elite-Frontier players would, sadly I'm willing to bet my shirt that it will not be like that, imagine the forums a day after release, 500 crying threads because people destroyed their ship during re-entry. The game has to be playable by the dumb masses so cool stuff like that won't ever be in. yes its a huge shame but that's modern gamers for you, cannot ever cope with failure, everything has to be winwinwin.![]()
I hope there is skill in it either by having a drop ship sequence like in the film aliens OR there is a skill to it and we have to calculate how to line up our fradgectory to stop us either burning up in atmosphere or bouncing off it.
Imo there will have to be a sequence of some description otherwise it will take hrs to get there. Thanks to multiplayer we can't have accelerated time like past games
You know, I have a feeling the first expansion will be the ability to walk around your ships and stations. The last core features I can think of to be added are passenger missions and npc crew/wingmen. These are both things that make sense to develop, not necessarily as a part of, but alongside being able to walk around your ship and in stations. When this expansion comes out, they are going to need to develop full animations for a person walking around and doing stuff, which crosses over for what is needed for crew and certainly helps with passengers. Similarly ships will need to be redesigned to accommodate multiple crewmembers piloting, both for npc crew, and for when someone hops out of their ship and starts assisting piloting another ship. Whatever they do, I expect these features will be tied to that expansion, and I am guessing they probably want them in the game sooner, rather than later. Especially, if those features were tied to the first expansion, then it makes sense that all these updates like 1.3 and the upcoming 1.4 have been ways to keep monthly updates up while they pass time for the first expansion to get ready.
I take my hat off to FD for keeping everything a secret for so long. Not a leak anywhere as far as I can see. However, there are a few pointers.....
DB has tweeted a picture of a Cobra MKIII on a rocky surface.
He also tweeted a picture of a strange looking cloud.
MMMmmmm..... Pretty obvious don't you think?