Open PvE

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If you're going to try and end a thread with a cliched "/" post, pleae at least have the decency to read the thread you are commenting on first.
If nothing else, it helps prevent you looking a little bit silly. :p


I know right, I got distracted and missed an entire paragraph lol, I did admit to it earlier though :)
 
Further fragmentation of an already fragmented player base would simply be a disaster considering its possible to achieve such a mode within the currently available mode framework.

Fragmentation is the death knoll of MP games and its such an easy thing to do what with DLC and modes etc etc so adding more ways to break the game into smaller parts would be a terrible thing imho. Its also not really possible to add much more than that without moving into solo vs open and/or moving this into the threadzilla that deals with that and its been done to death hundreds of time over and over again.

That ship has sailed, the horse has bolted, the cat is out of the bag, the fat lady has sung, the water is under the bridge and the milk is spilled on that front.

I'd think of it more as defragmenting parts of the community, as I imagine more people would be tempted to play in open PVE rather than their private groups. Bare in mind a lot of people want to play PVE but likely never heard of Mobius, give them a PVE option right there on the main menu and you probably merge 1000s of tiny private groups in to open PVE.
 
Hi FD, quick question:

On another thread it was noted that the Kickstarter campaign described multiplayer as follows:



This would appear to leave the door open for a sanctioned "Open PvE" mode (Open but with CMDR on CMDR fire disabled). Is this something that you would consider? And if not, how many beers do I have to buy you engineers to change your mind? ;) There are 5000+ likeminded players on Mobius, so I'm guessing you'd be set for a while.


My chief concern is that Mobius has done great work, but if he goes on vacation, retires, or various other real-life issues occur, then the Mobius group is no more (i.e., couldn't continue to grow or to protect itself by issuing bans). It's a scary single point of failure for us PvE folks.... rebuilding the group would be a massive undertaking. Also, I don't think Mobius is known to non-forum goers, so many are perhaps missing out on PvE player interactions.

-- edit --

Mobius now has 6300+ members.

I have been calling for an open PvE mode since the game began. So far its Mobius is best fit.
 
Hypothetical question regarding non supported game modes

I've been wondering about the following scenario, and if FD should act on it. What do you think?

Say an individual decides to create a group entertaining a mode not supported by FD. For arguments sake we could say it was a PvE mode.

Now let's say that this game mode proved itself so popular that over 10.000 players found their way to this one persons group, and that the number of players seeking this game mode kept increasing daily.


So here's the question:

Should FD cater to this ever growing group of players, and incorporate a PvE mode in their game,

or

should they let the fate of more than 10.000 players rest on one private individual? Accepting the risk of said individual disbanding his group or, heaven forbid, something happening to said individual, and thus leaving thousands of players floating aimlessly through space.

What would you do if you were FD?
 
It's a hard decision, if they leave it how it is, it's a lot of burden for Mobius or any other group that has a lot of members. If they change it to an actual pve mode, it completely negates the need for open if you're in a non combat ship/ profession. It's a tough decision to make.
 
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Please, for the love of god. Keep solo in solo (private group).

This is just getting ridiculous.

I'm not sure I follow. Over 10.000 players finding their way to a player created mode. Out of the +500.000 copies sold, a handful of players use this forum. A handful of these players find their way to said private group.

How many would choose this mode if it was an option on the main menu, and how many paying customers do FD potentially lose, when they get tired of Solo and Open mode?

Seems like the smart business choice to cater to all your customers, no? Would a third option really be so bad?

Fly safe
 
Instead of playing mostly solo I would probably use this PVE mode. Joining Mobius seems to be too much hassle though, so I pass :) 10000 people in a private group definitely shows that FDev didn't think it through (as many other MMO-type things, so no suprise)
 
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I've been wondering about the following scenario, and if FD should act on it. What do you think?

Say an individual decides to create a group entertaining a mode not supported by FD. For arguments sake we could say it was a PvE mode.

Now let's say that this game mode proved itself so popular that over 10.000 players found their way to this one persons group, and that the number of players seeking this game mode kept increasing daily.


So here's the question:

Should FD cater to this ever growing group of players, and incorporate a PvE mode in their game,

or

should they let the fate of more than 10.000 players rest on one private individual? Accepting the risk of said individual disbanding his group or, heaven forbid, something happening to said individual, and thus leaving thousands of players floating aimlessly through space.

What would you do if you were FD?

Hi Globusdiablo,

There was a thread about this a couple of months back, too late for me to find it but "PVE" was in the title, I think it ran to ~ 50 pages, worth a read.

I agree, if there was a PVE option in the menu it is highly likely that a lot more people would choose it, people can only join Mobius if they read the forum or another media where Mobius is mentioned.

Brett trashed my "guestimate numbers" but did mention some ratios in the PVE thread, IIRC he mentioned 90:9:1 and some other percentages, it was a while ago but IIRC < 10% of game owners registered on the forum. If the rest saw another choice in the start menu they may well try it.

I agree 10K player group on one man (not employed by FD) is a concern, I am a member of Mobius group.
 
It's been said many times, the current situation is particularly unfair to Mobius (the individual), when he quits there will be a threadnough of epic proportions and FD will have to take a stand on it.

Odds are that they will just improve groups management so that a group can be moved around between different administrations. They probably know that if they were to actually make a PVE mode a good chunk of Open's population would migrate. Open might just disappear actually.
Also, if they were to add such a mode they'd have to work a bit on the co-op game they promised us a while ago but that we still don't really see yet (and I doubt this is what will be revealed tomorrow).
 
What on earth did I walk into...

Hold on, before you start targeting your collective Solo/Group rage at me, I would like to clarify that I don't hold particular grudges against Mobius, since Cmdr Beltane showed me that Mobius deserves to be respected to a degree.

However I feel that as much as it hinges quite a lot on a single player to maintain a large group, the said group should have very detailed and organized succession system that it will function on its own. Therefore the concern of a sudden collapse is not the fault of anyone but the organization/group itself lack proper constitution/regulation that handle these situations.

Creating a PvE mode on top of everything we currently have will further thin-out the number of players available in Open. As my reputation presents me, I am a well-known Open mode supporter. Thus allow me to protest against this further dilution of Open Play population.

If I was FD, I would question the integrity and functionality of your group considering its size for not having a set of policies and settled clauses that deal with exceptional situations instead of going through the trouble of making another mode.

Because as it stands, I understand Mobius' ideology is that it despises PvP and wishes to annihilate it from the face of the planet. Therefore creating a mode that disables the ability for Cmdrs to shoot at one another or damage one another seem to call for an additional mode labelled PvP if we honor FD's stance of equal and valid. All this work to compensate proper player group management/set up seems to not be worth the time, to me. If anything, it puts another dent in the community.

Basically we are looking at:

PvP
PvE
Open
Group
Solo

I feel that this do nothing but further separate the playerbase, causing even more fragmentation within the community. If we delete Open/Group form the equation, we are looking at disgruntled Open players who want unexpected player interaction outside of PvP, and disgruntled Group players that want to be able to shoot one another without going into PvP. If we don't delete said modes, we are looking at slicing the playerbase even thinner. I understand that some players came in this game looking for PvE/Group restricted experience, but I would like to think we are not catering to it at the expense of other players.

Again, I will clarify that I hold no grudges against Mobius, I understand that my syndicate has particular disputes with your player group, but I wish to put that aside in this discussion.
 
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But surely the inferred group Mobius only came about because of FDs failure to police & punish the individuals who's game style is cheating & griefing.

So given FDs track record of dealing with these cheats & griefers, then as the OP suggests, for FD to 'have a PvE' option would really just take it back to square one where these cheaters & griefers spoil the game for players, who will then just form their own PvE group.

A group like Mobius is an asset to the game as it further enhances the 'play the game as you want to' scenario.

Does the OP have issues with players forming their own groups, because i don't, or is he/she one of those players who think that the only mode of play should be open?
 
...If we delete Open/Group form the equation, we are looking at disgruntled Open players who want unexpected player interaction outside of PvP, and disgruntled Group players that want to be able to shoot one another without going into PvP. If we don't delete said modes, we are looking at slicing the playerbase even thinner. I understand that some players came in this game looking for PvE/Group restricted experience, but I would like to think we are not catering to it at the expense of other players....

My original post was purely made from an "income" point of view. Whether or not FD should cater to a player demographic apparently much larger than anticipated before release, lest they leave the game entirely, thus becoming a loss of income for FD.

The only problem with "slicing the playerbase thinner" as I see it, is that it leaves less cannon fodder for the PvP crowd in Open mode. From a "gaming" point of view, Open would become more cutthroat (surely a plus for the PvP crowd?), and players wanting to co-exist peacefully in E: D could play in PvE mode.

All players would still be free to dip in and out of the different modes as they choose. I consider this solution the best of "all" worlds.

But surely the inferred group Mobius only came about because of FDs failure to police & punish the individuals who's game style is cheating & griefing.

So given FDs track record of dealing with these cheats & griefers, then as the OP suggests, for FD to 'have a PvE' option would really just take it back to square one where these cheaters & griefers spoil the game for players, who will then just form their own PvE group.

A group like Mobius is an asset to the game as it further enhances the 'play the game as you want to' scenario.

Does the OP have issues with players forming their own groups, because i don't, or is he/she one of those players who think that the only mode of play should be open?

Emphasis mine. I agree that this is probably part of the reason why so many seek to play in other modes than Open, but why the different modes are in the game is not my initial question.

My badly hidden argument in the original question, is that FD would gain financially by catering to a significant player demographic: the PvE crowd.

I do believe that these groups could co-exist, and that Open mode could become better for it, as less "cutthroat" commanders could dip in when they feel secure enough, in larger ships, and still end up as "higher class" cannon fodder.

It's a win/win if you ask me. :)
 
A proper group management system would be helpful.

Public and private groups...all started by individuals but can have administration delegated.

Public groups could be named and would be searchable with tags like "RP w/ PvP", "RP w/ PvE only", "PvP", "PvE", North America, Europe, Asia...etc.

Private groups would be as they are today and tied to an individual's CMDR name.
 
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A proper group management system would be helpful.

Public and private groups...all started by individuals but can have administration delegated.

Public groups could be named and would be searchable with tags like "RP w/ PvP", "RP w/ PvE only", "PvP", "PvE", North America, Europe, Asia...etc.

Private groups would be as they are today and tied to an individual's CMDR name.

You'll hear no rebuttal from me. :)
 
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