Wasn't a fan of ICO and preferred SOTC personally. And for the PS3 remaster, they double packed them on one disk for about 2/3 of the price of a regular PS3 game, so technically it has gone down
Been saying this since beta... FD needs to suck it up, admit that the game costs a lot to develop, and go to a subscription model. I'll pay 10-15 a month just like I did for Eve with no qualms whatsoever as long as I get my regular content updates and free expansions, and Frontier will get their development money.
I think at times there is a valid argument for a subscriptions, but you'll never see a B2P go Sub, that would have such a negative impact on confidence.
FD have the potential for a valid income stream already here, they just don't use the damn thing; the cash shop. Skins, weapon colours, decals, name changes, co-pilots, audio packs..., none of it pay-2-win all of it I'd buy. imo they're sitting on a gold mine and doing nothing about it.
I don't concern myself with how much money FD makes, but what you describe there has surprised me too.
That shop appears to be vastly underutilized to me. There have been many, many requests for more and more varied merchandise, both digital and physical.
We're already essentially paying a $5 a month subscription if the Expansions+Beta are going to be $60-75 USD. Some simple PR would handle everything.I think at times there is a valid argument for a subscriptions, but you'll never see a B2P go Sub, that would have such a negative impact on confidence.
FD have the potential for a valid income stream already here, they just don't use the damn thing; the cash shop. Skins, weapon colours, decals, name changes, co-pilots, audio packs..., none of it pay-2-win all of it I'd buy. imo they're sitting on a gold mine and doing nothing about it.
I don't concern myself with how much money FD makes, but what you describe there has surprised me too.
That shop appears to be vastly underutilized to me. There have been many, many requests for more and more varied merchandise, both digital and physical.
Elite Dangerous is not an AAA game.
Besides, now I'm guaranteed to be able to complain about FD's failures and disappointments for many more years to come.
Besides, now I'm guaranteed to be able to complain about FD's failures and disappointments for many more years to come.
How about $60 per year for Call of Duty...PLUS the season passes or 4 maps packs for each.
What argument? I just wondered
I say it is. And CoD, FIFA, MoH and Batman aren't. No prove me wrong please.
Oh ok. Do you often wonder whether random strangers on the internet frequent batman forums? I was on a mountaineering forum earlier too if that's helpful.
AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.
And the dumb thing is, the COD bunnies pay at least that for the annual Activision Ctrl+C, Ctrl+V each year. Don't get me started on Fifa, Madden, etc
Oh ok. Do you often wonder whether random strangers on the internet frequent batman forums? I was on a mountaineering forum earlier too if that's helpful.
AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.
AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.
You gotta pay over 500 employees to get a yearly COD out. How many years did Skyrim take to make, etc.
A lot of strange comparisons in this thread.
My take: The original lifetime expansion pass seems like it could be a real bargain now. The current all seasons pass seems pretty expensive on the other hand, but also less risky in a way, since FD seem to have proven that ED is/will be a title with staying power (and the current pass could certainly still deliver value for money over the long term).
Totally different proposition to an open world online space sim where the developers have to account for thousands of play styles and paths through the game world.
Except Elite doesn't really account for thousands of play styles, does it? That's nonsense. It allows for a handful of them. Possibly less. You can shoot stuff, or you can trade stuff, or you can stare at celestial objects until a scan resolves. Oh, and you can shoot rocks, but personally I'd call that duck a duck and say that it falls under the category of shooting stuff with the added bonus of involving a truly unwieldy cargo-scooping system that does not scale with ship size/value at all.
That's it. That is literally it. There are even things that the game should allow, but does not. Like the fact that we still don't have salvaging as an actual career option, and the current pirate/bounty system needs a whole lot of work, and you can't really join the navy properly; you just do some missions the same as anyone else in exchange for titles/ranks that don't really mean anything. And that's leaving aside all the stuff that featured in every other sandbox space sim... like passenger missions, asteroid-scanning missions and ship retrieval missions from X3, and all those uncharted jumpholes to explore in Freelancer. Hell, we can't even trade with other players in Elite or set up billboard entries to hire other players to do things for us... there isn't even the obligatory auction system.
Meanwhile, having played pretty much every space sim and action title since Privateer and Terminal Velocity, I really have yet to see anything in Elite that hasn't been done before. OH, but the procedurally generated galaxy, right? You know why nobody has done that before?
Because everybody else shied away from creating a vast, empty game world. That was always the constraint. It wasn't that we couldn't do big open worlds. It wasn't that we couldn't do planetary landings. It was that nobody could figure out how to actually make a good game out of it. And arguably, we're still faced with that problem; Elite's galaxy is devoid of gameplay. I say this as an explorer who has spent a whole lot of time out there. There's a reason we went from Daggerfall's truly vast game world to Morrowind's little island; because size != scale where games are concerned. If you're doing the same thing, seeing the same things, then slight variations in placement/colour really aren't enough to justify all that space.
Elite's world is one of pointless distance. Whether you're out in the hind quarters of imperial space, or right up next to sol, you'll be looking at the same station designs, the same ship designs, the same weapon/module lists, the same goods, the same gameplay, the same difficulty. Nothing changes. Not with distance, nor with money; you're playing the same game, doing the same things in Sidewinder as you will be in an Anaconda.
Personally, I've been waiting 8 months for Frontier to actually finish the game. 8 months later, we still can't even talk to NPCs, but Frontier clearly got spooked by the impending doom that is No Man's Sky, and had to steamroll ahead towards planetary landings.
Anyone who thinks Elite has grown a lot in that time needs to go and look at the wider market. Go and look at Warframe, with its constant stream of free updates full of major new features.