Is 43 dollars a year too much for a continuously developed AAA game?

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Been saying this since beta... FD needs to suck it up, admit that the game costs a lot to develop, and go to a subscription model. I'll pay 10-15 a month just like I did for Eve with no qualms whatsoever as long as I get my regular content updates and free expansions, and Frontier will get their development money.

I think at times there is a valid argument for a subscriptions, but you'll never see a B2P go Sub, that would have such a negative impact on confidence.

FD have the potential for a valid income stream already here, they just don't use the damn thing; the cash shop. Skins, weapon colours, decals, name changes, co-pilots, audio packs..., none of it pay-2-win all of it I'd buy. imo they're sitting on a gold mine and doing nothing about it.
 
I think at times there is a valid argument for a subscriptions, but you'll never see a B2P go Sub, that would have such a negative impact on confidence.

FD have the potential for a valid income stream already here, they just don't use the damn thing; the cash shop. Skins, weapon colours, decals, name changes, co-pilots, audio packs..., none of it pay-2-win all of it I'd buy. imo they're sitting on a gold mine and doing nothing about it.

I don't concern myself with how much money FD makes, but what you describe there has surprised me too.

That shop appears to be vastly underutilized to me. There have been many, many requests for more and more varied merchandise, both digital and physical.
 
The whole issue about cost:

The cost is high due to the operational cost which is due to location, expertise and quality, if people think it is too high they could always wait a year or two for the price drop.

I do not see an issue here.
 
I don't concern myself with how much money FD makes, but what you describe there has surprised me too.

That shop appears to be vastly underutilized to me. There have been many, many requests for more and more varied merchandise, both digital and physical.

Oh I'm not concerned, just interested :D

But yes, there's another one; physical merch...I'm sorry...but I would really like to buy a DBS model...I know, a man of my age *blush*
...
and maybe a badge!
 
I think at times there is a valid argument for a subscriptions, but you'll never see a B2P go Sub, that would have such a negative impact on confidence.

FD have the potential for a valid income stream already here, they just don't use the damn thing; the cash shop. Skins, weapon colours, decals, name changes, co-pilots, audio packs..., none of it pay-2-win all of it I'd buy. imo they're sitting on a gold mine and doing nothing about it.
We're already essentially paying a $5 a month subscription if the Expansions+Beta are going to be $60-75 USD. Some simple PR would handle everything.
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$10-15 a month, free expansions and give us dedicated servers. That's all you have to do FD.
 
I don't concern myself with how much money FD makes, but what you describe there has surprised me too.

That shop appears to be vastly underutilized to me. There have been many, many requests for more and more varied merchandise, both digital and physical.

yes indeed! just ask a certain @yanisvaroufakis

that shop is great tool, FDEV are not utilising it proper. but hey, maybe they have enough ^^
 
What argument? I just wondered

Oh ok. Do you often wonder whether random strangers on the internet frequent batman forums? I was on a mountaineering forum earlier too if that's helpful. :)

I say it is. And CoD, FIFA, MoH and Batman aren't. No prove me wrong please.

AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.

https://en.wikipedia.org/wiki/AAA_(video_game_industry)

Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.
 
60euros is under priced in my opinion. the only reason I will not get the lifetime pass is because they need the money and when you look at what else is out there.... well elite is our only hope
 
Oh ok. Do you often wonder whether random strangers on the internet frequent batman forums? I was on a mountaineering forum earlier too if that's helpful. :)



AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.

https://en.wikipedia.org/wiki/AAA_(video_game_industry)

Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.

IIRC one Moder Warfare title had 5 million development costs and a 30 million marketing budget. ED had 8 million with the additional kickstarter budget. You have a point, but I am not sure that AAA is a strictly defined term. If you consider other available space games ED is top of the art (despite all its flaws).
 
And the dumb thing is, the COD bunnies pay at least that for the annual Activision Ctrl+C, Ctrl+V each year. Don't get me started on Fifa, Madden, etc

You gotta pay over 500 employees to get a yearly COD out. How many years did Skyrim take to make, etc.

A lot of strange comparisons in this thread.


My take: The original lifetime expansion pass seems like it could be a real bargain now. The current all seasons pass seems pretty expensive on the other hand, but also less risky in a way, since FD seem to have proven that ED is/will be a title with staying power (and the current pass could certainly still deliver value for money over the long term).
 
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Oh ok. Do you often wonder whether random strangers on the internet frequent batman forums? I was on a mountaineering forum earlier too if that's helpful. :)



AAA doesn't refer to a quality of a game or how good the game is to play. It refers to the production values and marketing.

https://en.wikipedia.org/wiki/AAA_(video_game_industry)

Chaos Reborn isn't, by any stretch of the imagination, a AAA title, but it's the game I'm sinking most of my time into at the moment.

Well you say that games like Batman and Assassins Creed are "chock full of content" but I feel that those are essentially third person maze games with lots of cut scenes & animations. It's relatively easy to provide an illusion of content and the games are designed to channel players down a fairly scripted path with only minor deviations. It's a different proposition, you get 20 hours of game play or whatever and you feel like you've got a complete game because you've made Batman beat up loads of guys (via the sophisticated spamming button system) move around the map and watch the story and the game congratulates you on a job well done the same as everyone else.

Totally different proposition to an open world online space sim where the developers have to account for thousands of play styles and paths through the game world. This generally does give a sense of shallowness and the more complex the hardware and peripherals the harder it is to develop the genre further.

I'd argue that the games you mention haven't moved us forward in terms of VR and peripherals that ED has and I find it difficult to compare them really. Those are the kind of games I usually pass on because they bore me (third person map games) but it's different things for different folk. I just don't see why experimental interesting titles that don't follow the tired old formula shouldn't be considered relevant.
 
You gotta pay over 500 employees to get a yearly COD out. How many years did Skyrim take to make, etc.

A lot of strange comparisons in this thread.


My take: The original lifetime expansion pass seems like it could be a real bargain now. The current all seasons pass seems pretty expensive on the other hand, but also less risky in a way, since FD seem to have proven that ED is/will be a title with staying power (and the current pass could certainly still deliver value for money over the long term).

495 of those employees are working in marketing. BTW FDEV has around 200 employees.

I spend hundreds of hours in Skyrim, Oblivion and Morrowind. They all have zero depth, bad gameplay, are full of inconsistency and a false pseudo freedom. There are some good quests and I like the lore, but in terms of innovation Skyrim is basically a polished Morrowind.
 
Totally different proposition to an open world online space sim where the developers have to account for thousands of play styles and paths through the game world.

Except Elite doesn't really account for thousands of play styles, does it? That's nonsense. It allows for a handful of them. Possibly less. You can shoot stuff, or you can trade stuff, or you can stare at celestial objects until a scan resolves. Oh, and you can shoot rocks, but personally I'd call that duck a duck and say that it falls under the category of shooting stuff with the added bonus of involving a truly unwieldy cargo-scooping system that does not scale with ship size/value at all.

That's it. That is literally it. There are even things that the game should allow, but does not. Like the fact that we still don't have salvaging as an actual career option, and the current pirate/bounty system needs a whole lot of work, and you can't really join the navy properly; you just do some missions the same as anyone else in exchange for titles/ranks that don't really mean anything. And that's leaving aside all the stuff that featured in every other sandbox space sim... like passenger missions, asteroid-scanning missions and ship retrieval missions from X3, and all those uncharted jumpholes to explore in Freelancer. Hell, we can't even trade with other players in Elite or set up billboard entries to hire other players to do things for us... there isn't even the obligatory auction system.

Meanwhile, having played pretty much every space sim and action title since Privateer and Terminal Velocity, I really have yet to see anything in Elite that hasn't been done before. OH, but the procedurally generated galaxy, right? You know why nobody has done that before?

Because everybody else shied away from creating a vast, empty game world. That was always the constraint. It wasn't that we couldn't do big open worlds. It wasn't that we couldn't do planetary landings. It was that nobody could figure out how to actually make a good game out of it. And arguably, we're still faced with that problem; Elite's galaxy is devoid of gameplay. I say this as an explorer who has spent a whole lot of time out there. There's a reason we went from Daggerfall's truly vast game world to Morrowind's little island; because size != scale where games are concerned. If you're doing the same thing, seeing the same things, then slight variations in placement/colour really aren't enough to justify all that space.

Elite's world is one of pointless distance. Whether you're out in the hind quarters of imperial space, or right up next to sol, you'll be looking at the same station designs, the same ship designs, the same weapon/module lists, the same goods, the same gameplay, the same difficulty. Nothing changes. Not with distance, nor with money; you're playing the same game, doing the same things in Sidewinder as you will be in an Anaconda.

Personally, I've been waiting 8 months for Frontier to actually finish the game. 8 months later, we still can't even talk to NPCs, but Frontier clearly got spooked by the impending doom that is No Man's Sky, and had to steamroll ahead towards planetary landings.

Anyone who thinks Elite has grown a lot in that time needs to go and look at the wider market. Go and look at Warframe, with its constant stream of free updates full of major new features.
 
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Except Elite doesn't really account for thousands of play styles, does it? That's nonsense. It allows for a handful of them. Possibly less. You can shoot stuff, or you can trade stuff, or you can stare at celestial objects until a scan resolves. Oh, and you can shoot rocks, but personally I'd call that duck a duck and say that it falls under the category of shooting stuff with the added bonus of involving a truly unwieldy cargo-scooping system that does not scale with ship size/value at all.

That's it. That is literally it. There are even things that the game should allow, but does not. Like the fact that we still don't have salvaging as an actual career option, and the current pirate/bounty system needs a whole lot of work, and you can't really join the navy properly; you just do some missions the same as anyone else in exchange for titles/ranks that don't really mean anything. And that's leaving aside all the stuff that featured in every other sandbox space sim... like passenger missions, asteroid-scanning missions and ship retrieval missions from X3, and all those uncharted jumpholes to explore in Freelancer. Hell, we can't even trade with other players in Elite or set up billboard entries to hire other players to do things for us... there isn't even the obligatory auction system.

Meanwhile, having played pretty much every space sim and action title since Privateer and Terminal Velocity, I really have yet to see anything in Elite that hasn't been done before. OH, but the procedurally generated galaxy, right? You know why nobody has done that before?

Because everybody else shied away from creating a vast, empty game world. That was always the constraint. It wasn't that we couldn't do big open worlds. It wasn't that we couldn't do planetary landings. It was that nobody could figure out how to actually make a good game out of it. And arguably, we're still faced with that problem; Elite's galaxy is devoid of gameplay. I say this as an explorer who has spent a whole lot of time out there. There's a reason we went from Daggerfall's truly vast game world to Morrowind's little island; because size != scale where games are concerned. If you're doing the same thing, seeing the same things, then slight variations in placement/colour really aren't enough to justify all that space.

Elite's world is one of pointless distance. Whether you're out in the hind quarters of imperial space, or right up next to sol, you'll be looking at the same station designs, the same ship designs, the same weapon/module lists, the same goods, the same gameplay, the same difficulty. Nothing changes. Not with distance, nor with money; you're playing the same game, doing the same things in Sidewinder as you will be in an Anaconda.

Personally, I've been waiting 8 months for Frontier to actually finish the game. 8 months later, we still can't even talk to NPCs, but Frontier clearly got spooked by the impending doom that is No Man's Sky, and had to steamroll ahead towards planetary landings.

Anyone who thinks Elite has grown a lot in that time needs to go and look at the wider market. Go and look at Warframe, with its constant stream of free updates full of major new features.

Good post and worth repeating.
 
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