Star Citizen's Gamescom Presentation has 30X More Viewers than ED on Twitch!

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ED is poorly marketed in the US. I didn't even know the game existed until it showed up on Steam.

I see articles about SC and NMS on gaming sites all the time.
 
Arma 3 had more then both games, whats your point?

http://www.twitch.tv/lirik

Arma 3 sold 1 million copies 1 year after release. Elite Dangerous over 500k one year after release. Ineffective marketing, lack of content, depth, social features, and so on lowers sales.

Wikipedia: "It was announced on May 28 2014 that the game had sold one million copies. In February 2015 sales had reached 1.6 million units.[30][31]"
 
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ED is poorly marketed in the US. I didn't even know the game existed until it showed up on Steam.

I see articles about SC and NMS on gaming sites all the time.

Agreed, I only found out about ED after the game was fully released AND I thought it was BlackProphecy's new version lol.
 
The only thing the Star Citizen backers have is the twitch stream - well that and a useless hanger and a broken arena with 2 maps?

If you think Elite is content starved, we've got nothing on Star Citizen.
 
The Elite Dangerous Gamescom Stream has an average of 600 viewers. Yet Star Citizen live stream has 18,309 viewers!

What's causing this big disparity?

- Is Frontier's marketing department lackluster?
- Star Citizen isn't released yet, still gets 30X more viewers and attention.
- Elite Dangerous has much more to show, but it still can't beat Star Citizen's popularity.
- Could Elite Dangerous Horizons be the game-changer and put Elite Dangerous ahead of SC?
- Star Citizen has more fans than Elite Dangerous, despite Elite being the longest running space-sim series in history.
- Elite Dangerous also fails to get as much hype as No Man's Sky
- No Man's Sky trailers have much more viewers than any ED trailer.

How can Elite Dangerous ever catch up if it has a head-start due to the early launch?

Think hard about this Frontier and up your game. Your marketing department is slacking. ED's losing potential customers, fans and sales. :mad:

Why? WHY you ask?

Because.........




Elite is dying! Players are leaving by the millions! The game won't last past Christmas!

LMAO!!!

**Sarcasm off**

You may now return to your regularly scheduled programming.
 
Arma 3 sold 1 million copies 1 year after release. Elite Dangerous over 500k one year after release. The lack of effective marketing or fulfilling the wishes of space-sim fans reduces sales.

Wikipedia: "It was announced on May 28 2014 that the game had sold one million copies. In February 2015 sales had reached 1.6 million units.[30][31]"

Yea, nah.

FPS games are way more popular especially ARMA 3 that has Survival mods, and that game has been on steam since day 1 so its been there during more steam sales than ED.

It has nothing to do with pleasing space-sim fans, but I agree on the lack of Marketing for ED.
 
Frontier is terrible at marketting.
I dont think I know of another company that has so many PR distasters as Frontier does.

1) Terrible Kickstarter for E:D
2) Offlinegate
3) Steamkeygate
4) DDF binned
5) Horizon prizing

FD also seems to have a big problem with communicating clearly.
Most of their announcements are just vague and unclear.

UK companies in general are terrible at marketting.

My guess is that this is due to the 'Island mentality'.
There's the UK, then there's the Commonwealth, then there's the former colony in the US.
After that the world pretty much stops as far as Brits are concerned.

Just look at the latest Horizons teaser.
'Coming Holiday 2015'. 80% of the world has zero idea what that actually means.
Apparently it means around christmas.

Localization for other languages also seems to be pretty low on the priority list.

Finally, I can't understand that you have this Colossal announcement and you only have a small teaser trailer to go with it.
Bombard us with (scripted for all I care) gameplay footage, show us some pretty pictures, give us some stats on the scarab, whatever.

Having a good product is not enough, you need to actively sell that product and 'sell' your company by creating enthousiastic customers.
 
- Elite fans are busy playing Elite, not watching Ed and Ambassadors play training demos for the tenth time.
- Elite already had its big reveal, no anticipation left, no reason to watch
- Hollywood and the American press is just completely enamored with Chris Roberts, most of them haven't heard of a Braben.

This.. Tuning in to watch people play the training demos, for the 10th time.. ugh. The stream time during the week is also poor for viewers.. mid day europe time, people are either at work or asleep in the US.
 
Yea, nah.

FPS games are way more popular especially ARMA 3 that has Survival mods, and that game has been on steam since day 1 so its been there during more steam sales than ED.

True, but it won't surprise me if SC also sells 10x as many units 1 year after release than ED.

Frontier is terrible at marketting.
I dont think I know of another company that has so many PR distasters as Frontier does.

1) Terrible Kickstarter for E:D
2) Offlinegate
3) Steamkeygate
4) DDF binned
5) Horizon prizing

FD also seems to have a big problem with communicating clearly.
Most of their announcements are just vague and unclear.

ED is poorly marketed in the US. I didn't even know the game existed until it showed up on Steam.

I see articles about SC and NMS on gaming sites all the time.

Hear hear.
 
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True, but it won't surprise me if SC also sells 10x as many units 1 year after release than ED.

It probably will have, they are hyping that game for so long. But one thing that will keep people from buying it are the system requirements and I think they'll be much greater than ED.

We'll have to wait and see, but as far as marketing and hype goes, the SC team does a nice job, especially with the "muh" /r/PCMasterRace circlejerk.
 
That game looks like it going to take a long time to get done. It is more of a action pack space sim.

Ah no it wont. Technically Star Citizen is way further along in development then ED right now.

Launch date is next year.

But when they launch it will have everything ED wants to have. Planet landings, FPS, ships , persistant UNiverse. Multi crew ships, boarding party and much more.

They went of the path of they wanted a full game on launch. They could of done same thing ED did but devs for them said no they wanted a full game and not to make people pay for expansions.

SC thou is sort of pay to win which sucks.

If you slap down loads of cash you can have kickass stuff from day one.
 
Views do not mean squat, how is playing SC working out for you?

The proof is in the pudding. ED has less viewers for live streams and trailers, less gaming media coverage, worse marketing, lack of depth etc = leads to less sales and fans.

SC isn't out yet, but manages to draw crowds and donations that put Elite Dangerous to shame.

Elite Dangerous doesn't live up to the legacy of the original Elite sorry. Maybe Horizons will change things for the better though.
 
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Arma 3 sold 1 million copies 1 year after release. Elite Dangerous over 500k one year after release. Ineffective marketing, lack of content, depth, social features, and so on lowers sales.

Wikipedia: "It was announced on May 28 2014 that the game had sold one million copies. In February 2015 sales had reached 1.6 million units.[30][31]"

The space genre has always languished in comparison to FPSs and most genres. 500k seems pretty good for what has been a weak genre in sales for a very long time. This is mostly why no publishers would take on Braben or Roberts. The industry doesn't see this genre as a big seller...and they are right. Maybe the recent flourish will change that perception, but I doubt it.


Also, we aren't at 1 year yet.
 
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