No, it didn't. There is literally no reason that guilds should keep you away from a game. It is 100% optional.
It is optional to take part in them voluntarily, but it certainly isn't optional to take part in them involuntarily. Honestly, has the industry not given enough examples of this already?!
edit: I've read enough of this thread to know I need to clarify, with one brief, simple, easy to understand example. I can certainly decide to join or not, but I can't decide to not deal with the fact that your guild just rolled in and stomped my carefully tended little part of space. "well, what is to stop a bunch of players doing that right now?", nothing, but nothing is helping them either, and there isn't some at (to borrow from the great Scud) in charge of this little group of players who got at me for having snuck into the mailslot just in front of him, or who doesn't like that I am on "his" trade route, who has decided that now, he is going to put out a guild mission to ruin my game experience, or who is going to put a guild bounty on me, or who is simply going to go into his guild chat and say, "get that CMDR Bacalao".
Of course he could get on reddit or whatever and do it, but he
has to get on reddit and do it, which is in and of itself an obstacle that keeps that kind of crap from happening!
My only recourse would be to abandon my little sector of space (which may only satisfy some people), or to be banished to a different mode.
Guilds are a great thing in WoW and other games, but you don't have open world player owned space, you don't have to play on a PvP server (and I know many people who won't and who gave up on the game for it), so yeah, they're great, and terrible. And it only takes one rotten apple to ruin the whole bin.
The more tools you give for players to independently control the resources of the game world, the more you invite people to misuse that power, and the man that is given even a little bit of power and doesn't misuse to abuse others is a very rare man indeed.