The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I wouldn't have bought this game had there been guilds, and the inevitable gameplay that stems from them.
The 1 player, 1 ship premise is what I bought into.
Yes, I'm aware that premise has been weakened already.

It was weakened before the Alpha ever launched. Kickstarter and the DDA's outlined the intent for a multiplayer oriented experience and multiple crew members.

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I'd disagree there. If I'm flying around in My Little Hauler and I see guild tags or have a bunch of guildies interact with me - that's not optional at all. Put any guilds in their own mode.

This already happens without guilds.

Why do you people keep pointing out things as negatives that are not unique to the addition of guilds to games? These are not facets of guild gameplay, they are facets of gameplay. Period.
 
Because the problems your attributing to guilds are caused by players, and the status of the game being an "MMO", regardless of guilded status (guilded or not guilded). In fact the solution to your problem with these people, are guilds, which can be people that bind together and organize to stop them. Just like negative people can organize to harass.

Guilds are not the issue. Guilds are NEUTRAL. People are the issue, and as pointed out earlier any issues guilds would cause are already supported in game by wings, so your point is irrelevant.

considering that the man in charge has said no.....

it is actually your posts which are irrelevent.

i'm quite content knowing that it doesnt matter if you write thousands of words
using all the colours of the rainbow!

you're not going to get what your after, because people wiser than yourself are aware
of the problems it will create.

end of
 
Why do you keep on insisting on destroying my game by insisting that I should give up open so you can have the guilds the way you want them?

Simon
There is nothing to think about, Guilds are optional features in MMO's your free to play solo without them if you like. That being the case, why indeed would something that does not even remotely effect how you play the game, by yourself, in your own time, keep you away from a game.

What kept you away was not the guilds, but "Your" personal dislike of guilds, and Games which have them.

There is a subtle but HUGE difference there.
 
I'd disagree there. If I'm flying around in My Little Hauler and I see guild tags or have a bunch of guildies interact with me - that's not optional at all. Put any guilds in their own mode.

Um... this occurs without guild tags, or guilds.... In an MMO....

Just replace Guild tags, and Guildies with the word "People" and you'll get the point. And if People are bothering you, they did make solo mode so people like you do not have to see ... People....

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Why do you keep on insisting on destroying my game by insisting that I should give up open so you can have the guilds the way you want them?

Simon

I have yet to see a post explaining exactly how Guilds destroy games, as pointed out many times in this thread with a plethora of evidence, the exact opposite is actually true.


But we are all listening if you would like to enlighten us.


---
Also why do you want to ruin the MMO experience for others by demanding your single player mindset be brought into our multiplayer arena? If you don't like playing with other people, play in solo mode.
 
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That may be true, many might quit, but do you keep the few? Or take a risk and gain thousands if not millions? (Of People). Because the addition of guilds if done correctly, will cause an extreme population spike and interest in ED, as well as increase the sales of ED, fueling Further development and better game additions.

So as much as I hate to say this, do you risk offending a few hundred, maybe a few thousand, and losing them? While in turn gaining thousands more, maybe millions?

Or

Do you risk going out of business, and/or not being able to compete in the market with a game you've already sunk millions into? While maintaining a loyalty to what "some" of your fans and fan-base expect of ED?


Remember that FD is a Business, and although they may want to keep their game as original as possible, changes may have to be made in order to ensure it's popularity and longevity.

Michael, David, et al. you have received your ultimatum, now pony up with the EVEness or face the consequences....complete and utter failure, personal shame, the removal of your manhoods, and you can never have ice cream again, ever.

Oh, I'm sorry, did I go too far, I got so caught up reading all the ridiculous things, some just popped right out!

Seriously though, too bad the fools making this game weren't savvy enough to see that the very survival of their game is dependent on satisfying a very small, very vocal segment of social individuals.
 
No, there isn't literally no reason that guilds should keep someone away from a game. You are literally wrong.

By all means, elaborate.

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Michael, David, et al. you have received your ultimatum, now pony up with the EVEness or face the consequences....complete and utter failure, personal shame, the removal of your manhoods, and you can never have ice cream again, ever.

Oh, I'm sorry, did I go too far, I got so caught up reading all the ridiculous things, some just popped right out!

Seriously though, too bad the fools making this game weren't savvy enough to see that the very survival of their game is dependent on satisfying a very small, very vocal segment of social individuals.

WoW peaked at 12 million players not because of it's incredible gameplay, but because of it's social element, and dominated the MMO gaming scene for a decade.

Vocal minority indeed.
 
Totally agree, the assumption of those currently arguing on this thread is that anyone that does not like guilds can play in solo. This is not acceptable to me, and I expect FD.

Given the background simulator is so reliant on NPC trade, love to see hoe they are going to generate the GDP to build new stations in the middle of nowhere is trade outside of guild turned off, let alone the starting capital to get a guild going in the economy. If they are gifted something I personally want the same, fair is fair, want me an Anacaonda early!

Simon
I'd disagree there. If I'm flying around in My Little Hauler and I see guild tags or have a bunch of guildies interact with me - that's not optional at all. Put any guilds in their own mode.
 
No, it didn't. There is literally no reason that guilds should keep you away from a game. It is 100% optional.

It is optional to take part in them voluntarily, but it certainly isn't optional to take part in them involuntarily. Honestly, has the industry not given enough examples of this already?!

edit: I've read enough of this thread to know I need to clarify, with one brief, simple, easy to understand example. I can certainly decide to join or not, but I can't decide to not deal with the fact that your guild just rolled in and stomped my carefully tended little part of space. "well, what is to stop a bunch of players doing that right now?", nothing, but nothing is helping them either, and there isn't some at (to borrow from the great Scud) in charge of this little group of players who got at me for having snuck into the mailslot just in front of him, or who doesn't like that I am on "his" trade route, who has decided that now, he is going to put out a guild mission to ruin my game experience, or who is going to put a guild bounty on me, or who is simply going to go into his guild chat and say, "get that CMDR Bacalao".

Of course he could get on reddit or whatever and do it, but he has to get on reddit and do it, which is in and of itself an obstacle that keeps that kind of crap from happening!

My only recourse would be to abandon my little sector of space (which may only satisfy some people), or to be banished to a different mode.

Guilds are a great thing in WoW and other games, but you don't have open world player owned space, you don't have to play on a PvP server (and I know many people who won't and who gave up on the game for it), so yeah, they're great, and terrible. And it only takes one rotten apple to ruin the whole bin.

The more tools you give for players to independently control the resources of the game world, the more you invite people to misuse that power, and the man that is given even a little bit of power and doesn't misuse to abuse others is a very rare man indeed.
 
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By all means, elaborate.

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WoW peaked at 12 million players not because of it's incredible gameplay, but because of it's social element, and dominated the MMO gaming scene for a decade.

Vocal minority indeed.

And Ultima Online before it. Now I have some fond fond memories of player owned / guild owned structures and shops. *sigh* But, that's another thread entirely...
 
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It is optional to take part in them voluntarily, but it certainly isn't optional to take part in them involuntarily. Honestly, has the industry not given enough examples of this already?!

If these examples are so prolific, why can none of you provide one example of one instance of it's occurrence?
 
There is nothing to think about, Guilds are optional features in MMO's your free to play solo without them if you like. That being the case, why indeed would something that does not even remotely effect how you play the game, by yourself, in your own time, keep you away from a game.

What kept you away was not the guilds, but "Your" personal dislike of guilds, and Games which have them.

There is a subtle but HUGE difference there.

I'm thinking about moving to a different country. It's a huge investment in time and money, but it'll be worth it. Where do you recommend? Some place with a lot of history to visit, maybe, or places to explore.

How about Egypt? They got the pyramids, Valley of the Kings, all kinds of ancient stuff.

I dunno, isn't that country kind of unstable right now? Violent protests, terrorist attacks, that sort of thing?

Yeah, but, pyramids!

I don't know if I'd want to LIVE there, though. Visit, maybe, but we're talking about moving here. Aren't they imprisoning journalists? What's their human rights record like? Their government worries me.

It's not like you have to interact with the government or military or anything. You can just stay in your own little area and venture out when you want to. Just listen to the news and make sure things are safe first. They even provide armed escorts to certain potential hotspots, I hear.

Yeah, that doesn't really sound like living, does it? I'm talking about living somewhere, and Egypt just doesn't seem like the place I'd want to be. Maybe Japan. Lots of history there. Pretty safe. Not perfect in every way, sure, but it seems pretty cool.


...aaaaaand SCENE.


The point of this little play was to demonstrate that there is a different between just playing a game for 20-60 hours and deciding to invest your time in something that's going to last for years. That's why I don't play most MMOs.

Also, I don't like playing Solo. I like Open. I play in Open. So I don't want you to tell me to sod off and go to Solo if I don't like where things are going in Open.
 
I'd disagree there. If I'm flying around in My Little Hauler and I see guild tags or have a bunch of guildies interact with me - that's not optional at all. Put any guilds in their own mode.

And force those players who play without being part of a guild, but don't mind them, to also either go into the guild mode or accept being bossed around because some people chose for themselves that they don't want guilds in their game?

No.

Those who don't want to know about, acknowledge or interact with guilds should have their own mode. Not everybody else, who doesn't mind, or even wants to partake in guilds.
 
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Michael, David, et al. you have received your ultimatum, now pony up with the EVEness or face the consequences....complete and utter failure, personal shame, the removal of your manhoods, and you can never have ice cream again, ever.

Oh, I'm sorry, did I go too far, I got so caught up reading all the ridiculous things, some just popped right out!

Seriously though, too bad the fools making this game weren't savvy enough to see that the very survival of their game is dependent on satisfying a very small, very vocal segment of social individuals.

hahahahaha. Well said.

Frontier are going to literally die if they don't do as they're told by the EVE players in the community.... or at least that's what the EVE players in the community seem to think. They fail to see that with EVE they actually have some sort of say due to paying a subscription and therefore if enough of them stop subbing CCP are in trouble but Frontier don't have to listen to any of us. We don't pay subscriptions and so our voices are silent unless DB and his team actually want to listen to us.

And they do listen when people have a point. They don't listen when people demand things that they don't want to include in.... yes.... their game. It is, after all, THEIR GAME.

/argument :)
 
They are not beating SC. SC has 50% more preorders than ED has total sales and 20 times the budget of ED. You'll also notice that one of the first features they established was player organizations on the webpage before they did practically anything else.

SC is a glorified tech demo with a continually pushed back release date. Having more money is no guarantee they wont waste it, for a relevant example of wasted money check out wing commander the movie or any of the AAA drivel we've had foisted on us in recent years.

You'll be able to judge the accuracy of the predicted SC features when (and if) the game gets released.
 
That may be true, many might quit, but do you keep the few? Or take a risk and gain thousands if not millions? (Of People). Because the addition of guilds if done correctly, will cause an extreme population spike and interest in ED, as well as increase the sales of ED, fueling Further development and better game additions.

So as much as I hate to say this, do you risk offending a few hundred, maybe a few thousand, and losing them? While in turn gaining thousands more, maybe millions?

Or

Do you risk going out of business, and/or not being able to compete in the market with a game you've already sunk millions into? While maintaining a loyalty to what "some" of your fans and fan-base expect of ED?


Remember that FD is a Business, and although they may want to keep their game as original as possible, changes may have to be made in order to ensure it's popularity and longevity.


Well, Kickstarter had us at 40,000 to begin the game with, and the earlier poll on this question came out some time after; (7-8 months after the Kickstarter), those numbers were almost exactly reversed, regarding this question. So I'd expect (many), 20-30 thousand to be disaffected...

As I can see; its a very ticklish question for this game.
 

This is assuming that you didn't already live in Egypt or a similar place.

Nothing is going to change about the scenery in ED simply by providing guilds. Forget all of the player ownership crap, that's something else entirely. Guilds are their own animal, need to be treated as such, and lie entirely out of the context of player ownership. In the context of player groups, you are doing nothing but providing quality of life improvements to those players who already participate in these kinds of activities and changing absolutely nothing for everyone else.
 
Michael, David, et al. you have received your ultimatum, now pony up with the EVEness or face the consequences....complete and utter failure, personal shame, the removal of your manhoods, and you can never have ice cream again, ever.

Oh, I'm sorry, did I go too far, I got so caught up reading all the ridiculous things, some just popped right out!

Seriously though, too bad the fools making this game weren't savvy enough to see that the very survival of their game is dependent on satisfying a very small, very vocal segment of social individuals.

lol.

I would say that Millions of MMO players (in fact over 90% of them) and consumers who buy MMO's in general for the social experience (and because they are a genre they like), are a lot more then a "minority"....

But hey I've only been in the business for over 20 years, beta tested almost every single AAA release since 2003 and sat as a creative/social emergent councilor among other things on more then 5 of them, (one which like ED did not want Guilds, against the advice of it's player-base and consumer desires, and then watched it slowly flop, until it added them and recovered)...

But what do I know?

No no, I'm sure your right. Guilds are horrible Game destroying evil machinations of doom.....
 
SC is a glorified tech demo with a continually pushed back release date. Having more money is no guarantee they wont waste it, for a relevant example of wasted money check out wing commander the movie or any of the AAA drivel we've had foisted on us in recent years.

You'll be able to judge the accuracy of the predicted SC features when (and if) the game gets released.

Success is only defined one way by any game developer, be they Frontier Developments, Cloud Imperium Games or EA.

Profit.
 
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