The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
I honestly do not want to see player owned stations at all. It is a mess in Eve Online and is one reason I left the game because of it. The smaller corp or lone guy finds it impossible to do any real major things in Eve online because of player owned stations.

Elite Dangerous is about the single pilot trying to make a life in a harsh galaxy, it is not about guilds or corporations, for that go and play Star Citizen or Eve Online.
 
You and I are also part of that vocal minority. If you're going to invalidate their stance on the subject, you also forfeit any right to contribute to the conversation yourself. If you insist on this, feel free to make what I quoted your last post.

Nope. As long as there are guildies clambering to make Elite Not-Elite, I'll be here to man the battlements.
 
Nothing is going to change about the scenery in ED simply by providing guilds. Forget all of the player ownership crap, that's something else entirely. Guilds are their own animal, need to be treated as such, and lie entirely out of the context of player ownership. In the context of player groups, you are doing nothing but providing quality of life improvements to those players who already participate in these kinds of activities and changing absolutely nothing for everyone else.

I'd like to forget the player ownership crap, but it keeps creeping in, and not just from the anti-guilders.

If all you're talking about is better communication within groups, I'm pretty sure nobody opposes that. I know I'd like to be able to broadcast a single message to a group of friends (if only to say, "hey, who wants to fight some pirates?" and see how many answer)

So, what kind of features are you looking for besides better communication?
 
And force those players who play without being part of a guild, but don't mind them, to also either go into the guild mode or accept being bossed around because some people chose for themselves that they don't want guilds in their game?

No.

Those who don't want to know about, acknowledge or interact with guilds should have their own mode. Not everybody else, who doesn't mind, or even wants to partake in guilds.

That's called Open, which should stay exactly as it is. If Guildies want to stomp other Guildies - they can have their own special playpen.
 
considering that the man in charge has said no.....

it is actually your posts which are irrelevent.

i'm quite content knowing that it doesnt matter if you write thousands of words
using all the colours of the rainbow!

you're not going to get what your after, because people wiser than yourself are aware
of the problems it will create.

end of

He didn't say no. He said at the time of that interview:

"We are not currently working on Guild support at this time".

Then later in a more recent one:

"Upcoming will be player owned structures, and more control and support options for larger player groups."


So yes, we will get exactly what were after. It's an MMO, BUT it has single player mode, so as I've stated before if you do not like "Interacting with People". You don't have to. and that is AWESOME :D
 
He didn't say no. He said at the time of that interview:

"We are not currently working on Guild support at this time".

Then later in a more recent one:

"Upcoming will be player owned structures, and more control and support options for larger player groups."


So yes, we will get exactly what were after. It's an MMO, BUT it has single player mode, so as I've stated before if you do not like "Interacting with People". You don't have to. and that is AWESOME :D

Yay! [Citation please. I'd love to get more info]
 
If these examples are so prolific, why can none of you provide one example of one instance of it's occurrence?

You never did a death run through black rock mountain, or got screwed over in Elwynn forest or ganked relentlessly in the Barrens, etc etc etc. remember, ED has one open server and it is PvP. There is no flag to turn on or off, sit and pretend that a guild wouldn't sit and wait around the Lave cluster waiting to gank starters learning to trade rares all you want, I'd put big money on some group called the Eravate slaughterhouse cropping up within a week of organized guild functions. Like I said, one bad apple ruins the whole bin, and I don't know if you know how big a bin of apples is but it doesn't take long for just one rotten one to ruin all the rest.

Player groups can and already do those kinds of things, but on a much less coordinated, inconvenient level and without the ability to easily attract others.

Lets not mention the fact that the whole feel of the game goes against the grain of this kind of thing.
 
Success is only defined one way by any game developer, be they Frontier Developments, Cloud Imperium Games or EA.

Profit.

Yep as an example Dark Millennium Online helped Relic to achieve chapter 11 bankruptcy, if games never get released they never make a profit.

Wait and see (and keep your fingers crossed it's not the new Duke Nukem Forever).
 
I honestly do not want to see player owned stations at all. It is a mess in Eve Online and is one reason I left the game because of it. The smaller corp or lone guy finds it impossible to do any real major things in Eve online because of player owned stations.

Elite Dangerous is about the single pilot trying to make a life in a harsh galaxy, it is not about guilds or corporations, for that go and play Star Citizen or Eve Online.

Hey, you get it!
 
He didn't say no. He said at the time of that interview:

"We are not currently working on Guild support at this time".

Then later in a more recent one:

"Upcoming will be player owned structures, and more control and support options for larger player groups."


So yes, we will get exactly what were after. It's an MMO, BUT it has single player mode, so as I've stated before if you do not like "Interacting with People". You don't have to. and that is AWESOME :D

Yay! [Citation please. I'd love to get more info]

I second that call for a citation.

​[CITATION NEEDED]
 
He didn't say no. He said at the time of that interview:

"We are not currently working on Guild support at this time".

Then later in a more recent one:

"Upcoming will be player owned structures, and more control and support options for larger player groups."


Player owned structures is most likely a personal garage/base -- NOT a station or outpost in function. Because those have been talked about from the early days ("inflatable asteroid bases" was the term used, along with dev artwork demonstrating)

And that I'm not opposed to at all.

As for "more control and support options" - that's fairly nebulous a term anyway. Better group communication? Sure. New ways to get minor factions backed by players to become NPC powers? sure. None of that is a guild, however in the way people here have been discussing/fearing them.
 
I'm thinking about moving to a different country. It's a huge investment in time and money, but it'll be worth it. Where do you recommend? Some place with a lot of history to visit, maybe, or places to explore.

How about Egypt? They got the pyramids, Valley of the Kings, all kinds of ancient stuff.

I dunno, isn't that country kind of unstable right now? Violent protests, terrorist attacks, that sort of thing?

Yeah, but, pyramids!

I don't know if I'd want to LIVE there, though. Visit, maybe, but we're talking about moving here. Aren't they imprisoning journalists? What's their human rights record like? Their government worries me.

It's not like you have to interact with the government or military or anything. You can just stay in your own little area and venture out when you want to. Just listen to the news and make sure things are safe first. They even provide armed escorts to certain potential hotspots, I hear.

Yeah, that doesn't really sound like living, does it? I'm talking about living somewhere, and Egypt just doesn't seem like the place I'd want to be. Maybe Japan. Lots of history there. Pretty safe. Not perfect in every way, sure, but it seems pretty cool.


...aaaaaand SCENE.


The point of this little play was to demonstrate that there is a different between just playing a game for 20-60 hours and deciding to invest your time in something that's going to last for years. That's why I don't play most MMOs.

Also, I don't like playing Solo. I like Open. I play in Open. So I don't want you to tell me to sod off and go to Solo if I don't like where things are going in Open.

FYI you just made our point. The antagonist lsited in your RP there the po0lice, the terrorists, the government. Are not Guilds. They are people, Just because you call them the FBI, the CIA, Aquida (or whatever), doesn;t change the fact that it is PEOPLE, you have a problem with. NOT the names those people associate themselves with.

I know plenty of good people. (Well say Christians), and they would give food, money and help a lot of people, but then I know a lot of other (Christians), who blow up clinics and murder people in the name of God..

Get it? You have a problem with people. Not guilds.

A name or tag in front of a players name is just that, a name, and a tag. What that person does is up to that person, and they will do it reguardless of whether they are or are not, in a guild.

You need to understand this.
 
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I'd like to forget the player ownership crap, but it keeps creeping in, and not just from the anti-guilders.

If all you're talking about is better communication within groups, I'm pretty sure nobody opposes that. I know I'd like to be able to broadcast a single message to a group of friends (if only to say, "hey, who wants to fight some pirates?" and see how many answer)

So, what kind of features are you looking for besides better communication?

Better organization, such as event calendars. The ability to share some resources but not all. I mentioned much earlier in the thread how beneficial it could be for new players to have a guild hangar that the vets could fill up with starter ships. Vets can benefit from this too, enterprising traders could offer to rent a T9 from someone else to get some extra income until they can afford their own, and so on... Other trading options can come in later after we get player to player trading but as I mentioned if they are given to guilds first people will just create guilds for that purpose Bulletin boards where members can put long term messages in game where it's more easily accessed than going to the groups webpage. Messages such as Need assistance in such and such system, personal bounty on such and such commander for ramming me in the letterbox, etc.... and there are many more features
 
FYI you just made our point. The antagonist lsited in your RP there the po0lice, the terrorists, the government. Are not Guilds. They are people, Just because you call them the FBI, the CIA, Aquida (or whatever), doesn;t change the fact that it is PEOPLE, you have a problem with. NOT the names those people associate themselves with.

I know plenty of good people. (Well say Christians), and they would give food, money and help a lot of people, but then I know a lot of other (Christians), who blow up clinics and murder people in the name of God..

Get it? You have a problem with people. Not guilds.

A name or tag in front of a players name is just that, a name, and a tag. What that person does is up to that person, and they will do it reguardless of whether they are or are not, in a guild. You need to understand this.

Yet, at the end of the day, Elite is not a game suitable for guilds. Guilds would be jarring in this game. Maybe not for you, but to those who know what this game is all about.

(Hint: it's not about guild wars).
 
He didn't say no. He said at the time of that interview:

"We are not currently working on Guild support at this time".

Then later in a more recent one:

"Upcoming will be player owned structures, and more control and support options for larger player groups."


So yes, we will get exactly what were after. It's an MMO, BUT it has single player mode, so as I've stated before if you do not like "Interacting with People". You don't have to. and that is AWESOME :D

well we'll see about that!.

but let's suppose you're correct...


why have you, in this thread, and on multiple occasions

called FD's policies 'irrational', and the devs themselves 'hypocrites'?

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oh, and for the record, i play in open because i do like interacting with people...
but i dont like petty minded guildies who start wars with other petty minded guildies

and who suggest that i should play in solo, if i dont want to be involved in the crap they spew into the game.

i was in a guild once in star wars galaxies. they sold the idea of helping each other do quests and stuff....

but the reality was they were just bickering with other guilds. it was pathetic. i lasted 30 mins and left.

then.... i got messages accusing me of being a spy from another guild.

you think i want that kinda childishness in elite?
 
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Better organization, such as event calendars. The ability to share some resources but not all. I mentioned much earlier in the thread how beneficial it could be for new players to have a guild hangar that the vets could fill up with starter ships. Vets can benefit from this too, enterprising traders could offer to rent a T9 from someone else to get some extra income until they can afford their own, and so on... Other trading options can come in later after we get player to player trading but as I mentioned if they are given to guilds first people will just create guilds for that purpose Bulletin boards where members can put long term messages in game where it's more easily accessed than going to the groups webpage. Messages such as Need assistance in such and such system, personal bounty on such and such commander for ramming me in the letterbox, etc.... and there are many more features

Everything you're saying can already be done outside the game - you keep failing to address that point whenever I mention it. Convenient.

Also, Elite is not and has never been a game of guild wars - and no, Powers aren't guilds - they're fictional NPC/PvE creations, and Powerplay is a bolt-on to the game which you can join or not. If you choose not to join in on the Powerplay stuff - the game continues on as Elite-as-it's-meant-to-be, in Solo, Group, and Open.
 
FYI you just made our point. The antagonist lsited in your RP there the po0lice, the terrorists, the government. Are not Guilds. They are people, Just because you call them the FBI, the CIA, Aquida (or whatever), doesn;t change the fact that it is PEOPLE, you have a problem with. NOT the names those people associate themselves with.

I know plenty of good people. (Well say Christians), and they would give food, money and help a lot of people, but then I know a lot of other (Christians), who blow up clinics and murder people in the name of God..

Get it? You have a problem with people. Not guilds.

A name or tag in front of a players name is just that, a name, and a tag. What that person does is up to that person, and they will do it reguardless of whether they are or are not, in a guild.

You need to understand this.

You could argue that those terrible people have been led astray by the unchecked evil organizations they have joined.
 
Better organization, such as event calendars. The ability to share some resources but not all. I mentioned much earlier in the thread how beneficial it could be for new players to have a guild hangar that the vets could fill up with starter ships. Vets can benefit from this too, enterprising traders could offer to rent a T9 from someone else to get some extra income until they can afford their own, and so on... Other trading options can come in later after we get player to player trading but as I mentioned if they are given to guilds first people will just create guilds for that purpose Bulletin boards where members can put long term messages in game where it's more easily accessed than going to the groups webpage. Messages such as Need assistance in such and such system, personal bounty on such and such commander for ramming me in the letterbox, etc.... and there are many more features

Many of these uses of guilds I suspect are dependent on whether we have a P2P server system or not. They just might not work.
 
Everything you're saying can already be done outside the game - you keep failing to address that point whenever I mention it. Convenient.

Also, Elite is not and has never been a game of guild wars - and no, Powers aren't guilds - they're fictional NPC/PvE creations, and Powerplay is a bolt-on to the game which you can join or not. If you choose not to join in on the Powerplay stuff - the game continues on as Elite-as-it's-meant-to-be, in Solo, Group, and Open.

Everything I said can be done?

Can I borrow your T9 for some trading tonight?

Why does putting guilds in the game make you assume that those guilds' first and foremost priority will immediately be to lock each other in a bloody struggle for survival?

- - - Updated - - -

Many of these uses of guilds I suspect are dependent on whether we have a P2P server system or not. They just might not work.

Current player stored ships work. Guild stored ships can work.

Galnet news works, Guild message boards can work.

There are no possible social features that can be implemented in any guild setup that wouldn't work perfectly fine, except for maybe a dating service, but we're not going down that road.
 
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