The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
And it's because they have no multiplayer, and were designed around that premise, that those games do just fine. Games with multiplayer that were designed with a multiplayer experience in mind require them. And yes, ED was designed with a multiplayer experience in mind. They were even hoping that that is what would keep players playing, yet refused to fully support the features necessary to make that happen. That is the player created content that they consistently refer to as a major feature in the game.
ED is one day maybe too a game withoug Muliplayer people playing alone when the servers are gone, its perfectly possible. And it does provide ways for people to play together, that you are not happy with them does not mean they do not exist.

We speculate here over "whats going on with ED in 20 Years", its just throwing around predictions. Yours as good as mine, we both don't know what will be. We can't.
 
Thanks for those. Interesting to find some behavioural rules on the GemStone IV page, especially with reference to initiating PvP:

Yeah, that means something else entirely from what you're thinking. In Gemstone it's possible to stunlock someone for hours at a time, cripple them and leave them stranded where no help will be available to rescue them for days, etc.... That's the kind of disruptive behavior they're referring to.

Generally, it is up to the player to decide how much he or she wants to remain in character while playing GemStone IV. However, there can exist situations where being blatantly out of character can be considered abusive behavior: for example, an individual who insists on remaining out-of-character, even when associating with a group of other players which is trying to remain in-character. When one individual is reducing the enjoyment of ther players by out-of-character behavior (be it by speech, actions, messages over a game-wide system, or any other method of communication within GemStone IV), this may be considered as disruptive behavior. Judgment of what is and is not disruptive is entirely at the discretion of Simutronics.

You'll get punished for talking about COD before you get punished for murdering a player.

It is understood that there are elements of combat in GemStone IV, which will promote a competitive environment. GemStone IV has been designed to promote competition as player vs. creature, or player vs. puzzle, and not generally player vs. player.

Exceptions being roleplay reasons, self defense, revenge, etc...

The annual PvP tourneys start in the fall. It's a big festival that draws in the vast majority of the player base.

There are many "gray areas" in terms of defining what is acceptable competition, and what is abusive behavior. In general, Simutronics will not get involved in any player vs. player conflict which is confined to a small group of players.

It is an accepted part of the game and even encouraged as long as it doesn't result in net negative behavior.

I played the game for 17 years.
 
I don't understand the fear of adding guild support. Guilds are already in the game. CODE, AA, EIC, MOA, are they not already the guilds of elite? If you're a lone player in open, you already have to aviod their territory. More group tools won't do much to make that worse. It's just making it more convenient and adding more content for the groups/guilds.

I'm also digging the complete lack of self awareness of some of the people in this thread and the pve one. in one thread they are saying their unsupported style of play should be properly supported, in another they are saying another side's unsupported style of play is wrong and shouldn't be supported.

I really don't believe anyone is fearful of guild support. The issue of concern for most players is their perception of Opening Pandora's box, or how far down the rabbit hole does taking the red pill go?

Improved comms for a private group in Open. Sure I think that is okay. I would venture that most of the committed groups use their own TeamSpeak server or something similar already. So ED would have to make an effort to improve that functionality. Using TS also removes the possibility that ED are recording all your comms chatter in case of disciplinary action.
-
If ED said "Okay, as an experiment you can have a guild hangout, but it has to be 5kLY outside the bubble... there is nobody to trade with out there, no other stations. Considering the "in game cost" in materials to build the station at Yembo, or wherever it was, building a station would be years of work. Maybe an outpost would be significantly cheaper? It would still mean that unless your guild hangout was near inhabited space, or near other "emergent guilds" I don't see directly how general gameplay content other than exploration (and mining) would be available?
-
At this point the question is, "Does this mean guilds would be able to have hangouts within the bubble?". If they do, what happens to a non-guild player, or a group or solo player, who approaches that hangout?
Are they allowed access, are they charged a docking fee, are they shoot on site?
-Will guilds hope for shared hangars, shared "banks", the ability to "mentor" (in whatever form that takes).
-If the over-arching answer is "If you aren't in the guild, or even in Open, none of this will apply / interact / inconvenience you" it will not exist... the curiosity there is it is all one shared galaxy and 1 shared BGS, even across Mac and XBox1.
-
Personally it is this level of "What is the next request?" which causes players happy with the current status quo to react less than positively to requests for guilds and / or player owned structures.
 
Last edited:
ED is one day maybe too a game withoug Muliplayer people playing alone when the servers are gone, its perfectly possible. And it does provide ways for people to play together, that you are not happy with them does not mean they do not exist.

We speculate here over "whats going on with ED in 20 Years", its just throwing around predictions. Yours as good as mine, we both don't know what will be. We can't.

It's not about whether I am happy with them. I don't intend to ever use guild functions. It's a matter of whether they exist, of which in most part you are sorely mistaken, and how well they work, which in all cases is abysmally.

No, I'm not speculating what's happening in 20 years, because no game that lacks the social features we're asking for has survived past the 5 year mark.
 

Robert Maynard

Volunteer Moderator
While it's interesting, what does that have to do with the question whether Elite should have guild and player owned station features?

Interesting because E: D does not have any rules in place analogous to:

What is not acceptable is to initiate combat against unsuspecting victims. Anyone exhibiting such behavior, especially one who chooses to prey upon weaker players for his or her own enjoyment, may be in violation of GemStone IV policy.

Yeah, that means something else entirely from what you're thinking. In Gemstone it's possible to stunlock someone for hours at a time, cripple them and leave them stranded where no help will be available to rescue them for days, etc.... That's the kind of disruptive behavior they're referring to.

The rule as written (quoted above) seems to suggest otherwise, however I will bow to your knowledge of that game.
 
It's not about whether I am happy with them. I don't intend to ever use guild functions. It's a matter of whether they exist, of which in most part you are sorely mistaken, and how well they work, which in all cases is abysmally.

No, I'm not speculating what's happening in 20 years, because no game that lacks the social features we're asking for has survived past the 5 year mark.
Basicily what you are saying is all you are saying is facts. But I'm pretty sure its not, even more so when its about predictions of the Future, like seriously.
 
I really don't believe anyone is fearful of guild support. The issue of concern for most players is their perception of Opening Pandora's box, or how far down the rabbit hole does taking the red pill go?

Improved comms for a private group in Open. Sure I think that is okay. I would venture that most of the committed groups use their own TeamSpeak server or something similar already. So ED would have to make an effort to improve that functionality. Using TS also removes the possibility that ED are recording all your comms chatter in case of disciplinary action.
-
If ED said "Okay, as an experiment you can have a guild hangout, but it has to be 5kLY outside the bubble... there is nobody to trade with out there, no other stations. Considering the "in game cost" in materials to build the station at Yembo, or wherever it was, building a station would be years of work. Maybe an outpost would be significantly cheaper? It would still mean that unless your guild hangout was near inhabited space, or near other "emergent guilds" I don't see directly how general gameplay content other than exploration would be available?
-
At this point the question is, "Does this mean guilds would be able to have hangouts within the bubble?". If they do, what happens to a non-guild player, or a group or solo player, who approaches that hangout?
Are they allowed access, are they charged a docking fee, are they shoot on site?
-Will guilds hope for shared hangars, shared "banks", the ability to "mentor" (in whatever form that takes).
-If the over-arching answer is "If you aren't in the guild, or even in Open, none of this will apply / interact / inconvenience you" it will not exist... the curiosity there is it is all one shared galaxy and 1 shared BGS, even across Mac and XBox1.
-
Personally it is this level of "What is the next request?" which causes players happy with the current status quo to react less than positively to requests for guilds and / or player owned structures.

Slippery slope argument is not an argument, it's just more fearmongering.

- - - Updated - - -

Basicily what you are saying is all you are saying is facts. But I'm pretty sure its not, even more so when its about predictions of the Future, like seriously.

If you're pretty sure it's not, provide examples, evidence, and data to support your case.

I'm not predicting the future, I'm reciting history, the fact that history loves to repeat itself is nothing of my creation imaginary or likewise.
 
I don't understand the fear of adding guild support. Guilds are already in the game. CODE, AA, EIC, MOA, are they not already the guilds of elite? If you're a lone player in open, you already have to aviod their territory. More group tools won't do much to make that worse. It's just making it more convenient and adding more content for the groups/guilds.

I'm also digging the complete lack of self awareness of some of the people in this thread and the pve one. in one thread they are saying their unsupported style of play should be properly supported, in another they are saying another side's unsupported style of play is wrong and shouldn't be supported.

Except it's NOT 'their' territory, no matter how much such groups may try to put that forth, but let's conveniently ignore that shall we ........

What certain people have to come to grips with is, however unpalatable it may be, that Frontier chose - yes, chose - from an early stage to EXCLUDE player-run guild-based play. For. A. Reason. They didn't want a game with that content (remember this is the game THEY...ie Frontier.... wanted to play). And, I might add, knowing very well what was out in the market by way of MMOs and the various approaches. They knew what they were doing. Many (most?) of us bought in as that suited us also. You bought in too, knowing this even if you disagreed with it (in the hope you could agitate sufficiently to change it perhaps?). No sign from Frontier as yet that they're planning to about-face on that, despite these sorts of threads. Deal with it! I think you'll find Frontier are very much smart enough to know from reading threads like these enough to decide for themselves whether their strategy has been vindicated (and in my opinion it has been, very much so). A stacked poll that's been debunked by Mods and constant suggestions from some that we can all switch to solo if we don't like guilds does nothing for the cause of those pushing for guilds - and thinking that Frontier aren't smart enough to work that out would be selling them short.
 
Last edited:

Robert Maynard

Volunteer Moderator
Slippery slope argument is not an argument, it's just more fearmongering.

The expressed concern probably stems from comments like:

If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

I know that you later tried to qualify that statement - but by itself it does not suggest peace and harmony with the introduction of minimal social features.
 
Interesting because E: D does not have any rules in place analogous to:





The rule as written (quoted above) seems to suggest otherwise, however I will bow to your knowledge of that game.

"May" be in violation.

I believe you rebutted someone else's statement earlier based upon ambiguous language in a terms of service. The same applies here. Gemstone has no level cap, which can put a huge gap between players and you naturally don't want them abusing that, and has abilities that can wipe out entire towns. That statement basically equates to "If you cast Meteor Swarm in town, you better have a very bloody good reason for wiping out 20 newbs in the surrounding area. Otherwise after you get done spending a week in jail the GM's will decide your appropriate punishment."

The game has it's own microculture, and the rules bow to that microculture above all else. Doing anything else after 2 decades of the community creating the games history is just folly.
 
Can you link that quote, I keep seeing little negative outbursts from you with little content or a real argument!
You are welcome to add something to the conversation at any point instead of just interjecting snide comments!

Your point? Judging from the forums there are quite a few people who could use an easy mode.


there have been snide comments tied onto the end of nearly every post from a few members posting on this thread.
 
If you're pretty sure it's not, provide examples, evidence, and data to support your case.

I'm not predicting the future, I'm reciting history, the fact that history loves to repeat itself is nothing of my creation imaginary or likewise.
I gave you two. Can give you more, but I'm sure thats useless since you already have forgotten the first two I give you just a few minutes ago.

Saying ED will fail because of whatever is predicting something that happens in the Future. I promise!
 
The expressed concern probably stems from comments like:



I know that you later tried to qualify that statement - but by itself it does not suggest peace and harmony with the introduction of minimal social features.

Minimal social features is what we currently have. The majority of the complaints the community has about PvE vs PvP, unwanted player interactions, toxic community and inability to keep their friends playing the game stem from that. I've been saying this was a problem, and causing the problems I've listed, since early beta. Not a single person has been able to prove otherwise and most agreed back then.
 

Robert Maynard

Volunteer Moderator
"May" be in violation.

I believe you rebutted someone else's statement earlier based upon ambiguous language in a terms of service. The same applies here. Gemstone has no level cap, which can put a huge gap between players and you naturally don't want them abusing that, and has abilities that can wipe out entire towns. That statement basically equates to "If you cast Meteor Swarm in town, you better have a very bloody good reason for wiping out 20 newbs in the surrounding area. Otherwise after you get done spending a week in jail the GM's will decide your appropriate punishment."

The game has it's own microculture, and the rules bow to that microculture above all else. Doing anything else after 2 decades of the community creating the games history is just folly.

Indeed, "may" means that it might be acceptable but at the same time allows the GMs to sanction players for doing so.

Sadly, no analogous rule exists to at least discourage players in a combat Anaconda one-shotting players in Sidewinders.
 
I gave you two. Can give you more, but I'm sure thats useless since you already have forgotten the first two I give you just a few minutes ago.

Saying ED will fail because of whatever is predicting something that happens in the Future. I promise!

No you didn't, you provided two irrelevant examples of single player games.
 
Interesting because E: D does not have any rules in place analogous to:

And again: What does that have to do with the question whether Elite should have guild or player owned station features?

Nothing.

The described behaviour is simply possible in Elite and little will stop players from ganking each other. Neither today nor in the future, unless rules or measures are introduced against it. If rules were introduced (which IMO, is a bit overdue), guilds, whether formally implemented or not, would have to abide by them as much as solo players. How much that is (edit: in practice), depends pretty much on how strictly those rules will be enforced.

Which is still a completely separate topic, unrelated to guilds.
 
Last edited:
Indeed, "may" means that it might be acceptable but at the same time allows the GMs to sanction players for doing so.

Sadly, no analogous rule exists to at least discourage players in a combat Anaconda one-shotting players in Sidewinders.

Remember this is the same game which I said continues to thrive because the community enforced it's own standards of play. Back in it's heyday the game never had enough staff to combat any possible large scale player misbehavior. They didn't need that staff because the players saw to it themselves. That option is also available to ED players.
 
The game has it's own microculture, and the rules bow to that microculture above all else. Doing anything else after 2 decades of the community creating the games history is just folly.

The Elite series also has its own microculture, has been like that since the first Elite came out 30 years ago, and the Kickstarter, I think you'll find, was backed by many people who played the original games. The DDA was a part of the process of helping Frontier shape Elite: Dangerous.

Your arguing for guild support in Elite is in fact going up against this microculture.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom