The New Guilds and Player Owned Stations Discussion Thread.

Guilds and Player Owned Stations

  • Guilds and limited player-owned stations

    Votes: 788 54.4%
  • No guilds or player owned stations

    Votes: 506 34.9%
  • Guilds but no limited player-owned stations

    Votes: 155 10.7%

  • Total voters
    1,449
  • Poll closed .
Status
Thread Closed: Not open for further replies.
Yes, because everything is a personal threat that I intend to carry out with my own effort. It's not a threat, it's an observation of typical human behavior.

Not once in this entire thread have I said I have any interest in joining a guild. I couldn't care less about them. 20 years playing MMOs and the only game I've been a part of any social group in is Eve, simply because it did it better than all of the rest combined, yet I'm not here asking for a direct copy of Eve's social features either.

You can stop trying to make it personal now.

My objections to guilds are based on typical human behavior when in guilds, nothing personal about it.

The same thing they did in Bast over the weekend, only on a larger scale.

Bast was great I A-rated my FDL and bought a dedicated fully equipped exploration ship into the bargain. Great fun.
 
Benefits to whom, exactly? Again, "benefit" is another subjective term in this context. Much simpler to avoid all the problems by not implementing anything rather than not doing it "right".

I thought that Guilds were not going to cause any problems for non-Guild members? Was that mis-spoken as well?

If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

Check the links I posted on social behavior. Social groups in gaming are not subjectively beneficial, they are an objective improvement in every way.
 
David6768 - I'm sorry, but that just reads "Guilds = Easy Mode" to me.

Yes cooperation in life usually makes thing easier and more fun!
I just built doghouse for my pets, not a particularly interesting or fun task. My friend came over and helped me. We talked and joked about this or that and I actually had a good time doing a task that was in itself not fun.
Did having help building the doghouse make it easier... absolutely
Did having someone to talk to and joke around with while I built it make it more fun, you bet ya
Did I push the doghouse "EASY MODE BUTTON" Yea and your point is ??
Generally speaking humans are social creatures and enjoy social interactions, there are some that hide away in the basement and avoid contact with others but they are the exception not the rule!
While trading and grinding credits all of us in the guild can can talk about what an Asp some people are
 
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Robert Maynard

Volunteer Moderator
If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

Check the links I posted on social behavior. Social groups in gaming are not subjectively beneficial, they are an objective improvement in every way.

Have I got this right, from what you have been inferring: if guilds are implemented in any way and the method of implementation is not to their liking then they will cause problems for everybody?

That sounds like a threat of perpetual disruption until Guilds have everything they want included in the game - and there has been no single, agreed, finite list of features to be added - the suggestion was "agree to Guilds first and we'll talk features later....".

There is no "have to" with respect to implementing Guild features - that's Frontier's decision. They may choose to continue on their current path of introducing features that can engage large numbers of players without giving any players the ability to lead or control the membership of Powers and Minor Factions - or they may change their stance - who knows - we certainly won't until it is announced in a Dev Update or Newsletter.

I'll have a look at the links, thanks, must have missed them.
 
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If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

Check the links I posted on social behavior. Social groups in gaming are not subjectively beneficial, they are an objective improvement in every way.

Get it wrong and face the wrath of guildies scorned ?, it'd be easier to stick with the original design and not bother with them at all.
 
Have I got this right, from what you have been inferring: if guilds are implemented in any way and the method of implementation is not to their liking then they will cause problems for everybody?

There is no "have to" with respect to implementing Guild features - that's Frontier's decision. They may choose to continue on their current path of introducing features that can engage large numbers of players without giving any players the ability to lead or control the membership of Powers and Minor Factions - or they may change their stance - who knows - we certainly won't until it is announced in a Dev Update or Newsletter.

I'll have a look at the links, thanks, must have missed them.

No, now you're putting words in my mouth.

All guilds have to do is work. They don't have to be implemented perfectly to each individuals desires. It is blindingly simple to make a guild system that works and one of the things you do in order to make them work is not treat guild members like third rate citizens by shunting them off to another part of the game.

There's no need to take basic grammar out of my statement and spin it for a counter-argument either. The implication that if you want to avoid any problems with any potential implementation of guilds you then "have to" do it right was self evident.

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David6768 - I'm sorry, but that just reads "Guilds = Easy Mode" to me.

Your point? Judging from the forums there are quite a few people who could use an easy mode.
 
The only way it would make sense is to put them into a different part of the game, where they can enjoy all the benefits of being in a guild as Dave pointed out so nicely earlier.
 
Indeed. The whole "Give us Guilds or we will RAEG and RYIT" is quite remarkable. Amusing too :)

Can you link that quote, I keep seeing little negative outbursts from you with little content or a real argument!
You are welcome to add something to the conversation at any point instead of just interjecting snide comments!
 
If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

Check the links I posted on social behavior. Social groups in gaming are not subjectively beneficial, they are an objective improvement in every way.

I'm sure guilds are absolutely the mutts nuts for everyone that has the time or the inclination to get involved with them.

For everyone else they're not.
 
Can you link that quote, I keep seeing little negative outbursts from you with little content or a real argument!
You are welcome to add something to the conversation at any point instead of just interjecting snide comments!

He's got his own inner monologue going, don't expect any coherent discussion as a result.

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I'm sure guilds are absolutely the mutts nuts for everyone that has the time or the inclination to get involved with them.

For everyone else they're not.


As has been pointed out: Don't like them? Don't have the time? Can't see the point? Don't join one.
 

Robert Maynard

Volunteer Moderator
No, now you're putting words in my mouth.

All guilds have to do is work. They don't have to be implemented perfectly to each individuals desires. It is blindingly simple to make a guild system that works and one of the things you do in order to make them work is not treat guild members like third rate citizens by shunting them off to another part of the game.

There's no need to take basic grammar out of my statement and spin it for a counter-argument either. The implication that if you want to avoid any problems with any potential implementation of guilds you then "have to" do it right was self evident.

No putting words into your mouth - taking the inference from what you posted:

When are people going to realize that everyone benefits from just doing it right and getting rid of all of this screwing around?

If you screw guilds up, they cause problems for everybody. Just do them right, that's all you have to do.

So:

1) Implement Guilds.
2) Do it right.
3) If the implementation is imperfect there'll be trouble.

You missed my edit, by the way.
 
Can you link that quote, I keep seeing little negative outbursts from you with little content or a real argument!
You are welcome to add something to the conversation at any point instead of just interjecting snide comments!

It was an opinion of sentiment and not a direct quotation. We of the Most Ancient Guild of Worshipful Snide Interjectors take such things very seriously indeed.
 
No putting words into your mouth - taking the inference from what you posted:





So:

1) Implement Guilds.
2) Do it right.
3) If the implementation is imperfect there'll be trouble.

You missed my edit, by the way.

No. Not if the implementation is imperfect. If it is 'd with no hope of repair.

Is the whole world black and white?
 
He's got his own inner monologue going, don't expect any coherent discussion as a result.

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As has been pointed out: Don't like them? Don't have the time? Can't see the point? Don't join one.

And as other have pointed out - the game is about 1 pilot and their ship against the galaxy. There are no guilds supported officially - don't like that - don't play.

(this is good - I do prefer a simple abbreviated exchange rather than walls of text - don't you?)
 
And as other have pointed out - the game is about 1 pilot and their ship against the galaxy. There are no guilds supported officially - don't like that - don't play.

(this is good - I do prefer a simple abbreviated exchange rather than walls of text - don't you?)

The rest of the game says it isn't about 1 pilot. Community goals, PowerPlay, Wings, NPC and PC crew members coming, fuel transfer limpets, etc and so on....
 
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