That's one.
https://forums.frontier.co.uk/showthread.php?t=174193&highlight=still+play
45 out of 270 answered none or barely at all, yet were still active enough on the forums to contribute to the poll.
16%.
That's one.
"ED is no longer about one ship, one Pilot guys, we're going to have massively multiplayer features with open PvP and community activities that encourage player conflict because that's what's hip with the kids. AREN'T YOU GUYS EXCITED?! Next up we're going to focus on porting to consoles and create a gameplay mode specifically to cater to an entirely alien audience but don't worry we'll port it over to PC later kind of."![]()
There is no evidence for these things, you made them up. How successful the game is depends on what FD sees as successful and so far they are very happy with sale numbers and player activitiy.
You are right, I'm going crazy here. Have some rep!
https://forums.frontier.co.uk/showthread.php?t=174193&highlight=still+play
45 out of 270 answered none or barely at all, yet were still active enough on the forums to contribute to the poll.
16%.
If they're happy with the sales numbers why did they cook up CQC as a means to sell more copies to a wider audience? If I'm just fabricating my evidence then it shouldn't be difficult to find hard evidence to refute it. Have at it.
Hmm... what? That they work on more content is proof that they are not happy?If they're happy with the sales numbers why did they cook up CQC as a means to sell more copies to a wider audience? If I'm just fabricating my evidence then it shouldn't be difficult to find hard evidence to refute it. Have at it.
You're very clever at putting a spin on things to suit your argument, I'll give you that
However, your interpretation of events is incorrect.
ED is still about being the commander of your ship - I doubt that's ever going to change - even with any future multicrew facility - you'll still be the commander of your ship.
I acknowledge that PvP is inevitable in any Open mode - what you don't seem to understand, or don't wish to accept, is that PvP was not intended to be the defacto state in Open. Open was intended to be PvE with cooperation between players, with PvP to be "rare and meaningful".
Community activities that encourage player conflict is exactly what we have in Powerplay, which is still an optional bolt-on to the game, and by not participating in Powerplay, you can in fact play ED like it was just another Elite. Even when you do partake in Powerplay, ultimately you're playing PvE with the possibility or the excuse to do PvP.
Lastly, I LOVE the fact that CQC is being added to the game, and I'm looking forward to playing against you in an arena![]()
Hmm... what? That they work on more content is proof that they are not happy?
You could say the same about guilds. 90% power trip, 10% game![]()
Now its just getting weird, I really need need to go.CQC is not more content, it is a standalone module built specifically to cater to and introduce the game to more casual players. It's also a media friendly game which will improve the game's presence on social media such as YT, Twitch, and through them Twitter, FB, etc....
CQC is 90% marketing, 10% game.
You could say the same about guilds. 90% power trip, 10% game![]()
This ----------^
![]()
"ED is no longer about one ship, one Pilot guys, we're going to have massively multiplayer features with open PvP and community activities that encourage player conflict because that's what's hip with the kids. AREN'T YOU GUYS EXCITED?! Next up we're going to focus on porting to consoles and create a gameplay mode specifically to cater to an entirely alien audience but don't worry we'll port it over to PC later kind of."![]()
Oh no no, One man, one ship was the spin that was being used by several people in this thread to argue against social tools. I can't take credit for that juicy little bit.![]()
As I pointed out in the Open PvE thread, PvP being as prevalent as it is is solely a result of the community doing nothing to prevent it. That's their own nest they made, and then instead of choosing to roost in it they ran away to Mobius and Solo and left the rest of you to deal with it.
I won't be touching CQC personally. Not enough depth and variety. You won't see any battlecows in the arena.
Guild support is coming. It will be in the form of associating with minor factions. Why carry on like this? Let's get on with what is happening, rather than wish fulfillment. Look to the future. FD has indicated where it will go. Why not discuss that?
Nuh-uh! You're not getting away with that.You're the one who's spun that one yourself. Elite IS all about "one CMDR and their ship", whether you like it or not. That's what people have been trying to tell you. But you're conveniently trying to dismiss that, or you cannot or don't want to understand that about the game.
My take on what's happened in Open is that there has been a generation or two of new gamers who only understand the concept of pew-pew against other players and that these players came to Elite expecting the ethos of the game to be the same as a lot of other MMO's, and then they see that the Elite microculture is nothing like those other MMO's at all. Which is why we now get all this screaming and tantrums to introduce the very things that would destroy the Elite game microculture and character.
I will be touching CQC as it will be a welcome change from the things I enjoy doing in ED, and a change is as good as a rest for me.
- - - Updated - -
See my reference to Gemstone IV where the PvE players pushed hard against open PvP and won, then continued to hold that position for 25 years.
How did they achieve this without resorting to PvP themselves?
I have tried to read as much of this thread as my limited attention span and RL distractions will allow. I haven't found (other than the proposition linked back from the other thread), what "guilds" means?
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Have the pro-guild posters offered suggestions of what they mean or desire from introducing guilds? What guilds will be able to do and not do, what the limits of their size, power, influence, etc might be? What benefits and perks, what assets, what guild communal assets, etc?
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That sort of thing might soften the argument a lot. Stating "guilds" allows any poster to define the word in either their best or worst experience with guilds in other games.
minimal requirements (enough to satisfy me):
- Ability to recruit players under one masthead, and ability to bestow recruiting privaleges onto others
- ability to allow visual / radar identification of guild mates and guild affiliations
- guild-wide text chat
edit: (since these apparently weren't self-evident)
+ be persistent
+ exist in Open